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Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
3,559 backers pledged $92,268 to help bring this project to life.

New Campaign Update and Join The Fallen of Object 6 Initiative!

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Hello everyone! Last time we spoke of the new Kickstarter campaign for InSomnia had just gone live, to secure the last bit of funding required to release the game. Today we have entered the final 72 hours of the campaign, and are currently sitting at 90% funded. We are incredibly grateful to the number of original backers who have showed their support to us again, and we can’t thank you enough for believing in us!

We've also created a new initiative at the current Kickstarter, that can give you the bonus of getting your name included in InSomnia - as the name of a corpse! If you follow the simple steps listed here you will join The Fallen of Object 6.

On top of that, we have great news! Every single backer who pledged to InSomnia either in this Kickstarter, by PayPal or at the new campaign will have their name added to the in-game Credits! This is our way of saying thank you for all the support, love and sheer enthusiasm you've given us.

We have already produced more than 20 updates. These cover new material that we have never showcased and you can check all of it right here.

And remember, as original backers you still have a few days left to get a bonus if you decide to back us again. This way we will double ALL of the digital rewards that you would get at the reward tier, should you decide to back us at again. This means that you’ll have additional Steam keys and DRM-free copies of the game that you're able to share with your friends and family, extra copies of the digital soundtrack and more! The higher you go, the more awesome (double) stuff you get!

New Campaign and InSomnia Playable Prologue Chapter!

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Hello everyone, we have just released a fully playable build of the InSomnia Prologue Chapter, which is massive and will show you where your money (and the over £100,000 GBP we’ve spent of our own money) has gone towards. Where can you find this playable Prologue? At the new Kickstarter campaign for InSomnia! Thanks to your support we’re now closer to the finish line, and this new campaign is to secure the funding we need to complete the game.

Let’s Talk Freebies

We appreciate that you believed in us when we did the previous Kickstarter campaign for InSomnia. We have some very cool bonuses to announce for all of you, our original backers, who made it possible for us to get here:

  • Everyone gets an extra Steam copy of InSomnia when it is release. 
  • Everyone who pledged at $35 and above tiers will be getting Steam Early Access keys
  • Everyone who pledged at $50 and above tiers are getting their Boxed copy of InSomina upgraded to a Boxed Set! What is in the Boxed Set? A DVD Copy of InSomnia, the Soundtrack on CD, a Printed Art Book Sampler, an InSomnia T-Shirt and a Signed Boxed Set Certificate! On top of that you will also get a Closed Beta key (a reward we have introduced at the new campaign).

And in case you would be so generous to support us again, and decide to pledge at the new Kickstarter campaign, we will double ALL of the digital rewards that you would get at the reward tier you back us at. This way you’ll have additional Steam keys and DRM-free copies of the game to share with your friends and family. The higher you go the more awesome stuff you get! Would you like to work with the team to create a custom weapon for InSomnia? Well, if you backed our previous campaign, you’d get to create TWO custom weapons!

Please be sure to visit our new Kickstarter campaign 

By visiting the new Kickstarter, you’ll be able to download the InSomnia Prologue Chapter, as well as check out new art and footage of the game. Throughout the campaign we are going to publish lots of new info about the game, we feel this will be a very exciting and interesting time for both new (and original) backers to see the progress we’ve made as the development of InSomnia has progressed!

Vote: veteran item-set and returning backer discounts

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Hello everyone! We are steadily approaching to launch of our subsequent Kickstarter campaign for InSomnia, and while there are still some actions we need to perform for a perfect launch we would like to know your opinion on a few things.

Veteran item-set

As we indicated before the development process of the game never stopped and now our team is ready to show you one of the in-game rewards that was promised for everyone who pledged $25 and above. Basically this update will give a quick look at two versions of Veteran item-set so you can make yourself heard and tell us which one looks better (click on images to watch short demo videos):

Option #1 (the gun is not a part of the item-set)
Option #1 (the gun is not a part of the item-set)
Option #2 (axe is not a part of the item-set; the shield is though)
Option #2 (axe is not a part of the item-set; the shield is though)

As you can see the main difference between these two sets is colour scheme and the only extra item that is currently a part of the set is a shield. So what we would ask you to do is to vote for the option you liked most and tell us your ideas on extra items (weapons, shields... nothing?) you would want to have with this set.

Returning backer discounts

We haven't brought up this question "officially" in any of our previous updates but certainly there were talks regarding this topic in the comments for a while now. Some of you were interested in privileges that will be available for returning backers in terms of our next campaign for the game. 

One of the things we always wanted to do is to give you the opportunity to upgrade your pledges, so combining these two things made us think of a proper way to thank anyone who will be generous to support us once again in this final step to the finish line. So basically the idea is to give a 30% discount to any returning backer who would want to upgrade an existing "old" tier no mater how much money he or she pledged initially. 

Tier visualization for the new campaign
Tier visualization for the new campaign

Example: you had pledged $5 for the "Uniter" tier during the original campaign but really wanted to have an early beta access that was available for $25 tiers and higher only. To make this happen you would have to pay additional $20, but with the 30% discount we provide you (in this particular case this makes it $6 less) this amount will decrease down to $14. 

The higher your tier upgrade is, the bigger amount of money is being saved and more rewards you get!

How this will work: for this new campaign we will also have a minimal tier that will cost about $5. To upgrade your existing tier you will have to pick this one and pledge the difference between your old tier and the "new" one. Using the example we gave you above it would be $14 (we will publish a detailed info on how much it will cost you to upgrade from all kinds of tiers to the other ones including the discount). 

Next step -  contact us via Kickstarter and let us know about your intentions! We will add a note near your name inside our system and whoala - you've successfully upgraded your tier. 

Any other ideas? If you know how to make this discount process work easier or you have any other ideas or opinions regarding this - let us know in the comments!

A general bonus for all returning backers

We can imagine a situation when you wouldn't want to upgrade your existing tier and just throw a few additional bucks to show your support. This is totally fine in our book and we are thinking of the way to make it count as well. 

In our new campaign we are planning to use similar tiers and rewards but will slightly improve them one way or another which means that some of you will get additional freebies (shirts anyone?) even if you do nothing at all! However if you do support us again we would like to give you something in return. So what would you want this to be? 

We will be ready to launch the new campaign next month so there is still some room for improvements and changes.

Some other cool stuff we've been working on

Yes, this shield actually exists in real life now thanks to our handy smith!
Yes, this shield actually exists in real life now thanks to our handy smith!
A work in progress model of custom weapon for one of our backers (you know who you are!)
A work in progress model of custom weapon for one of our backers (you know who you are!)
...and another custom weapon for a very creative backer (WIP)
...and another custom weapon for a very creative backer (WIP)

Until next time!

Fighting for your life: combat video

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Hello everyone! Today we will share a few more details about the updated InSomnia demo and current status of the project.

New combat video

So lately we have reworked some of the existing combat mechanics and introduced a bunch of new essential features. This video below will show you a fight with a well protected target both with melee weapon and a shotgun, some sneaking, blocking, dodging, executing, recharging, healing, looting and new main UI in action:

We continue to fiddle with dodging and are heading towards a system which will allow to perform this stunt only while wearing light types of armor. 

Other news

Our team have already submitted a draft for an additional InSomnia fund-raising campaign and got a green light from Kickstarter to start whenever we are ready. So the plan for the nearest future is to finish the updated demo build and launch this new campaign that will help us to complete the game for you: 

Click for higher resolution
Click for higher resolution

 We will have more news for you later this month, so stay tuned!

Object 6 overview video

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Hello! Today we will show a new video that is going to present you the first look of InSomnia's game world as a whole.  

While watching this impressive demonstration of Unreal Engine 4 incredible capabilities we used to breathe life into InSomnia universe you'll be also able to hear an amazing ambient soundtrack recorded for the game recently. This is sort of a meditative experience in the vein of Kubrick's "Space Odyssey" so you might get  some extra joy if you are a fan of this classic: 

A real-time in-game capture
A real-time in-game capture

We also made a bunch of additional screenshots to sweeten up this reveal even more. Click for high definition:

So basically this is the current state of space station general look. The main game story will evolve inside this giant floating metropolis. It consists of a few sectors and each one of them will have its own global map.

And in case you've ever wondered how something like this might look in real world, then this photo was taken just for you:

Until next time!