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Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
3,559 backers pledged $92,268 to help bring this project to life.

InSomnia Early Access preview

Posted by Studio MONO (Creator)

Hello everyone! Previously we have already showed you some of the screenshots which demonstrated the start of actual game. Today we are making another step forward with the following video that will give you even better idea about the Steam EA content of InSomnia:


Among other things currently we are also finalizing the process of choosing the publisher who will help us bring InSomnia to the world in the best way possible. We will let you know about the results and all the great things that come with such partnership as soon as possible.

Until next time!

iqSoup, Haevermaet Anthony, and 28 more people like this update.


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    1. Studio MONO 3-time creator on

      Thank you! Yes, we have spent much more time doing this game than we expected. However we won't stop until it's done.

    2. Weresheep of Sin AKA Stefan

      Looks good to me, a lot of atmosphere. Good things come to those who wait ... but it's been a long time.

    3. Studio MONO 3-time creator on

      2Edd Twilbeck
      Thank you Edd! This is what we hope will happen as well.

      2Kris Kamaruddin
      We will let you know as soon as we will be sure it is set in stone. Don't want to give any more promises we won't be able to follow.

    4. Edd Twilbeck on

      I know our patience will pay off in the end! Keep at it team!

    5. Kris Kamaruddin on

      Can we have an estimate release date?

    6. Studio MONO 3-time creator on

      The first thing to say is that we will certainly release the game. We continue to work on InSomnia each day spending hundreds of hours inside the game, tweaking and fixing gameplay, texts, balance, and locations design. While making the game of this size for the first time in our careers it’s really hard to follow the schedule as we realize we need more time to properly implement everything we planned. No matter how hard it can be we move towards the release.

      In June we have to finish all internal tests and pass the game for more diverse testing (still closed though) to the publisher. Talking about the publishing matters – we have already narrowed down the list to few most promising companies who will help us with QA, localization, all necessary preparations for a proper release, technical support, legal aspects etc. We will let you know about our final decision regarding the publisher as soon as the agreement is signed.
      Regarding the changes you see throughout the development process (interface etc) we can assure you they were definitely necessary. Our team spends most of our time playing InSomnia and we believe that these changes definitely improved the gameplay. This doesn’t mean all decisions are final – things will still be changed and tweaked. So all we ask you: please don’t be too skeptical and wait for the final results.

      We continue to modify some of the core systems which will make the playing experience even more believable in terms of the story you will witness. One of the last impressive elements we have added are massive combat scenes where you are just a part of something bigger. Things like that are not very common for our genre but we absolutely love those. And as we have touched the subject, the close combat system has dramatically changed already and soon you will be able to spot the difference.

      Right now as we speak the most “juicy” parts of the content are being finalized: the end game scenes, boss fights and in-game rewards for backers. BTW if you are eligible for one of these or haven’t heard from us for a while after sending your references – let us know!

      Some aspects of the game will be tweaked till the final release including light effects, sounds, combat scenes and balance. We are very sorry for delaying the game. This is not something that we do on purpose, but this is what is necessary to deliver a quality product. The overall progress with the game that has been made throughout all these years is astonishing and we give you 100% we are finishing this game. It won’t take long!

    7. Missing avatar

      Seb on

      Well guys...all the best and i really mean it!

    8. Studio MONO 3-time creator on

      2digital wisp
      We are working on a more detailed progress statement to be published as an update right now.

      We are certainly not stopping to work on it now :)!

    9. Missing avatar

      Seb on

      Looking good but i lost hope that the game will have a release. It has been so long already ...

    10. digital wisp on

      Good vid, but it's quite sad to see how little you communicate with the fans and how slow is the progress (how much has been done since the last update is completely unclear from the video). Why not switch to a simple 3rd person shooting scheme? Why is what you made up better in your opinion? Grenade throwing still looks like a big pain (a semi-transparent parabola would be nice).