Word of the Web
We've had a fabulous first weekend, and again need to thank all our loyal supporters - Thank you! Over 1,600 supporters and $100,000 – a quarter of the way to our goal! Let's keep the energy going!
Word of the Web
Since we didn't want the project description to be 500 pages long – like the Quest for Glory 5 design document – we had to restrict the amount of information in it. We also want to reserve plenty of secrets for the game itself. Hero-U: Rogue to Redemption will have a strong mystery element in which you help Shawn discover the truth of how he was led to become a Thief, and something of the forces vying for power within and outside of the school grounds. There is a lot more going on at Hero-U than at first meets the eye.
Still, tongues have been known to slip occasionally, and ours are no exception. If you would like to learn more about the game and our ideas about making it, you can learn more from some of the interviews we've done in the last few weeks. Mind you, I won't *promise* there are any real secrets in these. Here are selected links to a few of our recent interviews:
And Now, A Word From Our Sponsor...
(Anyone remember when they used to say that, back when there was this thing called "TV"? We haven't had one of those for at least ten years. :-))
Here's a relevant post I made on an adventuregamers.com thread. It's about why we are making the particular style of game we've chosen for Hero-U: Rogue to Redemption:
Would it make more sense to make a game “much like” Quest for Glory? Hard to say. In any case, between the original Hero’s Quest and Quest for Glory 5, development budgets ballooned from $250K up to over $2.5M. Even if it was “only” $1.5M, that’s too much to ask on Kickstarter.
You can’t step into the same stretch of river twice. The Quest for Glory games were a unique combination of Lori’s and my background with the tools we had available at Sierra. If we had been working for a company with different tools, we would have made an entirely different game.
In fact, when I designed Castle of Dr. Brain - using those same tools - I would argue that *it* was an entirely different look and feel from Quest for Glory. Based on reviews and comments, people seem to think it was just as fun. Did lightning just happen to strike twice in the same place, or did I actually know something about designing games? A little of each, I’d say.
We tend to look at games, films, etc. with the unique perspective of being able to see the finished product. Will Hero-U be as much fun to play as Quest for Glory (pick your favorite number)? That’s impossible to tell. Filmmakers all think they’re making great films, but only in hindsight can we find out which ones were right about which of their films. Peter Jackson did an amazing job with Lord of the Rings, but I found his King Kong disappointing. Am I looking forward to his take on The Hobbit - knowing that he’s changed a lot of things? You bet I am!
What Lori and I will promise is that we are putting the same work and dedication into Hero-U as we put into each of our other games. We still have the same “gamers sensibility” that we applied as a yardstick each time. Hopefully we’ll be funny. Hopefully the dialogue will work as well as it did in Quest for Glory. Is it possible we’ll get this one wrong? Sure it’s possible - but I don’t think it’s the way to bet.
Of course, you can always “wait and see”. But then the game might not happen at all. It’s pretty much up to you, the players, to determine the fate of Hero-U. If you want higher production values, support at a higher level and get more of your friends to support the project. For now, we’ve designed a minimalist style that can be implemented within a reasonable budget. It’s more important to make sure that we can complete the game than to promise a level of polish that we won’t be able to fund.
It’s all about the story… and the puzzles… and the characters… and the game mechanics… and the play balance. :-) Those are where we’ll be spending our time. In the meantime, the only promise we can make is that we will work hard to create the best experience we can. Really, that’s as much as anyone can promise.
And the part I left out...
Actually, it's "all about" the art and music and solid code too. We can have it all if we're smart about it... and we intend to be!
Testimonials from Our Supporters
We've also had a few testimonials from fans and supporters. Here's a nice post from Alan Luckachina: http://guysfromandromeda.com/andromedanpost/2012/10/20/how-i-learned-to-be-a-hero/.
And here are a few excerpts from a post "Spikey" made on adventuregamers.com:
Also, for me, the major strengths of both the QFG franchise and the Hero-U “battle plans” are that the emphases are on plot and story immersion, and the Coles’ mantra, FUN, not HD graphics or pretty shiny things or what have you. (Incidentally, if people are worried about art, Eriq Chang has things in pretty good order. Google or Facebook search him and you’ll be a lot less concerned.)
Top-down, isometric, CGA, EGA or Ta-Ra-Ra-Boom-GA, I am excited:
- the Coles are making a game
- similar to QFG
- good team
- multi-part, play as all the styles of character with each chapter geting its’ own focus
I think we need to remember the story focus and not get distracted with art. Let’s face it, that’s not the purpose of the project, as Corey said yesterday, buy the multi-million games like CoD if you want film-budget artwork.
Anyway, semi-rant over. Keep the faith, I think not only will we not be disappointed, but this one could be a better project than all the ex-Sierra alum’s projects. Certainly in the plot department!
Thanks, Spikey! We couldn't have said it better ourselves, so we really appreciate that you said it for us.
And finally, if I manage to get the video features of this site to work, this should be followed by a short video from Brad Herbert, one of the people involved with the "Art of Sierra" project. Brad is not affiliated with our team in any way, and we are totally jealous of the professionalism of his videos. Brad asked us for the Hero-U banner, than used the magic of green screen photography to film himself "in front of" the virtual banner. We made him promise to give us videography lessons later.
If you don't see the video, ignore all that and we'll figure out a way to get them to you next time. There's another half to it, but I haven't figured out how to link two videos in one Update.