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$25,048 pledged of $75,000 goal
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By Patrick Fahy
$25,048 pledged of $75,000 goal
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About this project

Mech Deck is a light skirmish board game that focuses on building customizable Mechs and battling it out against your opponents on a randomly-generated battlefield. Your objective is simple: destroy all other Mechs on the battlefield before they destroy you. Strategic Mech construction and tactical use of the HEX-based terrain are needed to achieve victory.

One copy of Mech Deck can accommodate 2-4 players. However, because of its modular design, the battlefield can expand to accommodate even more Mechs, allowing for bigger battles and teamplay. A typical starting board is shown below.

The various terrain tiles you see have unique effects on the battlefield. For instance, hiding behind a Forest tile provides a defensive bonus against enemies firing through it. Standing on top of a Hill provides a bonus to enemies you fire down upon.
 

Players also have access to Deck cards throughout the game. Using these can help shift the tides of battle in your favor. Deck cards can provide bonuses dice rolls, help mitigate incoming damage, or deploy small helper units onto the battlefield. 

The win condition is simple: be the last surviving Mech on the battlefield!

 One copy of Mech Deck comes with the components listed below. Please note that this image is a prototype of the game, and the final product is likely to be different (and better) from what you see.

Players begin the game with a draft to construct their Mechs, one part at a time. The completed Mechs are then deployed on a randomly-generated battlefield. A Mech is made up of five plastic parts that fit together to form each player's piece in the game.

Deck cards provide even more strategic options. You can use a delayed Orbital Strike to control your opponents and force them to avoid certain tiles, for example. Or you might drop a Smoke Grenade to cover your escape as you put some distance between you and your opponent.

Mech Deck was designed from the ground up with synergy in mind, which means you'll have the opportunity to discover a number of fun and destructive combos through the use of parts and Deck cards. For instance, you can use the Blitz Grabber to pull an opponent directly in front of you, and then use the Blazing Sword to unleash a flurry of melee attacks against him.

Check out a gameplay video!

Click here to download a draft of the rulebook for a more detailed peek into how the game works.

 "One of the coolest things I saw at PAX East"

-Jerry Holkins of Penny arcade at the Unpub booth at PAX East 2015

Mech Deck got a great write up by Austin Walker from the Giantbomb Beastcast after playing it at the Indie Megabooth at PAX Prime 2015.

http://www.giantbomb.com/articles/some-pax-prime-2015-impressions/1100-5264/

Mech Deck was mentioned on the GiantBomb podcast! Drew Scanlon gave it a great mention at the 21 minute mark.

http://www.giantbomb.com/podcasts/giant-bombcast-3-3-2015/1600-1153/

Mech Deck was selected as one of Tech Raptor's "Best of PAX Prime 2015"

http://techraptor.net/content/techraptors-best-pax-prime-2015

Preview from Board game Brawl

Review from Undead Viking

 Interview with Isaac and Stephanie from the On Board Games Crowd Funding Edition (starts at about 12:20)

http://onboardgames.libsyn.com/obg-cfe-30-new-new-bedford

Review from Father Geek

http://fathergeek.com/mech-deck_prepub/

PAX Prime Indie Megabooth 2015 Showcase

 Geek and Sundry preview

http://geekandsundry.com/indiemegabooth-round-2-tabletop-triumph/

PAX East Indie Megabooth 2015 Showcase

Boston Festival of Indie Games Showcase

To be revealed!

From the beginning, Mech Deck was designed around the idea of modular mechs that would be blown to pieces over the course of the game. The physical commitment to selecting each part and building your own Mech is a huge aspect of the Mech Deck experience. Many have suggested cardboard standies or tokens to represent the mechs as a method to cut costs, however those options would compromise this core idea.

The parts are assembled from five separate pieces of plastic, which means the connections need to fit snugly together while resisting breakage. However, this design means the manufacturing process needs to be of higher quality and precision than your typical plastic miniature, which means they cost more to make. The higher quality parts also requires a higher minimum order quantity – thousands instead of hundreds – in order to justify the manufacturing costs.

The core rules of Mech Deck are firmly established at this point, having gone through numerous playtests and revisions in the past two years. 

Watch this to see a blind playtest session that was held at the Game Maker's Guild in Boston, MA. 

The game's rules are complete, and we are now in the process of tweaking numbers to ensure the game is perfectly balanced upon release.

Mechs: This prototype generation of Mech parts is tried and true, but we're working on improving their visual appeal even further. The method of fastening has proven reliable, so at this point we are adding an additional level of detail to help bring the pieces more in-line with the standards you see in today's miniature market.

Art: Illustration is underway for all the pilots, terrain, and artwork for the game.

 Graphic design: Card and token designs are established. The Player Mat is just about done, with a few small changes to be made. The rulebook text is a few more rounds of edits away from being complete, at which point we will begin to work on its final presentation.

Mech cards

 Deck Cards

 Player mat

Mech Deck will be ready to ship sometime in 2017. A few months after the campaign has been funded, the final polish will be put on all of the design and components, and we will begin manufacturing. Dealing with overseas manufacturing can have unforeseen hiccups, so we are projecting a shipping date a bit further down the line to ensure backers' expectations are met.

Realistically, we expect Mech Deck will be ready to ship in the next 12 to 18 months. We gave ourselves 24 months to ensure the game meets our quality standards and so that we don't have to apologize for breaking a promise to our backers down the line.

Zone 1: USA - $10    

Zone 2: Canada, UK, Germany, France - $12.95 
Zone 3: Ireland, Denmark, Austria, Belgium, Greece, Italy, Luxembourg, Netherlands, Portugal, Spain, Israel, Finland, and Sweden - $19.95 
 
Zone 4: Australia, Poland, Cyprus, Czech Republic, Croatia, Estonia, Hungary, Latvia, Lithuania, Malta, Romania, Slovakia, Slovenia, Bulgaria, China, Hong Kong, Thailand, Japan, South Korea, Myanmar, Singapore, Philippines, New Zealand, Norway, Mexico, Switzerland, Taiwan - $26.95
Zone 5: Rest of the World - $35.95

After two years spent on development and promotion, it seems as though Mech Deck is as popular as it will get outside of the spotlight of Kickstarter. All that is left at this point is art and polish: playtesting is largely complete, and the game is ready to be presented to potential backers.

 Mech Deck was first dreamt up more than five years ago. The first prototypes consisted of scribbles on paper and Mechs built out of Lego. In the three years that followed, 3D printing became much more widely available and accessible, making the creation of a prototype possible.   

In the last two years, Mech Deck has been shown at GenCon, Origins, PAX East, PAX Prime, The Boston Festival of Indie games, and a number of smaller local conventions and gatherings. It has been heavily playtested by groups like the Game Makers Guild of Boston, as well.

The people working on Mech Deck are a mix of professionals and newcomers to the board game industry.

Patrick Fahy is the game's creator, is also a professional in the CAD for manufacturing world with over six years experience.

Vincent Attonito is in charge of marketing and business, has worked in sales and marketing for companies like Sony and Apple for the past five years.

Eli Badra is in charge of press and editing, ensuring our language is as clear as possible in all facets of Mech Deck. He is a piano teacher/player by profession, as well as a part-time copyeditor, when the opportunity arises.

Peter Wocken is the graphic designer. He has worked in the board game industry for over six years, and his past employers include: Fantasy Flight Games, Plaid Hat Games, Floodgate Games, Crash Games, and a bunch of other companies that include “Game(s)” in the title. He's worked on more than 30 published games, including a bunch that he can’t talk about yet.

Toni Bell is the artist. "I have been a longtime fan and creator of fantastical art, and I concentrate on character design! In December 2013, I graduated from the College for Creative Studies with a concentration in Illustration. Since then, I've been working professionally, and my current major projects include Mech Deck and a fantasy RPG project in the works."

Risks and challenges

Coming into the game design industry from the outside will be a challenge. Thanks to the help of people from Boardgame Geek, Indie Game Design Forum, Facebook design groups, and local indie game dev meetup groups like the Game Maker’s Guild, I have learned a lot about how making a board game should be done. I am fully aware, however, that you can never be prepared for everything, especially when large scale plastics manufacturing is concerned.

With these concerns in mind, Mech Deck will be vetted by manufacturing professionals in the board game industry, and will use only the highest quality plastics for the modular pieces. Durability and precision are our highest priority.

Mech Deck is my dream project, and I have invested a considerable amount of time and money making it a reality. Anyone you ask will say how devoted I have been to making this the best possible version of the game I envisioned over 5 years ago, and now I want your help to take the most important step toward fully realizing Mech Deck as I see it in my head.

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Funding period

- (30 days)