UPDATE: Backers at all levels can access the current draft of the game, prior to adding the art. The game is ready to play, so jump right in!
MAJUS is the second new Pacesetter game, following in the footsteps of ROTWORLD. Goblinoid Games owns the rights to the Pacesetter brand, and endeavors to continue publishing games and other materials to support the Pacesetter System. This time Michael Curtis brings us his magic noir game of intrigue and battles between Maji as they compete for the legendary Skein. MAJUS uses the classic Pacesetter System, the same system used in TIMEMASTER and SANDMAN.
And now some words from Michael Curtis, from Chapter 1: Initiation:
Welcome to MAJUS, the roleplaying game where the players take on the roles of modern sorcerers enmeshed in a conspiracy whose roots extend back to the dawn of civilization. They are Maji, players in the Old Game battling to control, protect, or destroy the enigmatic Skein that binds them and others like them together in a conflict none of them can escape.
MAJUS is a game of conspiracy, deceit, and high weirdness set in the modern era. The Maji are not lightning-throwing superheroes, blasting one another in the middle of Times Square, or demi-gods that soar through the stratosphere. Instead, they are consummate gamesmen engaged in a daily contest of wills, intelligence, and, above all, magic to advance their own goals. In the world of the Majus, secrecy is paramount and the best victory is winning a contest your enemy never even knew he was participating in.
However, the Old Game—called Mehen by its players—is one of myriad levels and even the shrewdest, most powerful Majus can never be certain if he is not being played in turn. In addition to his Maji rivals, he must be wary of the Veiled Masters, inscrutable workers of magic who might be pulling all the strings. And sometimes, even the Skein itself has other plans for those playing to win it as a prize…
MAJUS can be played on its own, or may also be used in conjunction with TIMEMASTER and ROTWORLD to introduce magic elements into those games. Herein both players and game masters will find complete rules to working magic in the modern era, guidelines for creating arcane items, an introduction into hidden worlds, and new, unearthly menaces to challenge the players. But before the reader can be indoctrinated into those secrets, he must first know how they came to be.
Risks and challenges
MAJUS is already written and playtested.
The layout is partially complete, just waiting for art.
TIMEMASTER and ROTWORLD are of course already complete and published games.
Therefore, the risks for contributing to this product are quite low. Once funding is secured, art production will begin. As soon as all art is completed, final layout will be done and proof copies ordered from the printer. All of these processes can take several weeks, but we have set a conservative timeframe of August 2013 for delivery of books. We will endeavor to deliver books earlier if possible.
What about stretch goals?
There will be no stretch goals for this project. The funding needs for MAJUS have been carefully calculated. Orders above the minimum needed also add manufacturing and shipping costs. Stretch goals add unpredictable development, manufacturing, and shipping costs that can reduce or eliminate the financial feasibility of a project. Not to mention delay delivery times.
In the small press RPG publishing world, writers and artists often sell their work for very low rates due to the small profit margin of projects. So in the interest of full disclosure, once this project meets certain goals in terms of quantity of MAJUS book orders, a profit sharing plan kicks in to split additional profits with the writer, Michael Curtis, and the artist, Mark Allen. All of these issues will be handled behind the scenes, but we offer this information here so supporters understand how this project is functioning.Learn about accountability on Kickstarter
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