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Single player/co-op RPG in a retrofuturistic world. Explore a half deserted metropolis, slowly making its way through the universe.
Single player/co-op RPG in a retrofuturistic world. Explore a half deserted metropolis, slowly making its way through the universe.
Single player/co-op RPG in a retrofuturistic world. Explore a half deserted metropolis, slowly making its way through the universe.
1,698 backers pledged £58,776 to help bring this project to life.

Updated version of Fighting Arena is released


Hello everyone! After processing first batch of feedback we have received since the first version of Fighting Arena was published, we have introduced a number of fixes, improvements and additions. So today we are giving you an updated build of this stand alone combat playground. 

What's new?  

Gas tanks are ultimate objects to shoot!
Gas tanks are ultimate objects to shoot!

Here's a comprehensive list of most recognizable features and mechanics that have changed:

  • fixed AI for all gunner NPCs engaged in close combat
  • fixed animation of rifle attack in close combat 
  • sniper rifle is added
  • the impact system has been tweaked: now enemies will twitch when you hit them in the armour  
  • Tyrang soldiers armed with sniper rifles / shotguns have been added as possible companions / enemies
  • character movements now look smoother
  • all execution animations became quicker
  • some bugs related to stimulator usage have been fixed
  • interface for planning your fight has been updated: now there's a certain limit of enemies / companions you can pick during one fight
  • new general music track was added to fight preparation area (written by our own artist and inspired by works of Mark Morgan) 
  • the effectiveness of using ranged weapons in close combat has been slightly increased
  • middle quick slot can be used for grenades and can be reached by pressing G, while first quick slot can be used for stimulators and can be activated by pressing F
  • both Ctrl and C buttons can be used to sit
  • new types of armours have been added and some fixes to the old ones have been introduced
  • aiming logics has been changed, now you can shoot without actually aiming
  • both general and aiming interfaces were simplified 
  • rag doll feature added
  • you can now perform all kinds of actions while sitting: attack, reload, heal etc.

Wait, what is Fighting Arena?

If this is the first time you hear about this, you should probably read this update first. This article is all about what we are trying to achieve with this stand alone build, testing suggestions, and it also features a quick reference to controls.

Give me download link, now!

Sure, sure, here you go (Windows only). No 4shared links this time as they proved to be not very user friendly. Let us know if you will have any troubles downloading from this source, and we will provide you with an alternative one.

We will be grateful for any kind of feedback as this will help us improve combat mechanics for the final version of InSomnia.

Until next time!

Patrick, Yomfis, and 16 more people like this update.


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    1. Studio MONO 3-time creator on November 12, 2016

      2The Smiling Man
      Thank you for your feedback! We shall see what we can do!

      2Martin Hadzhiev
      Just sent you a link via Kickstarter messages.

    2. Missing avatar

      Martin Hadzhiev on November 12, 2016

      Guys, I too cannot extract the archive from the above link. A little help?

    3. Macharius on November 11, 2016

      I was definitely enjoying myself the past few days.

      Sniper rifle is a new favorite of mine in the game. The executions feel more natural, not that I would know haha, but seriously, the slight speed up really looks better.
      I feel like you guys should make a slider for the opacity of the crosshair, because it sometimes blends in when a light is bright. I think target acquisition should be a bit quicker when the player is crouched down and kneeling. The sound feels a bit off when I shoot because the gun isn't loud enough I think, and the thud from shooting or hitting armour is louder.

      Also I'm looking forward to using the machine gun in the next version, and interested in getting my hands on a shield as well.

    4. Studio MONO 3-time creator on November 10, 2016

      2Nebojsa Bozic
      Not really, it just randomly works for some and doesn't for others. Check your Kickstarter messages inbox for alternative link.

    5. Missing avatar

      Nebojsa Bozic on November 10, 2016

      I also have a problem with download. Been trying since the previous update. It just gets to about 1GB and then finishes and I cannot open the archive. Any thoughts?

    6. Studio MONO 3-time creator on November 9, 2016

      2 Miguel Lima
      Just sent you a message - check your Kickstarter inbox.

      2 The Smiling Man
      Eager to hear what you think!

    7. Missing avatar

      Miguel Lima on November 8, 2016

      The file seems incomplete... the zip file fails to open, tried it twice already.

    8. Macharius on November 8, 2016

      Very cool! To note the download works perfectly for me. I'll comment later once I try this version.