DinoWars Evolution (Canceled)
DinoWars Evolution (Canceled)
A turn-based strategy game featuring your favorite dinosaurs, for kids of all ages! Stomping across your iOS device soon!
A turn-based strategy game featuring your favorite dinosaurs, for kids of all ages! Stomping across your iOS device soon! Read more
About this project
Welcome to our DinoWars Evolution Kickstarter page.
DinoWars Evolution is a fun strategy game for both kids and adults currently in development for the iPad and iPhone, slated for release in 2013. In DinoWars Evolution players command a stable of dinosaurs, competing in territorial skirmishes as they evolve both their creatures and strategic approaches.
DinoWars is packed with exciting artwork, cool effects, and colorful environments. All of these come together to create an intense experience in which impressive prehistoric beasts battle each other.
Sticky Toffee Productions is an indie development studio based in Seattle, Washington. We are a startup, but we are also a team of industry veterans with years of experience creating popular and successful titles; with the desire to create genuinely engaging gaming experiences. Nearly every member and contractor has years of previous experience working on major AAA console and PC titles such as: The Elder Scrolls: Morrowind, Half-Life, Dungeon Siege 2, The Suffering series, Ratchet and Clank, Guardians of Middle-Earth, Magic the Gathering Online, and LotR: War in the North, just to name a few. DinoWars Evolution is our first game as Sticky Toffee.
We are excited by the freedom that comes with creating games for mobile devices. Our team is lean, mean... and we have our eyes on the prize. We want to bring you a high-quality, smart, and most importantly FUN experience that you can share with your friends.
Our initial funding allowed us to create a working prototype. The majority of our game features are functional, but they have varying degrees of artistic polish. We need additional funding to make a game capable of competing in a crowded marketplace. Kickstarter is a perfect opportunity to involve the community and offer people a chance to be part of our studio. We need help finishing the game animations, art assets, and other elements needed to truly impress game critics and players.
More importantly, our mission as a studio is community centric. We want to create a community that wishes to be the springboard for a new and independent game studio. By introducing ourselves to the world of Kickstarter, we hope to create a collaborative relationship with fans and supporters.
DinoWars Evolution is a turn-based strategy game, with players pitting their stable of dinosaurs against their opponent's. Players win the game by defeating their opponent’s creatures in head-to-head battles or by capturing all their opponent’s eggs.
Players change the characteristics of their creatures over the course of the game through Evolution Power Cards, essentially a system for "leveling up" their dinosaurs. These “Power Cards” are not just fictional or fantastical -- they are derived from scientific discoveries about how dinosaurs evolved!
“Evolution” is an important concept to the game. Players equip their creatures with attributes and characteristics in order to give them an edge over their opponent.
Dinosaurs are cool! They never go out of style. No matter how old we get, the fascination remains. With DinoWars Evolution, our goal is to create a fun game experience and explore the nature of these amazing prehistoric creatures.
Our other goal is to provide an educational framework for players to learn about dinosaurs in an entertaining manner - not a trivial thing! Kids are smart, and they are aware when some adult tries to dupe them into learning under the pretense of "having fun." Our Evolution Cards are entertaining gameplay above all, but they are based on real world theories and facts about how dinosaurs may have evolved.
One other important thing. We know that parents don’t want constant nagging for in-app purchases. We don’t like them either. We also hate “pay-to-win” games. While in-app purchases will be available to players; we commit to making a game that is fun to play without them. In-app purchases are a way for the community to show their love for the game by buying cool visual upgrades or alternate experiences (that can be shared with friends!). Unlike many games, this will not create an undue advantage.
DinoWars Evolution is using the Unity engine as its technological foundation. This gives us an advantage as it’s a proven engine. It also allows us to tap into a dynamic developer community, willing to share their knowledge. Unity has allowed us to quickly jump into development and focus on game features and functionality.
What is the Sticky Toffee Advisory Board?
The Sticky Toffee Advisory Board is your chance to be part of the
development team. We know our success will depend on the community, and
we are relying on the Advisory Board to be a representative sample of
community members who are interested in involvement.
As an Advisory Board member you will be invited to exclusive monthly video conference calls where you will participate in live updates from our Studio Head on the progress of both DinoWars Evolution and other future projects. In every meeting, we will need your input for key decisions, and you will be able to join a team-only IRC channel to give feedback in real time. Note: we may require an NDA if you want to be able to access information about future ideas and/or projects. Your continued membership on the board is at our discretion - we want strong, vocal voices, but at the end of the day we need you to be part of the team as well.
The Advisory Board is our solution for making the community a very real part of our development team. Please consider backing at this level and join us on our journey!
Where will the money go?
The bulk of remaining work will be spent giving our dinosaurs more "life." We need to finish building quality character models and create animations for them. The following chart breaks down our needs:
If we exceed our goal, we have a number of features we’d love to implement, but time and budget are required to make them a reality.
$60K: Leveled Up Creature Models: Why be satisfied with smoke-and-mirrors effects each time your dinosaur levels up? When this goal is attained, your creatures appearances will change dramatically as they evolve throughout the game.
$110K: Story Campaign Mode: Live out the life story of your favorite dinosaurs, from the nest to the top of the food chain. Explore an amazing prehistoric world, full of dangers and opportunities. Campaign mode will let you experience the latest theories in paleo-behavior first hand.
Mark Bullock: Studio Head and Creative Director
Chris Gorski: Design and Unity development
Matt Fairweather: Programming and iOS authoring
Andrew Brinkworth: Technical Artist
Colin Raesler: Animation
Chuck Jones: Art
Supporting the core team is a great group of friends and colleagues, willing to provide support in their realms of proficiency and experience. Many wish to come aboard full-time as the studio expands. Help us help them!
Risks and challenges
The creation of any game, large or small, is not a trivial task.
Sticky Toffee is a small company, and our resources are currently limited. This is why we are reaching out to you, our future fans, for support.
While some of the team members are working on Dino Wars Evolution full time, others are only able to provide part time support while they hold positions in other jobs. Every team member is important- if someone gets sick, for example, it has an impact on our project.
The success of this Kickstarter campaign will enable us to bring more members on full time and ensure we have the resources to make this game the best it can be.
We want this project to be a success, so we can continue to create quality games that you want to play. Your support will enable us to bring this game to life, and help nurture the wellspring of creativity that is the Sticky Toffee studio.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
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