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Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
3,559 backers pledged $92,268 to help bring this project to life.

'You asked, we listened'


Hi everybody! Today we have some news that and we think it will be a good surprise for many people who are waiting InSomnia RPG. You asked, we listened carefully and we've analysed all the feedback we received from the start of campaign. Here's the result:

 InSomnia RPG on consoles  

The first on, from this day we will be working on opportunity of porting the InSomnia RPG on different types of consoles, before we start KS campaign we plane only Linux, Mac and PC but after we start, we receive so many messages from backers and even publishing companies - they all want to bring InSomnia RPG to consoles. Game mechanics allows us to port it but we need time to make careful analysis with various professionals from publishing companies in order to not give our backers false and empty promises. So, clearer information about which consoles the game will be ported to and what date; depending on PC release. We'll we will announce more several months after KS campaign is over.

Female playable character stretch goal deleted

The second, one we receive a lot of messages from backers about female playable characters and that this opportunity is really important for them, so we listened to you and we've deleted this stretch goal and will the find money, to make sure it's possible to play as a female protagonist, our own. There will be a female playable character, each with their own special perks, dialogue, some differnt quests and even different reactions of companions and key NPCs. The next stretch goal after 70.000 will be professional voice-overs!

“COMRADE” Reward tier added to reward section  

We have received several messages from backers that would like to receive as a reward 2 copies of the game, to play with their friends. We've listend and added a new reward has been added to reward section!

Developers Forums are under construction  

We started building developer forums, and absolutely rebuilding the InSomnia RPG site, to move discussions on it after KS campaign is over. We need to do a lot with the forums, its structure and private cabinets to make future discussions comfortable and ergonomic and most importantly fun. But it will take some time, please be patient and we will launch the Developer's Forums 2-3 weeks after KS campaign is over.  

20 additional chapters on 3-4 hours of gameplay transformed into 3-4 big seasons that will be released after main campaign release  

Again according to multiple discussions and messages from backers, we understand that most of backers will prefer several really big updates rather than a numerous number of small chapters. We've agreed that it is really more logical and ergonomic for developers and for players. There will be no less content just it will be released by 3-4 big updates in 2-3 years after the release of main campaign, so all the KS backers will receive these expansions for free once they're released That is all for now! 

Thank you to all the backers and visitors for you support!

EripmaV, Ahmad Khan, and 37 more people like this update.


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    1. Erik Johnson on July 23, 2014

      Does the Comrade tier include the soundtrack and other rewards in the lower level tiers?

    2. Disposable hero on July 11, 2014

      Hi !
      Great news about the female pc, Iwas wondering if it another man-only game (even if I'm a man :p).
      On the other side, I'm very cautious about the portage on console and I agree wyth BrecMadak. Mostly off that kind of games are very badly ported (weak control, bad graphims, game cutted, etc...).
      But your game is very promising and I'd like to play it ;)

    3. Tony Miraglia on July 10, 2014

      Great update! It's always nice to see the developers take our opinions under consideration especially since we are the ones funding their work. It's also nice that we are that much closer to the stretch goals.

    4. Pabs Fernandez on July 10, 2014

      Very pleased with this update. Particularly the female character, which should be a given rather than a stretch goal. Here's looking forward to professional voice overs! (And destructible environments soon).

    5. BrecMadak on July 10, 2014

      I hope so ! Thanks for a quick reply Mono, I feel better for now at the least, cheers !

    6. Studio MONO 3-time creator on July 10, 2014

      BrecMadak - Of course we will not, if see that there is such an opportunity we will start search funds for this. Again the priority is a full playable PC version and Mac, Linux support as soon as possible. So this update is just about a possibility that Console users will get InSomnia RPG adopted to console, but this is not a promise for sure, just a possibility.

    7. BrecMadak on July 10, 2014

      And not to forget we are even closer to 'Destructible Enviorenments, Improved Graphics' goal, that's so great to hear, I mean it !!!

    8. BrecMadak on July 10, 2014

      Please but please do not spend your funds solely for porting the game to consoles, as you said the game will be made for PC first of all ! And as a backer I would strongly suggest spending all pledges to improve Insomnia's features primarily . I'd feel really bad and sad notwithstanding, if the game would be even any less good just cause you decided to port the game for consoles. Seriously...

    9. Alex Belanger on July 10, 2014

      Good stuff guys !!

    10. EripmaV on July 10, 2014

      Heinrich - they've just been asked if they're interesting in porting to console AFTER PC development. Nothing to worry about, the guys are just letting people know what's happening.

    11. Studio MONO 3-time creator on July 10, 2014

      Heinrich Bhaal - We will analyse the opportunity of porting our project, but not making project it for consoles. PC is the main goal and fully functional no one pixel will be removed just to make it easier to port on consoles. It will have no influence at PC version. We just received a lot of messages from people about this opportunity and we will analyse it in near future if it is possible.

    12. Heinrich Bhaal on July 10, 2014

      The game on the consoles? For real? With the disabled control, the few buttons and the hardware limitation?

    13. Tugodoomer on July 10, 2014

      Great news, comrades!

    14. Missing avatar

      on July 10, 2014

      Thanks for the update guys, great news all around! Just a tiny bit more and you'll hit funding!

    15. Studio MONO 3-time creator on July 10, 2014

      Kenny Nierwienski - It is the only way the project can be realised, so it really very depends on community feedback. it is normal you believe in our project and our noname studio, we listen and react on your feedback =)

    16. HumaTT on July 10, 2014

      Really glad you guys decided to work on a female PC sans stretch goal. I'll be upping my pledge for that.

    17. Kenny Nierwienski on July 10, 2014

      Yeah, I like seeing you take the community feedback and act on it. I don't really have an opinion either way regarding all the things you've changed, but it's cool to see you're willing to listen.

    18. EripmaV on July 10, 2014

      This is great news and kudos to you for listening to feedback.