Demoniaca: Everlasting night - Round Two (Canceled)
Lay waste to a demonic Babel Tower and crush a bloody clan of ancestral demons in this unique dark gothic action platformer.
Back in June 2016, we successfully launched a Kickstarter campaign which has helped us funding the first stage of development. Thanks to the outstanding feedback received from our backers through this amazing year, we finally reached a solid core build for the game, even if our budget was smaller compared to similar productions. After a year of development and with our final production cycle coming along, we decided to reach out even further in order to make Demoniaca even better. This is why we are now looking for a second stage of funding to help us delivering the best game we can possibly make. With your support, we will expand Demoniaca into an even bigger, better and bolder experience.
Take a look at our internal demo sneak peek:
Want to see more? Click here to see the full playthrough of our internal demo. Watch out for spoilers!
Game journalist, blogger or youtuber? Contact us here to request the latest demo of the game!
In DEMONIACA you will accompany the main character along her bloody journey of vengeance. DEMONIACA is a dark, gothic pixel art action platformer that combines Castlevania’s concept with classic Fighting Game combat mechanics, like “the King of Fighters”. In fact it is the first existing prototype of Kofvania.
Striving to build a new Tower of Babel, a clan of ancestral demons razes a village to the ground. They sacrifice all its inhabitants, but one girl survives. Gutted and apparently dead, she wakes up upon piles of smoking corpses, surrounded in a pool of blood. Her own blood has been corrupted with that of the demons, giving her inhuman powers. She sews her mangled body back together and decides to avenge her brothers. Setting off on her journey for vengeance, she joins a world made of death, blood and violence in a quest that will force her to face her true nature.
This is the remastered version of the offical trailer.
A Combo-based Combat System in a Metroidvania. DEMONIACA is a new genre blend, an action platformer that combines Castlevania's dark aesthetic with classic Fighting Game combat mechanics like "The King of Fighters". As the first ever "Kofvania", DEMONIACA features an intense and highly dynamic gameplay based on the classic 2D fighting game combat system. Moves and skills are enabled through key combinations. In a pure fighting combat style.
RPG: Attributes, Souls, Inventory. The character progression is based on skill points that are obtained each time the you level-up. With each SP you can increase an attribute of your choice between attack, defense, intelligence and luck. DEMONIACA also features an inventory system, with a wide range of gear available for the player to find in every encounter.
Equippable items allow the player to enhance their attributes even further, while consumables are mainly used to create temporary status.
Souls act as the main currency, allowing the player to spend them at the appropriate vendor (Boxman) to unlock new fighting combos. The player will need to "clean up" every room in order to find all objects and gain more power.
Sanctuaries . Attributes can also be temporarily boosted by interacting with special rooms called “Sanctuaries”, which are found by exploring the environment.
Rooms and Respawn . Enemies and destructibles regenerate after a fixed time forcing the player to move continuously through non-repetitive gameplay areas.
Co-op System. Play the main story with a friend by summoning the Devil Boy. This companion will aid you during your journey, evolving his attributes together with the main character.
Controls. The combat system is best enjoyed with a gamepad by using the directional stick and six buttons. DEMONIACA has also been designed in order to be completely compatible with arcade stick controllers.
Following our original vision, these are DEMONIACA's main pillars of development and features:
★ Intense and compelling story.
★ Single player and soft co-op component.
★ Action combat system combined with RPG elements: combos, skills and items.
★ Many rooms, lots of hidden secrets, one big demonic Babel Tower to explore.
★ High quality old school pixel art and visual style.
After a year of development, having completed all the game's core functionalities, we are aiming for the release in 12 months. With this campaign, we are hoping to enhance the game even further with more exciting content, alternative game modes and porting according to the stretch goals:
We thought of different rewards for each type of player, take a look and find the one that fits you best!
Demonic Doll. As a Kickstarter-only exclusive you will be able to earn a replica of the Boxman demonic doll necklace as a pledge reward. This reward is retroactive, so if you already contributed to the project be sure to upgrade in order to grab this limited-edition treasure!
Visual style. The game features a cinematographic approach developed with pixel-art frame by frame technique in pure Japanese style. The plot, the characters and the environments are heavily inspired by anime and manga culture.
Concept Art. Some of our internal art pieces.
References and Influences. Our goal is to bring a "new old-school experience" putting together all the most iconic and significant elements of the following games. As diehard fans of these genres, our duty is to fully respect what made these games special.
DEMONIACA features an epic instrumental rock soundtrack, fully developed and composed by Radik Pit. This is the main theme of the game.
As the voice of the main character, Tamara Ryan will guide you through this amazing journey.
DEMONIACA will be released for Windows, Mac and Linux. The game will be available in its Steam and DMR-Free version.
While Nintendo Switch is already planned as an additional stretch goal, we are still considering adding other platforms such as Xbox One, Playstation 4 and Playstation Vita.
You will be able to choose your platform when the game is going to be released.
We are a small and motivated Italian indie team. Our ambition is to craft innovative ideas that embody our strong passion for old-school videogames. We are financially independent and not tied to any videogame publisher.
As a small-sized team we have the flexibility to push our creative limits even further without the need of any third-party to approve our ideas and review our design decisions. This makes us motivated, incredibly involved and passionate in our project.
We are always looking for constructive feedback, be sure to contact and follow us on Twitter!
Check out our links:
Team leader/Project manager: https://twitter.com/fdellabona
Game page: http://www.demoniacagame.com
Risks and challenges
Financial risk threatens small teams, in our case we have already spent our own money on this project and we will make sure to release the game we've been dreaming of for quite some time. The community support will help us add great features to the game, allowing us to polish every aspect of it and deliver the final product with the level of quality we are aiming for.Learn about accountability on Kickstarter
- (30 days)