Hello everyone! We've got a few important news regarding InSomnia release for you today.
Currently we are working on finalizing the vital parts of game's content, especially the main story line. As developers we truly believe that intriguing and well-thought story is one of the most important elements of any great RPG, making which is our goal #1.
This process is very complicated one and requires tons of our attention and time. However we are planning to end this development stage by January, making the general plot of the game fully complete, so it can be played from the beginning till the end (even with any possible changes we might introduce in the future).
In other words by the end of this year we will have all main content for InSomnia ready, though the release date itself is going to be postponed, unfortunately.
We will be able to determine the new time frame for release throughout January 2016 after considering the schedule of finalizing the development and tuning all planed mechanics, balancing gameplay, proofreading, translating and voicing of all necessary texts, finding and fixing all possible technical issues and problems etc.
For better visualization of everything we achieved so far we will provide you with the detailed report on our progress by the end of December. One of the goals of this special update will be showing you how big the scope of the game became comparing to what we initially offered.
As you might remember originally we promised to deliver 15-20 hours of gameplay, however we felt that this amount is just not enough, so we expanded that up to 40-50 hours instead. Other than that we continue exploring the cross-platform features of Unreal Engine 4 and currently it looks like we'll be able to release the final version of InSomnia for Windows, Mac and Linux simultaneously, without any gaps and not one by one as we considered in the beginning.
We can't stop thanking you all for the support you show us. We wouldn't make it so far without you. Out team is thrilled to demonstrate all those things we achieved during this development year, so expect news!
Thank you for your attention, Studio Mono.