We are currently getting the new developers involved in the content production, and the full-time community managers are also commencing their new tasks. Being now twice as many as we were before, we are extremely busy with new employees integration and moving to our new office. But by mid-April we shall resume weekly updates, because we already have lots of nice stuff accumulated that we would like to share. Surely, many of you take interest in the demo. We have already told much about it, but we need some more time to prepare it for release. In particular, we need to solve many questions in the area of game mechanics, because we think it to be quite wrong to publish a demo with mechanics that we are not absolutely sure about. There are some matters that pertain to the game’s general dynamics, the combat system, the skills, the perks, and the characters’ interaction with the environment, too. We suppose to have the demo ready by mid-May, but chances still remain that there will be an adjournment.
Also, the project’s website will be completely reworked within the next week; there will be many new features and minor improvements. The forum will disappear for the time being; instead, there will be a more convenient system of comments and discussions for all the website’s media elements. There will also a wiki of our own at the website, a foundation stone of a future online encyclopedia describing the universe of InSomnia.
Attached to this are some illustrations to our current game development processes:
Ordinate armored vehicle modeling process:
P.S.: We expect some very good news about the InSomnia RPG soundtrack (fingers crossed).
Here's a project that's caught our eye, from a fellow RPG developer. They're creating a classical, fantasy RPG project called Dungeons of Aledorn.
Dungeons of Aledorn, an RPG that brings back several time-tested principals from classic games like Betrayal at Krondor, Realms of Arcania: Shadows over Riva, Might & Magic, King's Bounty and the Fallout series.
DoA players can expect a balanced combination of puzzles, branched dialogue options, tactical turn-based combat, quest-solving and, of course, an intriguing and complex RPG system.