Let's start with a happy 2015, happy presidents day (for you US backers), and a happy Mardi Gras.
I haven't wanted to post an update until I had a video of the game being played on my tablet. As you can see below, that's the game being played on my Samsung Tab. And, it looks (the video doesn't do it justice) amazing!
As you can see from the video below, we finally have a working prototype! It's been a long time, and I apologize for that. However, I've seen other projects make way more money and still not be finished with their games, but I'm no going to harp about that in this update. This is all about production running smooth again.
We decided to create our own engine for the game so that later chapters and/or story arches could be made with ease.
I've set up a Steam Greenlight page for the game, but we are waiting till the completion of this chapter before we release that.
***SPOILER WARNING*** Some of the gameplay is out of place, because this is the test kit. Y'all notice that the saved game is all 6's to show it's still in test mode. Fun fact: it's hard to try to record with my phone and play at the same time. Y'all notice I miss some of the buttons... Don't judge me!
By the way... That's not the official icon of TROAE. It's just a place holder for now.
Also, the comic book is starting to come together as well. I've been writing, inking and coloring everything over the past several weeks. It's my first real comic so it's taking a bit of time to get into the rhythm of how a comic book is suppose to be laid out.
I've posted a page below! Vile isn't on this page, but it is about Reincarnation. Also, the words may change once I have a finished copy of he whole book. I'll be asking everyone who backed the project their thoughts on it and getting feed back from y'all.
If there is one thing I'd say to anyone thinking about starting a kickstarter or any other crowdfunding campaign is DON'T! Well, at least not until you have all your ducks in a row. 2012 me was so ready to do this (eye of the tiger playing in the background), but the thing was... Not everyone else saw the dream at the time. I don't know all of the reasons for coders leaving over the years, but I'm sure it had to do with them not sharing the vision that I saw. So, if you do decided to ever get these amazing people on kickstarter to back your project, make sure you have a plan fully mapped out.
That being said... After 5 coders, 2 years and unlimited stress, I've finally seen Reincarnation TROAE coming to life. It's looking good and playing well on both mobile and console platforms. I still don't have a date for when it'll be done, but it will get done.
I've seen to many projects on here fail and I'm not going to be one of those. The next update will hopefully be gathering everyone to start pushing forward the steam greenlight.
Got some new items in the Reincarnation store. If you get something, put that you are a kickstarter backer, and I'll throw in some goodies.
No new news yet on TROAE. I'm still waiting for my coder to get back, but that won' be till next month.
I did release the Reincarnation Mini last week to flash. Hopefully, it'll hold over some fans till TROAE comes out. I'm going to have something out by the end of the year for TROAE. Just don't have a date picked out yet.
Anywho, I'll be in Atlanta this weekend for the Wizard World Comic Con. It's my first time trying a convention outside of New Orleans, so it should be interesting. If you live around the area, come stop by! I'll have stickers to give out to anyone coming by my booth.