Lead your fantasy faction to victory by using Troops, Spells and Equipment to defeat your opponent on the Fire Continent battlefield
The time has come for you to lead your chosen forces into battle in Conquest Tactics, a new Strategy Card Game. Choose your Victory Conditions and your Base, assemble your Troops and march them across the battlefield. Teach them Spells and Skills to use each turn, and empower them with Equipment. Bend fate in your favor with Circumstance cards, and claim powerful relics as your Trophies. Vanquish your enemies by using real strategy, movement and range to your advantage. Never before has a card game given you this much control and this level of strategic choice.
Conquest Tactics is played on a grid battlefield, which allows you to visualize the battle in a less abstract way. You deploy your Troops to the battlefield and move them across, incorporating real battle considerations like range, troop positioning and line of sight. This format allows more strategic play and rewards those who can both plan ahead and adapt in the midst of battle.
Rather than pursue a single goal, Conquest Tactics has several different Victory Conditions that can be achieved in order to win. You might choose to invade and occupy your opponent’s side of the field, destroy their base, challenge troops that are stronger than your own or upgrade a troop to its highest potential. As a reward for achieving a Victory Condition, you are bestowed a Trophy which grants a special onetime benefit, such as the ability to draw extra cards, deal additional damage or search for the perfect troop you need at the moment.
Each army in Conquest Tactics has its own types of troops. Troop cards have deployment, movement and attack costs. The Troop card also lists the damage done by the Troop in an attack and the ability of the troop to defend itself. Finally, each Troop card details the health of the Troop and any special abilities that unit may have. Some Troops have the ability to cast magic or use special skills.
When your Troops can't get by on courage alone, give them Equipment to better their chances of survival. Equipment comes in three varieties: Armor, Weapons and Accessories. These improvements attach directly to a Troop, making it more powerful in the midst of battle. Troops may also use spells and skills on the battlefield. Spell cards consist of fire, light and dark magic that may be used to heal, harm, cripple and defend in battle. However, only Troops that are able to cast a particular type of magic are able to use that magic's spells. These abilities are put into your Knowledge Pool where they may be used repeatedly throughout the game by your various Troops each turn.
Each deck has one base which serves as a stronghold and is one of the principal sources of a player's power. Bases give their armies additional strengths such as the ability to upgrade Troops faster or replace fallen troops. However, Bases are not without their weakness as they may be destroyed, removing the benefits they grant.
Circumstance cards may be played at any time and do not need to be cast by a Troop with the ability to use magic. These cards may enable you to increase your tactical points, negate an attack or even reflect an attack back at a Troop when your opponent least expects it! Circumstance cards are paid for using the cards in your hand. If you don't have enough cards to discard from your hand you can't use your circumstance cards, thus hand management is another essential skill in Conquest Tactics.
The first chapter of Conquest Tactics features three army factions, but Troops from different factions may be combined into one deck. The initial factions are:
Humans: A balanced faction with a
wide variety of Spells and Skills
Kaborha: Unique to Yen Sen, the world of Conquest Tactics, are the Kaborha. Kaborha are a strong and proud race matching the cunning of humans with raw, animalistic power. A powerhouse faction with strong, expensive troops and an emphasis on melee skills
The Malice: An interdimensional horde of evil creatures, The Malice is a swarming faction with overwhelming numbers and a penchant for dark magic
For more info on the gameplay, check out our game overview videoHow we began
Development of Conquest Tactics began in March of 2009, but the dream to create a card based game began when I was 10 years old. Zeitgeyser LLC was formed in August 2009 when three of my best friends came on board to help me get Conquest Tactics off the ground. Since then, we have been working tirelessly (in addition to our day jobs) to make this dream a reality by balancing the game, clarifying the rules, play testing with strangers and procuring the amazing art we now have on our cards.
Where we are now
Tweaking the game to perfection took longer than expected, and funds began to run short. Nevertheless, our faith in the game and the excitement of our fans drove us to go all in, so we put every penny we could into production of the game. When all was said and done, we ended up with a fantastic game with some rather unimpressive packaging. Two words: Paper boxes.
So now we’re torn. Do we settle for what we have, trying to peddle a great game in a crummy box to whoever will have us? Or do we keep chasing the dream we’d set out for two years ago, pursuing the perfect product that is just out of reach at the moment? Your backing will help us make the right choice.
Your pledge will go towards finishing this product out in its proper glory, by giving it the sturdy and beautiful packaging that it deserves, as well as an advertising campaign worthy of a game this good. A game that brings card and board gamers something they’ve been trying to find for a long time. A game we’re proud of and can’t wait to share with the world. We’re 95 percent of the way there and your donations will help us cross the finish line.
How is the game sold?
There are three different factions in this set of Conquest Tactics (we have plenty more waiting in the wings!), and each one is represented by a faction theme deck. The new starter sets will contain all three faction theme decks, as well as the full gameboard, damage tokens, the rulebook, a "quick rules sheet", and four extra promo cards! All total, you're getting 208 cards.
Who did all this amazing art?
We have an incredibly talented team of artists working on Conquest Tactics, spread out across the country! Please check out their individual pages below:
$15 will cover any extra shipping for international orders
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You will receive three randomly chosen cards from the initial set of Conquest TacticsEstimated delivery:
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In addition to a signed Starter Set of Conquest Tactics, T-shirt and poster, you’ll receive 10 randomly selected extra cards, each signed by the artist who created the card’s imageEstimated delivery:
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You will receive a signed Starter Set, a T-shirt, a signed Poster and 1 signed copy of every card in this set of Conquest Tactics. This is the only way to receive signed versions of the cards illustrated by Terro Veun, Joon Shik, Andrew Sabourin and Mike WaltonEstimated delivery:
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