The Eldarlands© D20 RPG (Canceled)
The Eldarlands© D20 RPG (Canceled)
A tabletop RPG that simplifies the rules, grounding them with logic. Explore the realm of Ur and see what The Eldarlands has to offer.
A tabletop RPG that simplifies the rules, grounding them with logic. Explore the realm of Ur and see what The Eldarlands has to offer. Read more
About this project
I was introduced to the world of Dungeons and Dragons many years ago. I struggle to think what my life would be like today had I never found the joy of gaming. My entire life was shaped by it. My friends, hobbies, lifestyle, even my career, they were all forged from the various methods of gaming I've become involved with other the years. I've always been a creative person, but entering into this world gave me a purpose. It gave me an outlet, a home, a family. If I'd never found that part of myself, I struggle to think who I would be, if I would be.
Throughout this description I'll include a few details as to how this game is different from others, but I'll need you to understand that some of these concepts have possibly popped up elsewhere in the gaming world. Not to say they are directly, or even indirectly stolen. Simply that, in most cases, there are only so many ways to do something and it's possible someone may have stumbled upon a few of these alterations, same as we have. What truly makes this game different from others, isn't so much the occasional alteration here and there. It's the sheer and complete revisions as to how the game mechanics function. It plays and flows exactly like D&D, Pathfinder, Arcana Evolved, Midnight, and every other D20 RPG out there. But it's designed to offer a real world, or as close as we could make it, feel. Not to mention the character customization. I don't know about you, but I grow tired of everybody rolling a Rogue and then jumping into game only to discover we all have the same set of skills, strengths, and weaknesses. It makes it difficult to keep everyone entertained and active. In this game, even if the whole party were to play the same class, just by the level of character customization, it's extremely rare to have clone characters. Yet simple enough that you can create one within minutes with a single book.
To begin this story of what the project is, it helps to know how the project came to be. It began many years ago with my regular gaming group. We were playing D&D when the topic came up about armor. Many of us were active participants in our local LARP (Live Action Role Playing game). We had all worn and fought in various armors and it raised the question, "Why do the armor rules in D&D apply the armor value to your AC (Armor Class)?" AC is a target number, determining if you character gets hit during combat. It made no sense when you really thought about it. Armor doesn't make you harder hit. It makes you harder to hurt. If anything, wearing armor makes you easier to hit. Realizing the rules were broken, we set out to fix it. We removed the armor value from the AC stat and replaced it with the Reflex Save, balancing out the AC. And in return, we applied the armor value to DR (Damage Reduction), granting us our first "real life" alteration. It's since been revised again, but it works. From there, many other broken rules were found. Rules that didn't make sense. Rules that were overpowering one sort, and under powering others. Over time, we developed a system to replace the flawed ones the core PHBs offered us, which kept all character classes balanced from first to twenty-fifth level. We altered, or completely rewrote nearly every rule the game mechanics offered, making it both easier to understand, and more realistic, while maintaining functionality and customization. I'm proud to say that we took a widely popular, yet broken gaming system, and rebuilt it into system that has lasted nearly two decades.
The differences between a standard D20 RPG and The Eldarlands RPG are too numerous to list them all, but it's similar enough to enjoy as a veteran or first time gamer, while simple enough to thoroughly understand character creation after a few sessions. We have a unique and balanced hit point system, relying largely upon your character's race, with additions from class, instead of a class hit die. Our magic system is fueled by mana points instead of spells per day. Our skill tree is grouped, allowing for maximum usage of points, which can be spent to purchase additional features, talents and abilities. And probably the biggest change we've made is the attribute system, still modeled after the six stat breakdown, but fully customizable to develop a strong and unique character build.
We've created a game of our own and I believe others would enjoy to play it. Moreover, The Eldarlands title is associated with my fantasy novels, bringing the world to life in literary form.
Risks and challenges
The Eldarlands RPG, despite its full functionality and playability, is still a work in progress. I have a huge amount of the book written, including all the rules, many of the races, classes, the magic system, and several other items you'd expect to find in this type of project. But I am a single father, raising my daughter, while working a full time job in addition to my full time writing career. This project has been on the back burner for years, with pieces of work being completed here and there. It simply needs my attention to come together and be formatted into a functional and understandable PHB. That requires time that I have little of. Though I can say, it will be completed whether is gets funded or not, just slower than I prefer.
As far as potential snags along the way, there are few options for that.
I've already locked down professional artist, Gerry Kissell, for the cover art and filler designs. He'd done some fantastic work with many talented authors, TV producers, comic books and many other industries. Check out his resume at www.gerrykissell.com for a fully list of his notable work.
Once this project is in full book form, with art work, it will be ready for publishing. The pricing on that isn't too bad and I have some experience in that department with my novels, so there shouldn't be any unexpected altercations there. Marketing and shipping are minor concerns. So pretty much, so long as I am physically able to work on the project, it will progress to completion. I have a novel releasing in October, which has taken a large amount of my time, and another in February. I see no reason why this project cannot be complete by May 2017.
Thirty-thousand dollars seems like a lot of money. Truth is, that's more than I make in a year at my day job, where I apply both of my college degrees (two associates), and risk life and limb on a daily basis. The hazards are too strenuous to number and I wish to retire from that line of work. I'm tired of risking my life for others to profit on my blood and time. This $30k asking price is to buy my time for one year. This will ensure this project's completion, as well as my other books. So when you review this page, Please understand that I'm not asking for $30k to pocket and make myself rich. I'm asking for $30k to improve my life, so that I may bring entertainment to others through works of fiction, role-playing games, art, music, and the many other forms of art I've become enthralled with over they years. This isn't to quit working. It's to allow me to apply my full effort into the career I'm designed to perform.
Thank you for your consideration, and please, if you have any questions, feel free to contact me. I'll respond as soon as possible.
Samuel RikardLearn about accountability on Kickstarter
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