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Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
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InSomnia - role-playing system overview

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Hello everyone! While we still fight our way with translating closed beta content to English, we would like to give you a more detailed look at current state of InSomnia role-playing system.

Creating your character

Character creation process (WIP)
Character creation process (WIP)

While most of the RPGs give you an opportunity to distribute the skill points and set your other stats before the actual game even started, we believe that playing a game such as InSomnia using that approach is not the best solution. How would you possibly know who you want to be in the world you are experiencing for the first time?  

What we do is giving you a starting point - an opportunity to pick a background (biography) for your character which will influence your starting gear and give you initial boost for one of the skills (you'll have at least 5 various bios to pick from). After that point whenever you get a level there's a skill point that you can distribute to develop one of many skills and attributes available.  

Each one of them has 4 levels (except the ones that are listed in italics under the images below) and getting higher levels require more skill points to be invested simultaneously, so no easy mode or "Jack of all trades" type of character creation will be possible. Getting levels is tough work here.

Attributes  

The basis of any character are Attributes. When it comes to InSomnia we are talking about:

+ Barter, Leadership, Scouting, Resistance
+ Barter, Leadership, Scouting, Resistance

Does SASS sound like a good and fancy short name for this system? We hope so, however you are free to come up with one on your own.  

Skill types  

When it comes to skills they are being divided into two main groups. First one is General Skills and it includes:

+ Scavenging, Concentration
+ Scavenging, Concentration

Combat Skills on the other hand consist of two different branches on it's own. Let's start with the first one which would be Close Combat. If you like to deal with your foes in person than this is what you can pick from:

+ Thrusting, Dashing, Balance, Acrobatics
+ Thrusting, Dashing, Balance, Acrobatics

...and finally Ranged Combat. If you prefer to talk to people while keeping them on the other side of your gun then this is what you are going to get:

+ Plasma / Energy Weapons
+ Plasma / Energy Weapons

Other than that there's also a system of so called Achievements or Scars that you will get for different reasons and that are able to make an impact on how people react to you. Also as you might have noticed there's no separate skill that would directly affect  your ability to persuade people while talking to them. This is because all other skills you develop (or not) serve as triggers to certain dialogue lines or scenarios. So pick wisely...  

Your choice matters  

So let's say you've invested some of your skill points into Explosives. How exactly this can help you on your way through Object 6? Other than disarming landmines there are certain situations that can have a really dramatic outcome. One of the missions you will get while playing InSomnia is help with handling the revolt that was started by the group of most miserable and poor segments of Ark's population -- the Getters.  

As a part of your task you are being sent into tunnels to search for any saboteurs who could possibly use the revolt to distract the attention of the Ordinate, the army-like fraction of Object 6. On your way through the tunnels you are being attacked by saboteurs indeed and next thing you know - they planned to blow up the local military checkpoint by setting up the massive amounts of explosives beneath.

Young folks are easily dragged in all kinds of activities
Young folks are easily dragged in all kinds of activities

If you happen to be handy enough you will be able to disarm those explosives... well, just in case. In the end you will face a young guy holding a detonator in his shaking hand. Disarming the bombs previously will prevent him from blowing up the checkpoint in case you won't be able to talk him out of this. Otherwise you will end up with your fellow soldiers get killed and basically fail your commander.  

So disarming the bombs or persuading the young saboteur to get his fingers away from the detonator button seems like a perfect outcome for everyone (well the guy is going to jail obviously), but is it really it? And what happens to the revolting crowd? Live shows that sometimes there's no such thing as happy ending...  

PS. until next time! We will keep you posted regarding the closed beta and all other InSomnia related activity in the following weeks.

Jonathan Amarelo, Liahim, and 28 more people like this update.

Comments

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    1. Maarten Vander Cruyssen on February 13

      Awesome, thanks for the update!

    2. Studio MONO 3-time creator on February 2

      2Heinrich Bhaal
      "Also as you might have noticed there's no separate skill that would directly affect your ability to persuade people while talking to them. This is because all other skills you develop (or not) serve as triggers to certain dialogue lines or scenarios. So pick wisely... " - regarding Speech. And there are no assault rifles planned or implemented so far.

    3. Heinrich Bhaal on February 1

      What about assault rifles or carbines? Or what about speech skills?

    4. Studio MONO 3-time creator on February 1

      2Morrandir, Champion Plague Nexus, digital wisp
      95% of all texts are being translated at the moment, there are still some slight updates introduced as the game is being tested. So we plan to deal with the translations this month and when this happens - we are free to continue with releasing the game.

      2User
      Thanks for clarifying this to everyone. We do have certain estimates as we can't let them translate the game as long as they need. Come on, we have a game to release :D!

      Vivian Phillips
      As you can see we don't have separate Charisma attribute or skill, so basically all dialogues are altered by your biography and skills. Currently all quests treat both male and female character the same way.

      2Tugodoomer
      Тема внешнего вида интерфейса очень тревожит людей, так что всё может быть :).

      2Михаил Петров
      We are doing all we can to make this happen as fast as possible, thank you!

    5. dal on February 1

      > How would you possibly know who you want to be in the world you are experiencing for the first time?
      К 2-3 прохождению, уверен, я буду хорошо знать кого я хочу отыгрывать в этот раз. Так что готовая биография - хорошо, но должна быть и кастомный вариант.

    6. Михаил Петров on February 1

      I want to write: "When I can play?", but I understand that if I will push DevS to hurry, I will get the bad game so I just wait.

    7. Tugodoomer on February 1

      Мы ждем, хотя и могли бы сыграть на русском)
      Вообщем, очень ждем, а еще чего-то заскучал по старому перегруженному детальками UI.

    8. Vivian Phillips on February 1

      Honestly, I hope they take enough time as they need. Hey insomnia devs, will there be any Charisma checks of any kind? Also are there different dialogue options for women?

    9. digital wisp on January 31

      This. Update. Is. Not. About. Release. Plans.

      I'm very angry.

    10. Aljaž Božičko on January 31

      Fun, fun, fun :)

    11. Champion Plague Nexus on January 31

      So what's going on with the release, or Beta for the backers?

    12. Missing avatar

      User on January 31

      The game is being translated to English, it is taking more time than they expected, while unfortunate there's really no way to give a concrete release schedule on translating as the time it takes can't be estimated accurately.

    13. Morrandir on January 31

      Could you give us an update on the relase plans? Last thing I've read was a planned release in February which you announced in your Update from September. I guess we need delay?