This project will only be funded if it reaches its goal by .
Pepper and Carrot Board Game
Pepper and Carrot Board Game
Pepper and Carrot, are taking part in the Kamona Potion Contest. Which witch will finish their potions the fastest to win the prize?
Pepper and Carrot, are taking part in the Kamona Potion Contest. Which witch will finish their potions the fastest to win the prize? Read more
This project will only be funded if it reaches its goal by .
About this project
Welcome to the magical world of Pepper & Carrot, where 1-4 players get to take on the role of their favorite witch and compete to win the annual Potion contest.
Loyalist Games and designer Guillermo H. Nunez will transport you and your friends to the amazing world of David Revoy’s “Pepper & Carrot,” where you will have the chance to compete in the very same potion contest that Pepper and Carrot themselves won.
So pick your favorite Witch and her familiar, such as Pepper and her little orange cat Carrot, grab your ingredients and prepare for the excitement of The Potion Contest.
- 1-4+ Players, and you can add in extra boxes and allow even more players to join the fun.
- New and Original art, made on high-quality components, drawing from original "Pepper & Carrot" art, as well as new characters created for Pepper & Carrot: The Potion Contest.
- Kickstarter Exclusive content during the campaign.
If you would like to see the original comic that is tied to our game, just click the link above!
We have tried to keep this Kickstarter simple and straight forward and no complications, just an amazing game.
Players take their personal board, cards and ingredient tiles. Then each Players ingredients will be randomly arranged face down. Same will go for the main board and its ingredients.
Once the main orders` deck is shuffled, 3 orders will be drawn. One will be placed on the active order area (to the right and under the main board) and the other two will be placed to the left and under the main board.
Then all the tiles will be placed face up from left to right and the game will begin.
Each turn players will use the active main order to move tiles on the personal board. All the players will do this simultaneously and using the same order.
Then the active order will be discarded and the next order on the left will become the new active order by moving it to the right. The other order to the left will also be moved closer to the active order leaving space for a new order to the drawn and placed from the main deck.
This way players will always see the orders that will come on the next 2 turns giving them time to plan their moves in advance. If the deck is empty simply shuffle the discarded orders to shape a new main deck and draw any orders missing in the queue under the main board.
The basic orders do the following:
(Allows you to rotate a tile 90 degrees to the left or the right of its original position)
(Allows you to change the position of 2 adjacent tiles -horizontally or vertically- always keeping the original orientation of each tile)
(Allows you to push an entire line or column one position completing the empty space generated with the expelled tile)
If a player does not want to use the active order they can use one of the personal orders in their hands. This order will replace the active order only for the player that played the card, the rest will use the active order as normal.
This allows player to have an extra level of strategy as they have one of each of the 3 main orders as personal orders as well to use when they have no use for the main order or when they want to advance the completion of the recipe.
To complete a recipe a player needs to create a path with all the tiles involved in its creation:
Every time a player finishes a recipe he/she takes the corresponding numbered coin.
When a player finishes the 3 recipes, they become the winner. If there is a tie, the player with fewer orders used will be the winner. On a new tie only those players will play a new round with fresh main ingredients. The one that completes a recipe wins.
Its great to see how the game might be played, but, we will do one better! We are providing the basic rules as a PDF and once our social media goal is reached, every level will get a free PNP version of the game!
Under the Language of rules you can find a basic Rule book PDF to help you decide if you want to back us.
There is always that time when you cannot summon your friends to play a game or just want to relax and practice your skills as an alchemist apprentice. For those moments exists the solitary challenge. Confined in the pleasantness of your own laboratory you will have to master the speed creation of potions.
This means you will have to create the 3 recipes before the deck depletes for a third time. This is quite a challenge but nothing compared to an incremental difficulty. So if you already master this simply remove a basic order and you will have a master challenge.
The advantage of the modular design is that you can adjust levels as you wish being the rules a guidelines to the possibilities.
The old witches are Master witches so they act like teachers in this game. They are to be played by the wiser of the players with these custom rules or simply as an alternative board to choose from.
The rule they add is that from the 3 personal orders they can play only one in all the game but this order changes the main order for all the players that round. The only exception is if other player is already playing as another old witch. If two Chaosah players play an order on the same turn they will submit to the order they played but all the other players will have to choose one of those orders.
Either way the main order of that turn gets trumped by the Chaosah witches orders.
This makes gameplay a little different for a little time but having just one order makes the Chaosah player to play in disadvantage so they will have to show a mastery on the use of the main orders if they want to win.
Some stretch goals might add to this system further in the campaign.
Commercial usage, translations, fan-arts, prints, movies, video-games, sharing, and re-posts are encouraged. You just need to give appropriate credit to the authors (artists, editors, translators, Publishers involved in the artwork, or game mechanics, you want to use), provide a link to the license, and indicate if changes were made.
You may do so in any reasonable manner, but not in any way that suggests the authors or publishers endorses you or your use. License: Creative Commons Attribution 4.0, neither David Revoy, nor Loyalist Games, can in any way be inferred to endorse any products.
I am such a fan of this idea of Open and Permissive that I wanted to make this game open to everyone as well, just like David Revoy did with the original comic. All of the game play, and art, but not any logo or company affiliation, may be used for any purpose.
This means that you can make expansions, spin offs, or add on's to this game. All of the new Witches from our game are open and may be added to the world of Pepper & Carrot, and are open to anyone's use.
Go ahead make an expansion, make a sequel, make money!
People have asked us about the cost of our add on's and about the quality of our product. We have done something different, we have started with the best quality product in the box, it is not an add on, not a stretch, it is already awesome.
2mm card board player mats, and ingredients. Full colour gloss and poker quality cards. We do not add quality into a stretch goal, we add game and rules into stretch goals. A game should be high quality to start with.
There are so many people to thank for the development of a game, some directly some indirectly. We wanted to offer a thanks and shout out to some who have gone above and beyond. None of these companies or people in anyway endorse Loyalist Games, we just wanted to say thanks!
David Revoy, the artist of Pepper & Carrot, has made all his work free to use, open and permissive, which we think is a super cool idea.
This does mean that although David Revoy might love a project, he does not endorse any projects!
You can support the work of David Revoy, and see the original comic through, his Patreon page:
Johnathan Pritchard: Is a board and RPG designer since about the 8th grade, when he picked up a copy of the Greyhawk box set. Since then he has worked at GW, play tested home brews and legitimate games as well. But this is the first game published by his own company, Loyalist Games.
Antti Hakosaari: An incredible Finnish artist who Loyalist has had the pleasure to work with over the past few years. Keep your eyes out for his next project with us coming later this year.
Guillermo H. Nuñez: Worked as Freelance Graphic Designer for AEG (Valley of kings), MomentumVolsk (Castle Assault), Happy Otter Games (Creature College), El Dragon Azul (Corona de Hierro, Coup), Evertide Games (Mr. Card Game) among others. Avid Boardgame collector is known in boardgamegeek as Willdesigns for creating variant solitary rules for many games. The Potion Contest is the first of his games being published by Loyalist Games and hopefully many more will follow.
Julieta García: Is a fantastic icon designer that has created the prototype artwork of all Guillermo`s boardgames. With years of experience you will see her work many future projects as well.
Risks and challenges
Printing and Shipping.
We have teamed up with a great printer, Bang Wee, and we are confident in their ability to deliver a fantastic product. We have tried to find a good printer who has a successful track record, and after playing Cavern Tavern, and seeing the quality that Bang Wee delivered, we know they will come through.
Shipping is the next big hurdle. We have sought out the advice of friends in the industry, and thank you so much to all of them. We have teamed up with a great group from the UK, who we feel confident will help to get all our games safely to your hands.Learn about accountability on Kickstarter
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