About this project
2 or 4 players / 15-30 mins. / Ages 13+
Designed by Zach Connelly / Art by James Groeling
Long ago, disgruntled fans mourned the cancellation of their favorite robot fighting TV show and took to the underground. Void of caution or regard for public safety, contenders began to build incredible machines of destruction and pit them against each other in one on one death matches. And so was born... The DeathBot Derby!
In DeathBot Derby, players build their bots using a quick card drafting mechanism and then face off in an ever changing arena. They will have to strategically move and attack their opponent to gain the tactical advantage. The winning DeathBot goes home a champion, and the loser goes back to the scrap heap they came from.
Unboxing of the sample copy from WinGo Games.
- For the full rules, click here, or check out the preview video below.
DeathBot Derby is a robot building/fighting card game for two or four players, utilizing card drafting, grid movement, and variable player ability mechanisms.
Players begin by setting up the arena in a 5x6 grid using the Arena Cards. The Arena Cards are double sided and each side has two spaces on them. One side of the card has an obstacle on it that players will want to use or avoid.
Both (all) players then take an armor card as their Main Bot (red, blue, yellow, and green). Then they construct their DeathBots from four different component piles (movement, ranged weapon, melee weapon, and secret weapon). Each Component Card has its own stats and unique abilities allowing players to construct 1296 different DeathBots.
Both the Armor and Component Cards have numbers along their borders. These are used to keep track of a specific component's current Hit Points.
Once both (all) bots have been constructed, it's time to battle. The players face off in an Evolving Arena, filled with obstacles. They will have to avoid hazards like bombs and buzz saws, take cover behind walls, and utilize speed belts and power ups to get the upper hand on their opponent.
Each player (or team) will also have a Hazard Button Card with four uses on it. When they use this action, they roll a die (d6) and flip the Arena Cards with that number on them. This gives players a chance to alter their surroundings, hopefully to their benefit.
Players will continue to move and attack each other until one DeathBot (or team) has been completely destroyed.
Note: In team battle, when a bot has been completely destroyed, they are not out of the game. They continue with limited functionality and may not heal. Once both bots from a team are destroyed, that team loses.
The Boardgame Renegade gives a quick overview of what's in the box and how to play. (He mistakenly says launching in August)
Team Battle Social Media Stretch Goal!!!
If we can reach 115 Backers before Monday October 24th, RNG will add the necessary cards and components to the base game at no extra cost to the backers.
DeathBot Derby Original Art and Sketches.
Risks and challenges
This is R.N.G.'s second game. Our first game, Main Event, got out to our backers four months early. We make it a point to have our games 90% finished by the time we launch. This way we can minimize any delays on our end. There are still always risks in manufacturing and shipping but we are working closely with WinGo Industries to get a quality product out to you, the backers, in a timely fashion. We have also taken Chinese New Year into account and are confident than we can deliver in the time allotted.Learn about accountability on Kickstarter
Support this project
- (30 days)