Hero-U is a turn-based PC RPG with adventure game puzzles and immersive story, by the award-winning designers of Quest for Glory. Read more
This project was successfully funded on November 20, 2012.
Spooky Halloween News
Celebrating All-Hallow's Eve at Hero-U
It's Halloween. The scent of pumpkin, spices, and falling leaves fills the air. We've redecorated Hero-U for the season with new headers in the project description and a new version of the project video.
I've also lowered the price of the top tier to $7,500 and sweetened the reward by including a drive up to Yosemite Park to help understand why making games in the Sierras is so special. Just in case you're planning a trip up here and want to discover where Sierra adventure games were born.
Some of the publicity efforts are starting to kick in. A big Thank You to our friends at AGDI / Himalaya Studios for letting their fans know about he Hero-U Kickstarter. And of course to all our loyal backers for your support and for spreading the word. We've now passed 2,700 backers and $152,000, and are well on our way to the project goal.
Eriq is putting together a video on the art process for a later update, and Lori and I will have more on the story, the combat system, and other aspects of the game.
Lori and I will do an "Ask Me Anything" chat on Reddit - http://www.reddit.com/r/IAmA. It's scheduled for 6pm EDT on Halloween, which should be 10 pm in England, 11 pm in Central Europe, 3pm here in California, noon on Thursday in Melbourne, and... well just ask Google for "Current time in New York" and they'll tell you when it is. :-)
Coming soon: "I'm a Backer" on http://caffeineforge.com/, www.polygon.com, and a painfully long interview on http://adventuregamers.com/. I'll post direct links to those in the Reference Library section of the project description when they go live.
We will also be featured on the Start-Up America News section of Doug Stephan's Good Day news talk radio show. They are trying to promote the idea of crowdfunding as a way to increase opportunity and prosperity in America.
Why Your Crowdfunding Support Matters
I've written a little about the importance of "voting" by supporting projects that matter to you back in August on my Quest Log blog (http://www.theschoolforheroes.com/questlog/1322/power-to-the-people-changing-the-game/). Here's some more on the subject.
Dear Fellow Gamer,
Every time you choose to support a Kickstarter project, you are casting a vote. When you back a quality adventure or role-playing game, you send a message. You tell everyone out there that you believe in that type of game and want to see it made.
There are many ways to cast your vote. You could be like the millions who flock to the latest in the endless stream of indistinguishable first-person shooter clones. You don't have to back those on Kickstarter. They'll get made anyway because publishers know that a lot of people will buy them.
But your "votes" on Kickstarter matter in another way. Games like Hero-U: Rogue to Redemption will not exist at all without your support. You can sell massive explosions and special effects in a television ad. You can't sell games that promise story, puzzles, and intelligent game play. Games like ours don't appeal to the mass market. You have to stop and think to play Hero-U, and that's not as popular as grabbing a rocket launcher and blasting away at Zombies.
Supporting Hero-U and games like Shadowgate matters. We're small companies making the biggest, best games we can put together on a modest budget. You've taken the time to read this far, and that means you are our target player - Someone who reads and thinks about what they read. We lost all the twitch gamers back at "casting a vote."
This game is for you, and when you recognize that, you will discover a secret. It's the truth about "risk". Is it riskier to back a game that will take a year to make, but is made by developers you respect, and is the type of game you will love when it's done? Or is it riskier to sit and wait, and have those developers leave the business because not enough players seem to want their style of game? When you wait for someone else to back your games, you may be waiting forever.
Don't worry, you can always play another first-person shooter. Or maybe Solitaire. Those games will always be there. Our type of game can only exist with your backing, and your help in spreading the word. Care to join us?