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Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
3,559 backers pledged $92,268 to help bring this project to life.

Pre-New Year InSomnia update

22 likes

Hello everyone! It's been a while since we last spoke, and knowing this is the last Friday of 2016 we will try to make this update worthy.

The final game will feature many nasty creatures to play with
The final game will feature many nasty creatures to play with

To give you some more activity options during the weekend time we are offering you the latest build of InSomnia Fighting Arena, which includes many updates and fixes that represent the current combat system status of the whole game itself.  

With this new build we have put much effort into improving the close combat mechanics: all animations related to melee fighting and characters behaviour were reworked, while melee weapons were also rebalanced. This means that you will be able to experience a much more energetic and believable close combat system than we had before.

We have finalized all story content for the game
We have finalized all story content for the game

As usual we have also introduced different improvements regarding the interfaces and other less obvious elements of the game. So get your machine-gun from the locker and show them what you've got! The new build can be downloaded here (Windows version). We will finally publish Mac and Linux versions earlier next month as they still require some love before giving it to you.

Translation of all game text (~600k words) will start next month
Translation of all game text (~600k words) will start next month

We will come back shortly with new update and additional details regarding InSomnia progress in January, so stay tuned. Have a happy New Year everyone and thanks for all the support you showed us so far!

Patrick, Sphynix, and 20 more people like this update.

Comments

    1. Studio MONO 3-time creator on February 2

      Will do our best to, thank you!

    2. digital wisp on January 6

      Please go more in that direction. This way everybody will get polished combat system in the final game.

    3. Studio MONO 3-time creator on January 4

      2CheeseGraterSuicide
      Happy you like it.

      2SteveW and Zac Pearson
      You are welcome! Will post links here as soon as it is ready.

      2lokiracer
      It is, though we are obviously moving towards the final release.

    4. Missing avatar

      Zac Pearson on December 31

      Thank you for taking the time to make sure the Mac (and Linux) version is just as good as the Windows!

    5. CheeseGraterSuicide on December 31

      The combat is shaping up to be pretty fun :)

    6. Missing avatar

      SteveW on December 30

      Thanks for the status update on Linux (and OSX)!

    7. lokiracer on December 30

      Campaign update: 1 year behind schedule.