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Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
3,559 backers pledged $92,268 to help bring this project to life.

First Week of Closed Beta: Done!

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Hello everyone! It’s been a week since the first beta test started, and our team is really thankful to everyone who has taken part. Today, we’d like to give you a quick update on how the test is going.

What would you feel waking up in a place like this?
What would you feel waking up in a place like this?

You can’t imagine how nervous we were when the beta keys were finally sent. It’s been two years since the last time we’ve shown actual gameplay (you do remember INSOMNIA Prologue, right?).  

The current beta has generated lots of feedback that has been useful in many ways. Thanks to your suggestions we now have a better idea on what needs to be fixed and/or improved in the first place. Expect an update to the beta build approximately next week with the following improvements:  

  • additional English localisation (item names and descriptions anyone?) 
  •  FPS cap removed 
  •  in-game settings save properly now 

We were also able to fix around 30 additional bugs that players have submitted so far, including those related to game save/load problems, crashes and the crafting system.

Your feedback in a form of a pie chart. Hmmm... pie...
Your feedback in a form of a pie chart. Hmmm... pie...

All of these improvements were possible thanks to your feedback, so keep it coming! We are still VERY interested in receiving bug reports and comments about each and every aspect of INSOMNIA. This is the BEST way for our team to understand what needs to be fixed/improved from the perspective of players.  

INSOMNIA nets two awards and gets interviewed  

One other thing that we wanted to bring to your attention. Last moth our team took part in DevGAMM 2018 - the biggest conference for game industry professionals in Russia, Ukraine and Belarus. Our team has submitted INSOMNIA for the “Excellence in Visual Art” and “Best Desktop Game” awards, and boy were we surprised to find out we won both of them. Here’s a picture of the two trophies ;)

Oh yeah. baby!
Oh yeah. baby!

Also, our CEO and Lead Developer was interviewed during this event. You can check the subtitled video here (click the “CC” button in the bottom right corner of the video to turn English subtitles on ;).  

The interview covers different topics, such as the game's lore, planned features and potential release window. Let us know if you have any additional questions!  

Until next time :)

Tugodoomer, Ben, and 23 more people like this update.

Comments

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    1. Studio MONO 3-time creator on June 9

      Thanks! We plan to update beta next week, so expect more English inside soon

    2. Aaron Jenkins on June 8

      Congrats on the awards guys! The gamr looks great. I backed it since the very beginning. I know this was an alpha test, but it was really hard to enjoy with nearly everything in russian. I look forward to a more refined version, with options for englush onky dialog and text :)

    3. Studio MONO 3-time creator on June 8

      На то и рассчитано :). Если сейчас всё дать - потом не интересно будет!

    4. Tugodoomer on June 8

      ждем релиза, текущего билда маловато!