Hello! Thanks for visiting our Kickstarter for Last Blood! We are very excited to share this project with the board game community. Last Blood has been a couple years in the making and is a really special game. Please take a look!
Last Blood is an exciting, fast-paced game with a very simple concept: the last surviving player wins. Supporting 2 to 4 players, games usually take less than 45 minutes.
This game involves a constantly changing landscape where players must explore to find essential food and valuable gold, but risk encountering dangerous monsters at every turn. As the seasons advance the difficulty increases. The monsters become more deadly, and the amount of food the player needs each turn increases as well.
Every turn you decide whether to run, explore, or fight. These simple actions have lasting impact on your survival.
The game features 43 large chipboard tiles containing 75 exploration squares! The seasons contain about 20 exploration cards each! There are 50+ loot, event and equipment cards! This makes the game quite large, but really increases the replay-ability and random feel of exploring in the game. We really need the support on Kickstarter to achieve bulk pricing acceptable for producing this game.
These player mats are 4x8 inches. They include a turn summary, food and gold bag for holding up to 10 resources, hitpoint slider, and designated areas for the up to three equipment cards.
Money and Food tokens are half-inch wide and made of chipboard.
The large exploration tiles are solid chipboard, and measure almost 4 inches on a side. They denote 4 squares where resources can be harvested, and where monsters and players can move.
The medium horizontal exploration tiles are solid chipboard, and measure about 2 inches by 4 inches. They designate two game squares.
The medium vertical exploration tiles are solid chipboard, and measure about 2 inches by 4 inches. They designate two game squares.
The small exploration tiles are solid chipboard, and measure about 2 inches on a side. They designate a single game squares.
The Skeleton is the first hard monster, encountered in spring. With a health of 3, it cannot be killed until a player has purchased or found a sword. Killing it guarantees a gold for loot, and a random loot card.
The Goblin is the weakest monster, encountered in spring. With a health of 2, it can be killed by any player, but you may want to leave it alive so it attacks someone else.... Killing it guarantees a food for loot, and a random loot card.
The Spider is a monster from Summer. When it attacks, it poisons the player, guaranteeing a single hitpoint loss at the start of their turn. The tricky spider has no loot, unless it has killed a player and picked up their corpse. (All monsters pick up corpses of players they have killed)
The Golem is a beefy monster in Summer. With a health of 4, a player needs two swords to kill him. The reward for killing him is, one food, one gold, and two loot cards!
The Werewolf is found in Fall. He is a fast monster with a movement of five. His loot is two carrots, and one loot card.
The Scorpion is the other monster in the Fall. The dangerous attribute of the Scorpion is it's attack paralyzes the player. A paralyzed player cannot move unless they drink an antidote to remove the paralysis.
Winter will kill all players with the 4 food cost per turn requirement. For added excitement, there are some boss monsters we can include if the appropriate stretch goals are met.
Winter monster one (Wraith!) is locked under the $65,000 stretch goal.
Winter monster two (Revenant) is locked under the $75,000 stretch goal.
The deluxe edition features:
- Wooden heart tokens guaranteed (standard edition gets this upon reaching a stretch goal)
- Upgraded food tokens (painted wood as opposed to printed chipboard chits)
- Upgraded money tokens (metal coins as opposed to printed chipboard chits)
- Signed prototype piece
Risks and challenges
We've worked hard to mitigate a lot of risks. We feel the game is complete as is, so any further tweaking and polishing we do in the next month can be reversed if it doesn't look or feel right. That said, here are a few items of risk we know about:
Our first attempt at a game box failed due to a simple misunderstanding of the box mechanics. (The box available from our manufacturer has a seam half way up the side, instead of at the bottom.) With the new knowledge we have, we will have the box fixed before this Kickstarter campaign finishes.
The printing of very specific colors and different monitors proved troublesome in many of our prototypes. We eventually learned the lessons needed to match colors across printings and understand the color gamuts of printers versus monitors.
We really wanted to do 3D monsters. Without any expertise in-house, we realized we would need to pay someone a lot of money to sculpt them and someone else a lot of money to manufacture them. So we decided to go the safer route of printed monsters. We've found ourselves quite happy with the result, as the color and detail of our pictures exceeded that of a 3D model.
We already have a distributor lined up that can manufacture the game at a reasonable price for the minimum quantity required for our fund goal. As we exceed our goal we can talk to bigger manufacturers to try to further reduce costs and maybe lower shipping, but if that doesn't work out our distribution model and manufacturing process at the minimum funding will be sufficient.
The estimated delivery date for this Kickstarter is April 2018. We will keep you informed as we finalize production and distribution.Learn about accountability on Kickstarter
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