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Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
Atmospheric single-player/co-op RPG set in a "living" dieselpunk sandbox with real-time tactical gameplay
3,559 backers pledged $92,268 to help bring this project to life.

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InSomnia demo for Mac is out


Hello everyone! Last week we have unleashed InSomnia demo upon mankind, and now we want to share some more good news with you.

Hurray to Mac users

Although we are still working on bringing the demo to our Linux powered backers, today we will share its mysteries with their Mac brethren already. Yet again you will receive download links to your Kickstarter inboxes soon (along with email notifications if you didn't turn them off), so don't hesitate to try the demo out and tell us what you think.

Are you ready to deliver the package?
Are you ready to deliver the package?

Your Mac should meet the following requirements to run the demo properly: Mac OS X 10.9.2 or later, 8 GB RAM, a quad-core Intel or AMD processor, and a DX11 compatible video card.

Please note that this demo build is mostly for test purposes (you can read more about this in our previous update), and may contain issues of various sorts. Feel free to report them if you will find any. You also might want to check this little demo tutorial we made for you before starting to play, unless you did that already.

We need your feedback

Last week along with the demo we have also launched our new forum boards where you can post about your demo playing experience, share your ideas and thoughts etc. 

Some of you might have been spooked by the lack of English language here and there which could have make registering and posting a bit complicated. If this was the case - don't worry, we have fixed most of that and now you are able to effectively use the forum.

Pledged 15$ and more? Come claim your badge!
Pledged 15$ and more? Come claim your badge!

To register you can use your existing account at one of the most popular social networks (like Facebook, Twitter, Google, Steam etc.) or just create a brand new one and start posting right away!

Remember that we are making this game for YOU, and having in mind that it was funded by more than 3700 backers means that there will be more than just one opinion on each and every bit of InSomnia such as UI, combat and role playing system, dialogues etc. Participate in discussion and tell us what you want, don't leave it to others, make yourself heard!

Choose one of 15 unique InSomnia inspired avatars to customize your forum appearance!
Choose one of 15 unique InSomnia inspired avatars to customize your forum appearance!

Sure we have a good understanding of what InSomnia is now and what it's going to be in the future, however there's no doubt that YOUR feedback will make it even better. 

To further encourage you we are happy to announce the opening of backers only subforum where we will post our latest WIP screenshots, renders and sketches, so you will have a real opportunity to make your input in further development of the game. You will receive all details on accessing this private branch via Kickstarter messages.                 

Just remember that if you will have any troubles with registering, posting or customizing your personal profile at our forums - tell us and we will do our best to help you out as soon as possible. Leave comments here, message us via Kickstarter, PM us at forum and we will answer!

Click on this image to open our "Support project" page
Click on this image to open our "Support project" page

If you missed the initial backing campaign over here you can still jump aboard by pledging via our PayPal store at InSomnia website

Any pledge will grant you demo access and all other listed rewards, getting us closer to our next stretch goal which is implementing destructible environments and improved physics for the game.

Haven't played the demo yet?

If you had no opportunity to test InSomnia demo by yourself for any reason, we are glad to share a few "let's plays" made by other backers such as yourself:     

A very insightful video that covers around 90% of the demo (in English)
A very insightful video that covers around 90% of the demo (in English)
Another great let's play in Russian (на русском)
Another great let's play in Russian (на русском)

So yeah, play the demo, watch others doing it and share your thoughts at our forum. Let's make InSomnia the best game together!

InSomnia demo is released!


Hello everyone! During next few hours you all should receive emails with InSomnia demo download links. So while Kickstarter mail servers are doing their incredible job we will discuss yet a few more details.

What to expect

This demo will get you acquainted with several starting locations of the game and story line initiation. For this purpose you will get a premade character, while the final version of InSomnia will let you create your own hero as was expected initially. 

You will be able to test all basic game features including combat system (fire arms, melee, hand to hand), inventory, barter, looting, dialogues etc, some skills like Medicine, Mechanics, and enjoy the visual magnificence of InSomnia world, of course. Basically we are giving you a demonstration of an early development build of the game, so please keep this in mind in case you will witness any bugs or crashes.

There is a long list of things we would like to improve (additional details and interactivity of the game world etc.), and we will achieve these goals after all fundamental parts of content for InSomnia will be completed.    

In other words: treat this demo as a technical report of the current state of the game. If this is not exactly what you would like to start your InSomnia journey with, please consider waiting for a final release to experience all dark marvels of a world born during a 400 years long travel on a giant space station.

System requirements

Having our game powered with Unreal Engine 4 means that you can expect pretty much the same recommended requirements for your gaming system as the ones listed on the official website of UE4: 

  • Operating System: Windows 7/8 64-bit 
  • Processor: Quad-core Intel or AMD, 2.5 GHz or faster 
  • Memory: 8 GB RAM 
  • Video Card: DirectX 11 compatible graphics card

You will be able to adjust your video settings inside the game, so even if your system doesn't meet the requirements listed above there's still a good chance you will be able to run it properly. Demo is available in English and Russian.

Official forum boards

Previously we have already announced the launch of our new forum where you will be able to share your opinions and ideas on InSomnia in a more organized way. Our good friends at Nuclear City graciously offered us their assistance and opened a dedicated forum branch for our game. 

The war has just began...
The war has just began...

Please follow this link to find out more about how you can register and claim your badge if applicable. And don't forget to choose from one of the cool InSomnia inspired avatars we made just for you! There's also a quick tutorial on this demo build to get you started.

PS. if you don't get an email with demo download links by the end of the day - please let us know by messaging us via Kickstarter or leaving a comment below.


"12 Is Better Than 6" is a dynamic top-down kill-everyone shooter with stealth elements, presented in a Wild West theme. The action takes place in 1873 – the noon of lawless and cruelty all over North America. The main hero was wrongfully incarcerated, and he's now trying to escape at all cost so that he can get his revenge.

Explore the dangers of Wild West in this hand-drawn Top-down shooter.

Demo release date and further plans

It's almost time to start our journey to the Evacuation Point
It's almost time to start our journey to the Evacuation Point

Hello everyone! Probably all of you have already seen our first videos of InSomnia powered with Unreal Engine 4 which were shot last weekend during our latest play-test of the demo. Since then we've been working hard to fix and improve every aspect of this first portion of the game so you would have even greater experience while playing it. This update will point out a few important things associated with the demo release which we want you to know. 

So, when the demo is going to be released? 

This is probably one of the most popular questions we get lately (no idea why), and finally we are ready to answer it: demo will be available on Tuesday, September 15th. You will be notified via email with all necessary download links.

A few words on the demo feedback

We are sure that after playing the demo all of you will have tons of great ideas you would like to share with us. Kickstarter and social media services are all great places to communicate, however having a separate forum board sounds like a really good idea anyway.

Previously we already launched a similar platform on our website but this proved to be a bit of a rushed decision, as at that time we were short on human resources to maintain it properly. 

Impress your friends with unspeakable beauty of Object 6 residents!
Impress your friends with unspeakable beauty of Object 6 residents!

This time we will be able to start delivering things that we promised regarding the forum: cool badges and even custom avatars for your pleasure based on some of the characters you'll meet later in the game!  English language support included.

We will give you more details on this matter along with the demo download links next Tuesday.

And yet another shout-out

We value our backers very much and sometimes it turns out that some of you are indie game developers just as we are. So today we want to give a shout-out to OhNoo Studio who had already funded their current Kickstarter campaign, and now try to accumulate additional funds to make their game even better. 

Tsioque is a nice animated 2D point-and-click adventure game which should be appropriate for both adults and kids, so if you ever been into things like this you should definitely check them out.

InSomnia demo play-test report


Hello everyone! Last weekend we had our second major play-test of InSomnia demo version, and it turned out to be pretty successful one. To give you a better taste of what it was like we want to show you a few behind the scenes videos with the actual gameplay:

Don't forget to turn on the English subtitles for more details!
Don't forget to turn on the English subtitles for more details!
No subtitles here but still quite a few nice InSomnia runs
No subtitles here but still quite a few nice InSomnia runs

And here goes some pictures taken during the show in Mono Studio where InSomnia is being developed:

Impressive chalkboard in the background!
Impressive chalkboard in the background!
Some cool inspirational stuff hanging on the walls here and there
Some cool inspirational stuff hanging on the walls here and there
And a real life 1:1 helmet prototype forged especially for the game!
And a real life 1:1 helmet prototype forged especially for the game!


As we couldn't get you a gameplay video captured from the screens directly, we are providing you with some fresh demo screenshots instead:

So what's next?

Currently we are working on fixing the most obvious bugs that play-test revealed to give you the best InSomnia demo possible from the very start. Releasing demo this week is still the plan, so paying attention to our next Kickstarter update for more information sounds like a good idea.


In other news: good friends of ours are Kickstarting at the moment. They have a really huge and great project called Exoplanet: First Contact. If you miss a good old school RPGs, awesome westerns characters and of course amazing Firefly TV-series this awesome game will totally worth to back it.

Exoplanet: First Contact is a single-player, story driven action-RPG set in a space western universe, where real and fictional technologies meet the cruel and unforgiving, yet romantic reality of the Wild West exploration and development. You are playing as Jack Sharp, a daring adventurer, stranded against his will on a dangerous, wild planet known as K'Tharsis. 

The former mining outpost where he’s taken up residence is now gradually becoming a “ghost colony” as the Antigravium Crystal Rush is over and the inhabitants of this desert world struggle for survival. Take a closer look for this wonderful project because it is a chance to bring another wonderful game to life.

You can check out their Kickstarter page over here.

Philosophy behind the inventory & demo news


Hello everyone! During our latest activity on Kickstarter we have already showed you screenshots of different variations of InSomnia inventory system and items. This update will give you more details on this matter along with the philosophy that inspired us along the way. And yes you can expect some demo news today as well!

Charm and motivation

Classical isometric RPGs such as Fallout and Arcanum have always attracted us with many things including all those precious items that we could find, craft, loot, receive as a reward, steal (what? you heard something? we said nothing) and barter.

Let's face it - the main reason for this never ending process is our unstoppable desire to have the best weapons, armor, ammo and all sorts of other equipment to suit our role playing needs. However this can become pretty boring with time: checking stats of items over and over again can hardly be defined as "fun". So what exactly makes the whole inventory management so memorable and interesting in the first place?

Stop number one: the look of the items. Juicy, sexy icons (yes we just used that word) subconsciously make players collect things and stock them somewhere no matter how useful, unique or expensive they are. Having something like this displayed in barter window makes people spend all their in-game money, consider stealing or even killing merchant NPCs. Acquiring Items becomes an additional motivation to interact with the game, make decisions and face the consequences.

Stop number two: the textual descriptions which provide us with more information on all the items we have. This is a perfect tool for even deeper immersion of the players into the game's universe. More than that descriptions can be damn handy and witty at times too! 

And lastly - the quantity of items. Modern AAA RPGs are always about tons of everything scattered around, There's nothing wrong with that, however having so many items can spoil the whole thing. In other words quantity doesn't equal quality. Who needs a dozen of variations of the same rifle when it looks exactly the same no matter what you read in the description?

While working on InSomnia we try to keep all those tiny details in mind, and hopefully you will have the same nostalgic feeling while dragging items here and there between the inventory screens just like in good old days.

Demo news

Quick items access bar in UI
Quick items access bar in UI

We've already passed this information to some of the people who've been asking in the comments section before, and now we are bringing it to everyone: this weekend we will have our next major internal play-test of the current demo build. It means there are really good chances of you getting the InSomnia demo in your loving hands next week!

We want this to happen as much as you do, so let's keep finger crossed and believe that play-test results will be as good as we expect them to be. Be sure not to miss our next Kickstarter update with additional details in the following days. 

Thanks for all your support, and until next time!