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Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
3,559 backers pledged $92,268 to help bring this project to life.

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Extending Beta Access to ALL Backers!

35 likes

Hello everyone! Today we want to bring some incredible news that will certainly bring a smile to your face. Ok, ok, you’ve already read the title of this update, but you still need the details, right :D?

Upcoming beta phases

While closed beta has been available to roughly 1000 INSOMNIA backers so far, most of you haven’t had the opportunity to test the game yet. We’ve had an influx of emails and messages on Kickstarter for the past few weeks with people asking when they might get a chance to participate in the beta. And now we have an answer for you.  

Since INSOMNIA’s development took longer than anyone expected, we feel obliged to give something extra in return for all the support and patience you, our backers, have shown throughout these years.

Time to join the party!
Time to join the party!

Long story short - we’ve decided to grant beta access to ALL backers, no matter how much they’ve pledged. We will be distributing additional beta keys starting next week. Here’s an approximate schedule to make the process more clear:

  • Phase 2 - keys distributed to backers who pledged to the “Comrade” and “Sergeant” tiers. We will also send the first batch of keys to “Soldier” tier backers.
  • Phase 3 - the second batch of “Soldier” tier backers will receive beta keys. 
  • Phase 4 - keys will be sent to everyone who pledged to the “Recruit” and “Uniter” tiers + backers with pledges less than $5 or “no reward” backers will also be covered.

This schedule should allow our team to process the feedback after each phase in a timely manner and potentially release a few updates to keep things interesting.  

Let us know what you think!

First Week of Closed Beta: Done!

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Hello everyone! It’s been a week since the first beta test started, and our team is really thankful to everyone who has taken part. Today, we’d like to give you a quick update on how the test is going.

What would you feel waking up in a place like this?
What would you feel waking up in a place like this?

You can’t imagine how nervous we were when the beta keys were finally sent. It’s been two years since the last time we’ve shown actual gameplay (you do remember INSOMNIA Prologue, right?).  

The current beta has generated lots of feedback that has been useful in many ways. Thanks to your suggestions we now have a better idea on what needs to be fixed and/or improved in the first place. Expect an update to the beta build approximately next week with the following improvements:  

  • additional English localisation (item names and descriptions anyone?) 
  •  FPS cap removed 
  •  in-game settings save properly now 

We were also able to fix around 30 additional bugs that players have submitted so far, including those related to game save/load problems, crashes and the crafting system.

Your feedback in a form of a pie chart. Hmmm... pie...
Your feedback in a form of a pie chart. Hmmm... pie...

All of these improvements were possible thanks to your feedback, so keep it coming! We are still VERY interested in receiving bug reports and comments about each and every aspect of INSOMNIA. This is the BEST way for our team to understand what needs to be fixed/improved from the perspective of players.  

INSOMNIA nets two awards and gets interviewed  

One other thing that we wanted to bring to your attention. Last moth our team took part in DevGAMM 2018 - the biggest conference for game industry professionals in Russia, Ukraine and Belarus. Our team has submitted INSOMNIA for the “Excellence in Visual Art” and “Best Desktop Game” awards, and boy were we surprised to find out we won both of them. Here’s a picture of the two trophies ;)

Oh yeah. baby!
Oh yeah. baby!

Also, our CEO and Lead Developer was interviewed during this event. You can check the subtitled video here (click the “CC” button in the bottom right corner of the video to turn English subtitles on ;).  

The interview covers different topics, such as the game's lore, planned features and potential release window. Let us know if you have any additional questions!  

Until next time :)

Closed Beta Starts Today!

22 likes

Hello everyone! It’s already May 31st, which means it’s time to start the first closed beta for INSOMNIA: The Ark, and YOU are invited! Check your email, activate your personal beta key on Steam, and start your journey!

The time has come...
The time has come...

How do I join?  

First, make sure you have an active Steam account. If that's not the case — we’ve got you covered. Just follow this link for instructions.  

Next step — check the email you’ve used to register on Kickstarter. There should be a letter containing your personal beta key in your inbox. Use the key to activate INSOMNIA: The Ark in your Steam games library. If you need instructions on how to do it, refer to this document.  

If you haven’t received an email from us, please make sure that:

  • you are eligible for taking part in the early beta / closed beta test (your pledge should include this reward). 
  • the email didn’t end up in the Spam folder.

If these steps didn’t resolve the issue — please reach out to us via email (support[at]insomnia-project.com). Alternatively, you can message us on Kickstarter or post in the comments section.  

Please note that the current test is available on Steam and for Windows 64 bit version only.

Run for your life!
Run for your life!

What to expect?  

We have briefly touched upon this topic in the previous update. You can expect around 4 hours of gameplay, along with the first batch of story quests and all of the game mechanics that come with them (crafting, lockpicking, disarming bombs, scavenging, fighting, etc.).  

Closed Beta means bugs may ran amok and bits of English text may be missing. Work is being done to address these issues: an in-house editor is currently proofreading the latest bits of the English translation, so that we can integrate the initial batch of localized text into the game build. In addition, both HeroCraft (publisher) and our team are running a number of tests to ensure the game is stable.  

Please note that we also plan to keep updating the current game build during the test.

How can I submit feedback?  

To let us know about any issues you’ve experienced please fill out this form (русская версия - тут). For best results, follow the “one bug per submission” principle.  

Our team is looking forward to receiving bug reports and feedback about gameplay, quests, visuals, combat, music or any other aspect of the game that you feel is important. This feedback will then be used by the development team to prioritize game fixes and improvements before release.

Stop! Who's there?
Stop! Who's there?

Additional information  

We have sent beta keys to all backers that have pledged $25 or more during the Kickstarter campaign. Keep in mind that these beta keys won’t give you access to the final game when it releases — we will be sending separate keys for that (since some of you are eligible for multiple copies).  

If you are a returning backer and have pledged enough to get early beta / closed beta access during both of INSOMNIA’s Kickstarter campaigns, you will be receiving two beta keys, naturally. Feel free to give them to your friends, family members or intelligent pets.  

Let us know what you think!

Beta Test #1 Announcement

32 likes

Hello everyone! Today is the day – our team is ready to announce the launch of INSOMNIA’s closed beta for our backers on May 31st. To make this piece of news even more exciting, we are releasing a new trailer that was teased in our previous update (shot using in- engine footage):

English subtitles for the soundtrack song are available (you can turn them on by clicking the “CC” button in the bottom right corner)

What are the next steps?

First of all, get a Steam account and add INSOMNIA to your wishlist (also let your friends know!). Our team will be relying on Steam’s infrastructure and all of the tools that this platform provides to increase chances of the test going as smoothly as possible. We will also provide instructions on how to gain access to the test build closer to launch.

Follow us on our new Steam page to not miss a thing (click on this image to be redirected)
Follow us on our new Steam page to not miss a thing (click on this image to be redirected)

In the meantime, our in-house editor is currently proofreading the latest bits of the English translation, so that we can integrate the initial batch of localized text into the game build. In addition, both HeroCraft (our publisher, in case you’ve missed it) and our team are running a number of tests to ensure the latest build is stable.

What content is going to be featured?  

You might remember that some time ago we’ve already showed you some content intended for early access. The game will start with a tutorial that many of you will find familiar as it is based on the Prologue chapter that was made available during the Kickstarter campaign. So get ready to meet good old Typer who will remind you about the basics of the game one more time:  

Only you can save Typer from himself. Hurry while there’s still some alcohol left!

After the tutorial, you will be able to start the “real” game, create your own character and begin your long awaited journey through Object 6. While playing the beta you can expect around 4 hours of gameplay, along with the first batch of story quests and all of the game mechanics that come with them (crafting, lockpicking, disarming bombs, scavenging, fighting, etc).  

We are really looking forward to receiving your feedback as this will help our team prioritize changes or updates to different aspects of the game. More information will be given on how you can submit your thoughts and suggestions in the near future.  

Stay tuned!

New Steam page & publisher announcement

26 likes

Hello everyone! Today we want to show you our new Steam page and finally reveal the name of game’s publisher. Let’s roll...

 -

First of all, we were legally able to keep “Insomnia” as the name for our project. To make this possible we had to add some additional elements to the title, thus the game will be distributed as “INSOMNIA: The Ark” on Steam and other platforms.

Everything just got serious
Everything just got serious

Check this Steam page out and bookmark it! The new page will be regularly updated with the latest info, screenshots and other media. If you’ve been subscribed to our old page – don’t worry, we will continue updating it for some time. Although, it is strongly recommended that you follow the new Steam page if you want to leave feedback and stay in touch with the development team.

Don't mess with the dragon
Don't mess with the dragon

We are also happy to announce that Insomnia is going to be published by HeroCraft, a successful publishing company and a game industry veteran that has been around for the last 15 years. One of their latest titles is a game called Warhammer 40,000: Space Wolf, set in the iconic universe from Games Workshop. Being focused on indie developers, HeroCraft let us keep all of the intellectual property rights related to Insomnia which was a huge “yes” for us as well.  

HeroCraft will give us an opportunity to continue improving the final product while they keep an eye on the following things:

  • Negotiations with Steam. Most of you are probably aware that Valve had shut down Steam Greenlight some time ago, which means the rules of getting the game out to the world have changed. We still consider Steam as the starting point for INSOMNIA’s release and it’s very important for us to make this process as smooth as possible. This is where HeroCraft steps in with all of their experience and connections with Valve. Succeeding in this area means securing additional funds for the studio and keeping all of the developers working on the game.
  • Localization assistance. Unfortunately localization turned out to be the weakest point of the project which resulted in our beta-test being postponed. Finally, thanks to HeroCraft, we are able to boost this process. 
  • QA and Technical support. Currently our team consists of 12 developers and each one of them is constantly occupied with improving Insomnia in every possible way. This means we will not be able to collect and process all of the feedback related to technical issues by ourselves. HeroCraft’s QA department will collect user feedback, carry out internal testing and report on these issues in a timely manner. This should allow us to fix as many bugs as humanly possible before launch. 
  • Press outreach. As a publisher HeroCraft will assist with proper media coverage for Insomnia and help drive more attention of the gaming community to the game. Which is always a good thing ;).

Another long-overdue issue that HeroCraft will help solve is the game’s website, which is in dire need of getting a facelift.  

Stay tuned: next stop – beta test!