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A 1 to 6 Players, time-travelling, competitive Co-op dungeon adventure with engaging stories, diceless combat and morphing game boards. Get it now!
A 1 to 6 Players, time-travelling, competitive Co-op dungeon adventure with engaging stories, diceless combat and morphing game boards. Get it now!
656 backers pledged €40,248 to help bring this project to life.

January Update! - Blind Playtesting

Posted by Underground Games (Creator)
18 likes

Greetings,

I hope everyone had a very good holiday season! We played CvL a lot during the last weeks and here's the update for January.

UI and Rules Revisions and Playtesting

We have printed a new prototype in order to be able to playtest and went right in with two new player groups at a local event, who never had seen the game before.

Watching them play, we realized by now the many additions we made to the game left the board a bit cluttered, so we decided to do a full UI revision and remove  or simplify components that can be either implemented into the player board, or substituted with other components that do not take as much space. 

Fear not, the core game didn't change! It made the game smoother to play and less fiddly, so we think its a great step forward.

We even sent out the game to some of our designer friends who have worked on big titles, and they loved our game. 

Production is going smoothly and we keep playtesting as much as possible. This game comes with 10 (11) Campaign missions and the Scenarios, so there's a lot to playtest, but given that the core mechanics are working I am very positive about finishing this so it can go into production as soon as possible.

For any questions please contact us! :)

See you in time!

David Buttler, David S., and 16 more people like this update.

Comments

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    1. Paul Toderas Collaborator
      Superbacker
      on

      @Freddy

      Absolutely!

    2. Paul Toderas Collaborator
      Superbacker
      on

      @Özge Kaya

      In essence, three of them got a huge revamp, Combat, Reward and Campaign.

      Combat works great, there's a lot of love around the timing mechanic and that you can change the order of the attacks, like true time-travelers would. Also, the way of how Enemies work has changed.

      Reward was changed for the Campaign mode to be more coop friendly, while for the Exploration mode, it stayed the same.

      Campaign became a way for you to unlock brand new components and mechanics with every single mission! Yes, you heard me right. You can then use those components and mechanics to enrich your Exploration mode :)

      But, here's the link to the current Rulebook. Have a look if you want, but please remember, that this is still work in progress.

      https://drive.google.com/file/d/1tKeY8XDXcCGoF8kSIF1Rrpvbo9X_k2LI/view…

    3. Freddy
      Superbacker
      on

      Thanks for the detailed update. Are you still on track for a Summer 2019 delivery?

    4. Missing avatar

      Özge Kaya on

      Thank you for the update. I am certain the game is going to be better with these changes. Can you give us some more info about the updated mechanics?