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Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
3,559 backers pledged $92,268 to help bring this project to life.

InSomnia status update

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Hello everyone! It's February already and it's a high time to update you about our progress regarding completion of InSomnia and other closest plans of ours.

What we up to right now 

Currently we are finalizing all the dialogues, descriptions and names for English translation which is going to be a starting point for all other localisations. We are talking about 3.5 millions of characters here, so you can imagine how important it is to properly handle such an amount of text. After it's all done we will pass everything necessary to the translators so they could deliver this vital chunk of the game in a proper way.  

This floating robot will make your life miserable
This floating robot will make your life miserable

 

Publishing matters

One other thing we've been working on for quite some time now is finding a partner who will help us with all the things we are not quite familiar with including distribution, additional localization to other languages, QA, bringing the game to Steam and other similar platforms, and basically everything else that is mandatory to satisfy our backers and make InSomnia as good as possible. 

We've already established quite a few promising connections with indie-friendly companies and now internally discussing what would be the best next step for InSomnia. This decision is to be made during February so it's quite possible you'll have an update on this next time we post news on Kickstarter.

Give us your best guess what this is
Give us your best guess what this is

 

Fighting Arena

As you might have remembered we have promised to deliver the Linux and Mac version of this separate combat testing build. This is still a plan and we have a few people in our studio working on just that. Meanwhile the whole thing continues to get updated:  

 project video thumbnail
Replay with sound
Play with
sound

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Digital rewards

And one last thing we wanted to talk about today: if you are eligible for a digital reward such as a custom weapon / NPC / outfit / avatar etc. and haven't contacted us yet regarding this matter - please hurry. One of the things we are doing right now is finalizing all this additional content for InSomnia, so please let us know your suggestions regarding these custom elements mentioned above. 

This also applies to everyone who took part in "Fallen of the Object 6" initiative and didn't provide us with the name they would want to be used for their own personal cute (or not) corpse on the board of mentioned spaceship.  

Talk to you soon, until next time!

Comments

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    1. Studio MONO 3-time creator on February 13, 2017

      2The Smiling Man
      You are welcome! We will try to update you guys more frequently from now on. Regarding the 3D-model - let's wait for some more versions to be voiced :).

      2Asporg
      Да, это по-прежнему входит в наши планы :).

      2Morrandir
      Basically the finalized release plan is something that will depend on our deal with the publisher. Not that we will 100% depend on what they have to say, but being indie developers with InSomnia as our first product means that we don't really have any real experience on how all these things should be done to achieve best results. Our thing is development and we want to partner with experienced people (publisher) who will make sure everything else goes right. So as I've responded to digital wisp below, we should have more details about everything later this month, thanks!

      2digital wisp
      That is a good question. As we've mentioned in this update we are looking forward to partner with an indie-friendly publisher (there are quite a few out there who showed interest), and it looks like these people have really good relationships with Steam/Valve which should certainly help us get started with Steam EA asap. We should have more news on this process later this month.

      2lokiracer
      Thanks for being cheerful and optimistic as always.

    2. Macharius on February 11, 2017

      I'm glad to hear some news, especially since I'm getting a double update from this and the other page.

      That's a pretty cool looking floating robot. Also that weird triangle thing I want to guess is an escape pod, maybe? Or a tiny drone which can zap the player with a laser or a stun beam?

    3. Asporg on February 11, 2017

      Вы в ранний доступ будете выходить с проектом?

    4. Morrandir on February 10, 2017

      So what about a release schedule?

    5. digital wisp on February 10, 2017

      When can we expect Steam EA?

    6. digital wisp on February 10, 2017

      Same annoying comment again.

    7. lokiracer on February 10, 2017

      Campaign update: over a year behind schedule and don't know how to use OBS.