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A 1 to 6 Players, time-travelling, competitive Co-op dungeon adventure with engaging stories, diceless combat and morphing game boards. Get it now!
A 1 to 6 Players, time-travelling, competitive Co-op dungeon adventure with engaging stories, diceless combat and morphing game boards. Get it now!
656 backers pledged €40,248 to help bring this project to life.

November Update - What happens next?

Posted by Paul Toderas (Collaborator)


Time for the November update, but before we dig into details we have an announcement to make.  

TL DR version:  

We are postponing the release date to allow us to improve the game based on the great feedback we have gotten from backers and the intensive playtesting.  

Due to Chinese New Year holidays and manufacturing deadlines on top of that, this will likely mean shipping happens in Summer 2019!  

Long version:  

Castle von Loghan is our first boargame project and though we have worked in the video game industry for years now, we have overestimated our own capabilities when it comes to making massively narrative heavy boardgames.

So, we have to tell you today that we are going to need more time to finish the game and get it to print in order to accommodate all the improvements we want to make.  

1. The game still needs work. The UI and card visuals can do with a healthy improvement and the Campaign takes more time to actually write and implement into the game than we expected. 

Not only that, but it also needs to be playtested and that takes a lot of time, as the Campaign is MASSIVE with over 200 event and story cards and counting. We cannot afford to pay for playtest, so we can only do it over the weekends with volunteers and friends and that means our progress isn’t as fast as we would like it to be. Good news is, people still love to playtest it!  

2. We realized that we can improve on the campaign due to the feedback we got from the playtesters and at Essen Spiel 2018. We have not only met several fans, but also other creators who took the time and sat down to play the game. We now know that there's more potential there and all we have to do is changing some small parts. This has to be the game that we wanted to make, and that is a very good game.  

So what now, you ask?  

We are still working hard to finish the game, but we will only start production when we are certain it's the best we can deliver. We have a timeline for that, but unfortunately that coincides with Chinese New Year, so that further delays our manufacturing date. We expect everyone to receive the game no later that Summer 2019.  

So what happens until then?  

We want to give you a taste of the game as it looks like currently and make sure you are part of the creative process. For this we are going to import the First 3 Campaign Missions and all the components required into Tabletop Simulator and you can enjoy the first part of the game in there already! Of course, we would love to hear your feedback on that!  

We will also have the rulebook (no layout, just a document) available for you later and will provide a link if you want to take a look at how rules are shaping up.  

Essen Spiel 2018 Report  

As mentioned during the event, we had full house! People were standing in line to play our game and the feedback was overwhelmingly positive. Not only this, but we also met/invited renowned designers to have a look at our game and they loved it! Here are some more pictures from the event :  








For any questions, please contact us.

Thank you for your patience and understanding. This whole project means a lot to us, and we will deliver a unforgettable gaming experience :)

See you in time :)

András Timár-Geng, Spirit, and 16 more people like this update.


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    1. Paul Toderas Collaborator


      Thanks for the kind words!

      I absolutely agree with the blint testing, we usually do that as well once we have a version that we like.

      We have already established the main mechanics of the game and we are literally working on the Campaign content and balancing.

      But yes, as you said, the game has to be ready before sending it out for mass print, and we're making sure to keep to that :)

    2. Emil Rudvi on

      Totally fine for me! Make a great game, dont send it until the game is great. Balance is the most important part and that takes time but it is also very important trust me. Have made my own games for about 15 years now and I am close to have atleast 3 really wellplayed productions that I plan to run on kickstarter ones the art is final.

      Good luck with your game, it looks interesting but do not underestimate blind playtesting just giving them a rulebook and watch if they manage to play and write down all things that was played wrong or miss understood.

      Remember downtime shouldn’t be to long and look at the players, do they enjoy their time. Also follow up if some moves are better then others.

      Have a great weekend!

    3. Paul Toderas Collaborator

      We have hired a professional to work with us on the Rulebook! :)

    4. Missing avatar

      William Payne

      Agree with others. Thanks for letting us know but it's better to have a delayed, but good, game. My biggest problem with many Kickstarter games is the rulebook having too many holes, so I'm glad more time is being taken to playtest things.

    5. Hans Schmitz on

      Guys - don't worry! As long as you keep working on the game and deliver it SOMEWHERE in 2019, you are still better than 90% of the rest of Kickstarter campaigns. ;) Yes, project management and planning your milestones properly are a difficult art, but a delay of maybe 3-4 months in a boardgame project is nothing I'm concerned about.

      Furthermore, if you need playtesters here in the Frankfurt area, just let me know. xD

    6. Cynthia Snead

      Mark me down with the people that think it's worth the wait if the game is the best it can be!

    7. Missing avatar

      Tobias Eriksson on

      Feb 2019
      That means for me that I´m going to think about getting annoyed for delays in maybe Dec 2019
      It´s a kickstarter not a shop

    8. Paul Toderas Collaborator

      @Justin Thanks :)

      @Laura We are using Tabletop Simulator to test each revision, so at one point we are going to have the full game there. I will make an update when that happens and will invite some people to playtest :)

    9. Missing avatar

      Laura Kozell on

      Thank you for the detailed update. I appreciate the care that you are taking with this game. I have a board game group that I am eagerly waiting to play the game with, just wish we could play test it for you too.

    10. Justin Rockwood

      Take the time you need to make a great game. Nobody will remember the game was late if it’s great. If it ships on time and it’s not a great game... that’s something that will stick with you as a company that is hard to change.

      Thanks for being open and honest with the updates. It goes a long way building trust with the backers.

      Looking forward to a late (but great) game!

    11. Paul Toderas Collaborator

      It's going to worth the wait guys! :)

      We are doing really cool things for this game! It's our baby after all, we want it to shine!

    12. Rafael on

      i'm a little bit sad that we'll get the game a lot later, but life's ain't easy. :D

      Keep up the good work and don't forget to update us frequently! ;)

    13. Freddy

      Thanks for the update! Although I'm disappointed that we have to wait several more months for this game, I know it means I will receive a better product in the end... so I'm confident that it'll be worth the wait!

    14. Paul Toderas Collaborator

      @Jen Thank you for the support and kind words!

    15. Jen Midori_washi on

      Take your time 👍 I personally prefer a little bit more waiting to receive a great board game, rather than hastening through everything with mistakes / unsatisfying results. 😀

      Keep up the good work and keep us posted 🤗