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Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
3,559 backers pledged $92,268 to help bring this project to life.

InSomnia development progress and other news


Hello everyone! With this update we would like to finally break the post-Kickstarter silence and bring some of the things we worked on lately to your attention.  

During the campaign we've collected tons of feedback from all kinds of sources including campaign comments section, our forum boards, Facebook, YouTube and all other kinds of social media. This information allowed us to choose the correct priorities for our development plans and introduce the most demanded changes and improvements into interface, combat system and many other game mechanics and elements.

Next thing we are going to do asap is contacting all our backers who are granted in-game items due to the amount of their pledges. We are speaking about such things as custom weapons, NPCs, outifits, avatars, monuments, biographies, and locations. So if you've pledged £250 and more - pay attention to your email accounts, we will talk to you soon!

Please remember that you can still manage your pledges via PayPal page on our website to increase your involvement in the game development process. This is also the best way to get the game as cheap as possible before the final release happens in case you missed the campaign back in May.  

And in case you still haven't tried InSomnia Prologue you always will be able to download it here

Fighting Arena is on its way

Today we would also like to announce the Fighting Arena build that has been in development for quite some time now, and show you other work in progress game bits for your amusement.

Thanks to all your feedback we have received so far we were able to tweak combat mechanics to make it feel more rewarding and interesting. Basically now we are working on improving interfaces, animations, introducing female characters, and further development of combat skill tree. To make this process more effective we are planning to release a separate demo build that will give you an opportunity to test different types of weapons and equipment in custom combat situations featuring various enemies.

In this Fighting Arena you can expect to get your hands on knives, two-handed hammers and axes, one-handed swords, shields combined with close combat and ranged combat weapons including SMGs, assault and sniper rifles, machine-guns, rocket launchers, grenades and shotguns.  

The other thing we are aiming for this build is introducing the first version of character creation kit and combat skill tree, so you can try different approaches on your way to the glory.

We are expecting to receive even more feedback regarding combat system this way, so we'll be able to give you a much better fighting experience in the final game.  

And while we are still at it you can ease your ears with some relaxing jazzy tunes from the game:


Our team is working hard to bring the game of our dreams to you, we hope you are having great summer days! Until next time!

Stengel K., Remember Citadel, and 25 more people like this update.


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