Share this project

Done

Share this project

Done
Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
3,559 backers pledged $92,268 to help bring this project to life.

Updated version of Fighting Arena is released

21 likes

Hello everyone! After processing first batch of feedback we have received since the first version of Fighting Arena was published, we have introduced a number of fixes, improvements and additions. So today we are giving you an updated build of this stand alone combat playground.  

What's new?

Gas tanks are ultimate objects to shoot!
Gas tanks are ultimate objects to shoot!

Here's a comprehensive list of most recognizable features and mechanics that have changed:  

  • fixed AI for all gunner NPCs engaged in close combat 
  • fixed animation of rifle attack in close combat 
  •  sniper rifle is added 
  • the impact system has been tweaked: now enemies will twitch when you hit them in the armour 
  •  Tyrang soldiers armed with sniper rifles / shotguns have been added as possible companions / enemies character 
  • movements now look smoother 
  • all execution animations became quicker 
  • some bugs related to stimulator usage have been fixed 
  • interface for planning your fight has been updated: now there's a certain limit of enemies / companions you can pick during one fight 
  • new general music track was added to fight preparation area (written by our own artist and inspired by works of Mark Morgan) 
  • the effectiveness of using ranged weapons in close combat has been slightly increased 
  • middle quick slot can be used for grenades and can be reached by pressing G, while first quick slot can be used for stimulators and can be activated by pressing
  • both Ctrl and C buttons can be used to sit 
  • new types of armours have been added and some fixes to the old ones have been introduced 
  • aiming logics has been changed, now you can shoot without actually aiming 
  • both general and aiming interfaces were simplified 
  •  rag doll feature added 
  • you can now perform all kinds of actions while sitting: attack, reload, heal etc.

Wait, what is Fighting Arena? 

If this is the first time you hear about this, you should probably read this update first. This article is all about what we are trying to achieve with this stand alone build, testing suggestions, and it also features a quick reference to controls. 

Give me download link, now! 

Sure, sure, here you go (Windows only). No 4shared links this time as they proved to be not very user friendly. Let us know if you will have any troubles downloading from this source, and we will provide you with an alternative one. 

 We will be grateful for any kind of feedback as this will help us improve combat mechanics for the final version of InSomnia

 Until next time!

Comments

Only backers can post comments. Log In
    1. Champion Plague Nexus on April 9

      The link seems to be down.

    2. Studio MONO 3-time creator on November 11, 2016

      2Sgt. Killstreak
      Yes and yes: there will be means of setting traps for your enemies, and we will give you an opportunity to test crafting before the game is released.

    3. Sgt. Killstreak on November 10, 2016

      Yup, that's what I get for jumping the gun. First thing I did was go in and see traits were unavailable XD. I like the new aiming system, my main issue is just the balance of accuracy (Which I assume we can upgrade/augment in the full game). While I was playing this round, I got thinking. For players like me who favor long range tactics, will there be a way to hinder enemies trying to close in on you? Like mines, caltrops, or other kinds of traps? Also, are you guys planning to test crafting in the battle arena before the release of the game?

    4. Studio MONO 3-time creator on November 10, 2016

      2Rob Crowther
      Yes, we are experiencing a few problems with the current Linux build, though they should be resolved soon, and we plan to release it along with next updated version for Windows.

      2Sgt. Killstreak
      Thank you! We are planning to make skills progression accessible to players in one of the upcoming updates, so currently they cannot be tweaked.

    5. Sgt. Killstreak on November 9, 2016

      Gave the arena another go a few days ago. even with how little content is here, it's fun. I'm looking forward to the sniper and tweaks you guys have done. One question I have though (it's going to take a while to download, so might as well) is whether the traits/perks work or worked in the last version. I was trying to build my character but it didn't feel like any of them worked

    6. Rob Crowther
      Superbacker
      on November 9, 2016

      Are you expecting to be able to do a Linux build of this? Last time you said you were working on it so I was wondering if there's been any progress.