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Single player/co-op RPG in a retrofuturistic world. Explore a half deserted metropolis, slowly making its way through the universe.
Single player/co-op RPG in a retrofuturistic world. Explore a half deserted metropolis, slowly making its way through the universe.
Single player/co-op RPG in a retrofuturistic world. Explore a half deserted metropolis, slowly making its way through the universe.
1,698 backers pledged £58,776 to help bring this project to life.

Pre-New Year InSomnia update

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Hello everyone! It's been a while since we last spoke, and knowing this is the last Friday of 2016 we will try to make this update worthy. 

The final game will feature many nasty creatures to play with
The final game will feature many nasty creatures to play with

To give you some more activity options during the weekend time we are offering you the latest build of InSomnia Fighting Arena, which includes many updates and fixes that represent the current combat system status of the whole game itself.

With this new build we have put much effort into improving the close combat mechanics: all animations related to melee fighting and characters behaviour were reworked, while melee weapons were also rebalanced. This means that you will be able to experience a much more energetic and believable close combat system than we had before. 

We have finalized all story content for the game
We have finalized all story content for the game

As usual we have also introduced different improvements regarding the interfaces and other less obvious elements of the game. 

So get your machine-gun from the locker and show them what you've got! The new build can be downloaded here (Windows version). We will finally publish Mac and Linux versions earlier next month as they still require some love before giving it to you.

Translation of all game text (~600k words) will start next month
Translation of all game text (~600k words) will start next month

We will come back shortly with new update and additional details regarding InSomnia progress in January, so stay tuned. Have a happy New Year everyone and thanks for all the support you showed us so far!

Comments

    1. Studio MONO 3-time creator on February 2

      2Didita Liviu Cristian
      We will update everyone shortly.

      2Alexander
      Спасибо! Да, в этом году всё должно получиться :).

    2. Missing avatar

      Alexander on January 27

      Работайте не спеша и быстро очень надеюсь поиграть в эту игру в 2017..Но качество прежде всего..

    3. Didita Liviu Cristian on January 24

      what is the current delay of launch, sry i haven't checked this kickstarter in a while

    4. Studio MONO 3-time creator on January 4

      2Martin Hadzhiev
      Check your Kickstarter inbox for new link.

      2Sylvain Beltzung
      Are you talking about adding mod support to InSomnia?

      2Dusk Shadow
      Yes, no more content is planned to be added after this point. On the other note we are happy when you are happy.

      2Zachariah
      Just sent you a message via Kickstarter.

      2Angel Rua Amo
      Will put a link here as soon as build is ready, Happy New Year!

    5. Paul Wortmann on January 2

      Looking forward to the Linux build! :D

    6. Missing avatar

      Martin Hadzhiev on January 1

      Happy New Year, guys!
      As with the previous build, I encounter a problem extracting the archive from the above link. Could you help with that again?

    7. Sylvain Beltzung on December 31

      Restraint / control.

      Guess it is a priority setting view (for a change).
      Knowing that the devs did not tell how (specifically) useful the report from users are useful they always matter (there to it goes a long way, from non sent, to basic ), single subject until elaborate ones (guess a second screen along with a full screen window is useful, swapping in/out is also somewhat quick enough ?

      In any case, to be seen, if no update till to late, yes, happy new year with continued support as long the delivered content keep adding in (2017 being the release year for quite some games (Torment : tiles of Numerama (word count higher than the current of insomnia (..)) ...

      Pas si simple, knowing the rpg are the main support (image, sound, movements, over skyrim one could be surprised over a detailed research over the light related mods (technical, all).
      Most are ENB related, then some are actually touching other area ( http://nexusmods.com/Skyrim/mods/10361 as an example).
      That one is uncompleted (.., version number vs status ..), most others where released over smaller places, thus know and uses by a limited number of users.

      Still, if rpg is the main hub, moddability is the key. On that note, 2017 should also be release time for OPENMW, quite another very interesting consideration (original morrowind content + mods + advanced script and more advanced modding support, along with up to date graphic, I know of some mods/setting who cry to be visited again (cruise alone or with a npc along Morrowind, if using Tamriel Rebuild (Telvanni Isles !), thanks to a time+météo control options. To be seen.

      Take care, be fine.

    8. Dusk Shadow
      Superbacker
      on December 31

      Wait you finalized (aka near completed) all story content already? Uh, thats not good, my haste makes waste o meter is FARTING OFF THE CHARTS!! CAn that be a power? Also can This be even more grim dark? Serious question on that last one thar. ^,;,^ I look forward to roving the shadows and ganking prey all day. EVERY DAY!! Toodles :P

    9. Missing avatar

      Zachariah on December 30

      All of the zip files become corrupt when I try to extract them.

    10. Missing avatar

      Angel Rua Amo on December 30

      I can't wait for the Linux build. Thanks you for the update! Happy new year.