Hello everyone! It's our pleasure to give you the first InSomnia update this month. Today we will talk about global map and current progress with demo we promised to be out this month.
Our space station is divided into few dozens of sectors with each one of those consisting of a number of locations. We will have separate mini-maps for all locations covered with fog of war as well.
The structure of the station is multileveled with both vertically and horizontally placed sectors. Player can travel between them using massive gates and powerful elevators depending on where you want to get. The placements of both gates and elevators are marked on the global map appropriately.
While traveling the global map you will stumble upon special sectors that are full of obstacles making your character spend more time to pass through them.
From time to time your exploration will be interrupted with random encounters which will be generated according to your current location. For example if you are not far from Urb there's a good chance your character will be spotted by Ordinate patrol.
Abandoned parts of the station are mostly inhabited by marauders, cannibals and other creatures you would probably would like not to meet at all. The luckiest scenario in this case would be meeting a hermit merchant.
While being in the global map mode you will be able to stop for a rest (build a camp) and search for nearby randomly generated locations to scavenge.
We are on the finish line with InSomnia demo which is still set to be released in May. We will distribute this demo version the same way we did with tech demo - it won't be attached to Steam or any other service so you will be able to download it freely with no DRM.
To make your waiting a less torturing process we would like to show you a few fresh screenshots of various ingame elements:
PS. thanks for you patience, it's really not that much left! Feel free to leave your feedback about the global map and the screenshots in the comments below.