Funded! This project was successfully funded on November 20, 2012.

Update #2

Word of the Web

We've had a fabulous first weekend, and again need to thank all our loyal supporters - Thank you! Over 1,600 supporters and $100,000 – a quarter of the way to our goal! Let's keep the energy going! 

Word of the Web

Since we didn't want the project description to be 500 pages long – like the Quest for Glory 5 design document – we had to restrict the amount of information in it. We also want to reserve plenty of secrets for the game itself. Hero-U: Rogue to Redemption will have a strong mystery element in which you help Shawn discover the truth of how he was led to become a Thief, and something of the forces vying for power within and outside of the school grounds. There is a lot more going on at Hero-U than at first meets the eye.

Still, tongues have been known to slip occasionally, and ours are no exception. If you would like to learn more about the game and our ideas about making it, you can learn more from some of the interviews we've done in the last few weeks. Mind you, I won't *promise* there are any real secrets in these. Here are selected links to a few of our recent interviews:





In the New York Post (


And Now, A Word From Our Sponsor...

(Anyone remember when they used to say that, back when there was this thing called "TV"?  We haven't had one of those for at least ten years. :-))

Here's a relevant post I made on an thread. It's about why we are making the particular style of game we've chosen for Hero-U: Rogue to Redemption:

Would it make more sense to make a game “much like” Quest for Glory? Hard to say. In any case, between the original Hero’s Quest and Quest for Glory 5, development budgets ballooned from $250K up to over $2.5M. Even if it was “only” $1.5M, that’s too much to ask on Kickstarter.

You can’t step into the same stretch of river twice. The Quest for Glory games were a unique combination of Lori’s and my background with the tools we had available at Sierra. If we had been working for a company with different tools, we would have made an entirely different game.

In fact, when I designed Castle of Dr. Brain - using those same tools - I would argue that *it* was an entirely different look and feel from Quest for Glory. Based on reviews and comments, people seem to think it was just as fun. Did lightning just happen to strike twice in the same place, or did I actually know something about designing games? A little of each, I’d say.

We tend to look at games, films, etc. with the unique perspective of being able to see the finished product. Will Hero-U be as much fun to play as Quest for Glory (pick your favorite number)? That’s impossible to tell. Filmmakers all think they’re making great films, but only in hindsight can we find out which ones were right about which of their films. Peter Jackson did an amazing job with Lord of the Rings, but I found his King Kong disappointing. Am I looking forward to his take on The Hobbit - knowing that he’s changed a lot of things? You bet I am!

What Lori and I will promise is that we are putting the same work and dedication into Hero-U as we put into each of our other games. We still have the same “gamers sensibility” that we applied as a yardstick each time. Hopefully we’ll be funny. Hopefully the dialogue will work as well as it did in Quest for Glory. Is it possible we’ll get this one wrong? Sure it’s possible - but I don’t think it’s the way to bet.

Of course, you can always “wait and see”. But then the game might not happen at all. It’s pretty much up to you, the players, to determine the fate of Hero-U. If you want higher production values, support at a higher level and get more of your friends to support the project. For now, we’ve designed a minimalist style that can be implemented within a reasonable budget. It’s more important to make sure that we can complete the game than to promise a level of polish that we won’t be able to fund.

It’s all about the story… and the puzzles… and the characters… and the game mechanics… and the play balance. :-) Those are where we’ll be spending our time. In the meantime, the only promise we can make is that we will work hard to create the best experience we can. Really, that’s as much as anyone can promise.

And the part I left out...

Actually, it's "all about" the art and music and solid code too. We can have it all if we're smart about it... and we intend to be!

Testimonials from Our Supporters

We've also had a few testimonials from fans and supporters. Here's a nice post from Alan Luckachina:

And here are a few excerpts from a post "Spikey" made on

Also, for me, the major strengths of both the QFG franchise and the Hero-U “battle plans” are that the emphases are on plot and story immersion, and the Coles’ mantra, FUN, not HD graphics or pretty shiny things or what have you. (Incidentally, if people are worried about art, Eriq Chang has things in pretty good order. Google or Facebook search him and you’ll be a lot less concerned.)

Top-down, isometric, CGA, EGA or Ta-Ra-Ra-Boom-GA, I am excited:

  • the Coles are making a game
  • plot-based
  • choice-driven
  • similar to QFG
  • good team
  • multi-part, play as all the styles of character with each chapter geting its’ own focus 

I think we need to remember the story focus and not get distracted with art. Let’s face it, that’s not the purpose of the project, as Corey said yesterday, buy the multi-million games like CoD if you want film-budget artwork.

Anyway, semi-rant over. Keep the faith, I think not only will we not be disappointed, but this one could be a better project than all the ex-Sierra alum’s projects. Certainly in the plot department!

Thanks, Spikey!  We couldn't have said it better ourselves, so we really appreciate that you said it for us.

And finally, if I manage to get the video features of this site to work, this should be followed by a short video from Brad Herbert, one of the people involved with the "Art of Sierra" project. Brad is not affiliated with our team in any way, and we are totally jealous of the professionalism of his videos. Brad asked us for the Hero-U banner, than used the magic of green screen photography to film himself "in front of" the virtual banner. We made him promise to give us videography lessons later.

If you don't see the video, ignore all that and we'll figure out a way to get them to you next time.  There's another half to it, but I haven't figured out how to link two videos in one Update.

  • Video-175137-h264_high


    1. Gasseous_entity_sdavatar__party_goat.small

      Creator S.D. on October 26, 2012

      @empirimancer: You've a typo in your URL (33348 -> 333348), and here is a working WebM link...

    2. Pirate_sketch_from_patrick_henaff.small

      Creator Frederic Hamra on October 23, 2012

      i hope we will reach 400,000$ :)

    3. Avatar-gksm.small

      Creator sVnsilver Sand, Dream Traveller on October 23, 2012

      Well put :). For some reason that description made me even more excited for this and hungry too! And I just ate.

    4. Crazeye.small

      Creator narcischizm on October 23, 2012

      Remi, thank you very much for posting the link! It worked for me no problem. I just wish we could get the first part to play now =)
      I agree with many of the things that others have posted below and love the fact that Corey and Lori are so passionate about this project. The fact that they are continually maintaining a personal level of involvement and interaction with their fans and supporters by addressing the multitude of questions and concerns is nothing short of amazing. I have a wishing well brimming with respect and a treasure trove of faith both for the Coles, and the entire team they're working with on this project. There is not a doubt in my mind that they will once again deliver an experience full of adventure, humor, intrigue, passion, and more! Nor the fact that they shall serve us each a slice of this culinary masterpiece rich with the Coles perfectly blended storytelling, lustrously seasoned with their unique vision, and topped with their legendary charm and nostalgia.

    5. Bogie.small

      Creator Gonchi on October 23, 2012

      Interesting read. I guess you could say a lot of people expected or wanted a Quest for Glory 6 in all but name.

    6. Missing_small

      Creator Johnny Mazua on October 22, 2012

      Anyone who played the Quest For Glory games should take a look about what made the game so special. Those who look back to the first time they played the quest for glory games, specially if you played Hero Quest, when it originally came out, before the name debacle, will remember that Corey and Lori made games with heart and soul. The technology may change, the games might not be the same, but if you ever played them you'll realize that those games meant something, both to the teams that made them and to the players who enjoyed countless hours playing them.
      Games that taught us that different classes no matter how lawful or chaotic they seemed could be good, could be heroes... in a world where 1 person could make a difference, and for those of us who were so young and impressionable when we played those games taught us not to be forsaken that heroes are out there, that you, yourself could be a hero, could make a difference.

      Maybe, just maybe this is the kind of game the new generations need, what they lack, not just games about shooting and blowing stuff up, but games that teach you values, that fill you with hope, that remind you no matter how dangerous things are never to forget your sense of humor.... and maybe some of us need a reminder of those lessons. Some how my faith is on the Coles, to bring back to us some of our childhood joys and memories, and I personally hope that this is their view for this game.

      I wish I had the money to fund this game myself, and let them work on a game that if it is half a great as the quest for glory games were, would probably be one of the better games out there. Since sadly I'm in no position to back them financially, I hope a little monetary, moral and sentimental support, will be well received. Yes I do mean sentimental, because at least in my case their games and characters did touch a part of my heart and childhood.

    7. Avatar-gksm.small

      Creator sVnsilver Sand, Dream Traveller on October 22, 2012

      I too appreciate the personable approach of this update. They've called out some common concerns with genuine and thought-out answers. It too imagined a Sierra-esque Adventure/RPG when I heard about Lori and Core Cole doing a Kickstarter among my excitement. Embarrassingly my knee-jerk reaction to the graphics orientation (top-down) killed a little nostalgic joy deep inside of me, but everything else intrigued me. I'm also familiar with the artwork of Eriq Chang and I love it.

      Even though there will be different proportions of ingredients and some new ones, the master chefs will be cooking this masterpiece and putting a lot of love and dedication into it. My mind if blown, I cannot wait.

    8. Fb_profile_picture.small

      Creator Craig Sloat on October 22, 2012

      Remi your link isn't working for me either =[

    9. Missing_small

      Creator Mark Humphreys on October 22, 2012

      Can't get the video to work, but on the text-side your updates read as more personal and human than those of other projects I've backed, and I appreciate that.

    10. Kickstarter.small

      Creator Justin on October 22, 2012

      Thanks for the update Corey!

    11. Gravatar_herocorey.small

      Creator Corey Cole on October 22, 2012

      Our apologies for the video. The interface for posting Updates isn't as simple as pasting in an HTML document. We will talk with other project-creators and learn how to include videos in our updates. We will also create link and testimonial pages on our website. I'll announce them here when they are up.

    12. Missing_small

      Creator Remi D. Finjord on October 22, 2012

      Yeah, could not find any more of it, but at least he sounds pretty excited about it. :)
      I'm sure they'll post the links for us somehow when they see this.

    13. Missing_small

      Creator Remi D. Finjord on October 22, 2012

      I managed to extract a working link to the video from the code of the page:

      It appears to be the second part of the video. I'll poke around a bit more and see if the link to the first video is in there too. If I don't post another reply within a few minutes, assume I did not find it.

    14. Fb_profile_picture.small

      Creator Stephen on October 22, 2012

      Video isn't working, as empirimancer says.

    15. Crazeye.small

      Creator narcischizm on October 22, 2012

      It's too bad we don't get a chance to see this video or the second half of it that's promised either. Hopefully soon they will be able to figure out how to link the two and get them out to us.

    16. Andrew-bg.small

      Creator Andrew Goulding on October 22, 2012

      Yeah, getting this same error I'm afraid.

pledged of $400,000 goal
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    Friend: Thank you for your support! Your name will be added to the Hero list on, a small first step towards immortality.

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    Sophomore: Digital Reward 2: Receive everything from the Freshman level, the downloadable Hero-U Soundtrack, and the gorgeous Hero-U Art Book in PDF form. The art book contains production sketches, final art, and insider commentary on the making of Hero-U: Rogue to Redemption.

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    Exchange Student: The *ultimate* all-digital package, perfect for international backers. You will start with everything in the Big Man on Campus edition. Then you will have the chance to follow the development of Hero-U with insider access to developer discussions and Alpha tests. To give you more insight into our games, you will receive digital keys to ALL EIGHT of our currently available previous games (Quest for Glory 1: So You Want to Be a Hero EGA and VGA versions, Quest for Glory 2: Trial by Fire, Quest for Glory 3: Wages of War, Quest for Glory 4: Shadows of Darkness, Quest for Glory 5: Dragon Fire, MacGuffin's Curse, AND Jolly Rover). NOTE: The previous game keys are part of this tier only; we are not adding them to the higher physical tiers.

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    Research Assistant: You're practically a team member, so you will receive a very-limited-edition Team Meep Hat plus insider access to developer discussions and Alpha tests. You will also receive everything in the Graduate Edition, and your chosen picture (subject to team approval) will appear in the in-game digital yearbook.

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    Alumnus: As a proud Hero-U Alumnus, your chosen name, preferred photo (or other image of your choice, subject to team approval) will appear in the Very Limited Edition physical Hero-U Yearbook. Of course, alumni like to collect signatures from their University friends, so Lori and Corey Cole will autograph your yearbook and Graduate Edition premium game box. You will also receive Research Assistant privileges and a Team Meep hat.

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    Master Rogue: The rewards of your advanced education include a limited-edition art print of the school on Canvas, everything in the Alumnus package including the autographed premium game box and autographed yearbook. You will also receive a Limited Edition Kickstarter Superfan T-Shirt, and digital keys to ALL THREE previous games – the Quest for Glory Collection, MacGuffin's Curse, and Jolly Rover.

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    PhD: You will be immortalized. Not only will you receive all of the benefits of a Master Rogue, your chosen name, hero biography, and picture will appear prominently in-game as well as in the yearbook. Your canvas art print will be supersized, and you will be one of the proud few to complete a graduate school education at Hero-U. We'll also provide you with the secret location and key to the Faculty Lounge. (Other players will be able to break in later in the game.)

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    DFA (Doctor of Fine Arts): You will be featured on an in-game painting. When players click on it, they will see your chosen name, image (this could be you, a favorite character, pet, or other approved image, converted by our artists to look like other in-game portraits), and humorous description. You also receive all of the benefits of a Master Rogue, You will have a listing including your chosen image in the yearbook, and of course will receive an autographed copy of the physical edition. We will send you a canvas art print of your in-game "portrait" in addition to the school art print, and you will be one of the proud few to complete a graduate school education at Hero-U. We'll also provide you with the secret location and key to the Faculty Lounge. (Other players will be able to break in later in the game.)

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    Art Collector: In this extremely-limited reward tier, we will send you an original, one-of-a-kind production painting that was used to create a Quest for Glory game. We only have a few of these paintings available. You will also receive all DFA (Doctor of Fine Arts) benefits, including having your picture and biography immortalized in-game. The Quest for Glory artwork will be shipped separately in January or February.

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    Benefactor: As one of the top alumni contributors to Hero-U, we will name one wing of the University after you or a loved one. The name you choose (with team approval) will be prominently displayed when any student enters your wing. We will send you a customized architectural drawing of your wing. If you send us a suitable video clip, it will appear in the launch video for your wing. You will also receive all benefits of the PhD reward tier. Free shipping worldwide!

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    Monster Lair: You are so diabolical, you are the master of a dungeon den. We will collaborate with you on designing your own custom monster lair, likely including a sculpted image of yourself or a friend. Your lair, complete with the monsters and traps you select, will be placed somewhere in the catacombs. You will also receive all benefits of the PhD reward tier. Free shipping worldwide!

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    High-Roller: You're a serious role-player, or just really want to support our game at a high level. In addition to all of the PhD-level rewards, Corey and/or Lori will run a D&D game for you and friends at a convention anywhere in North America. Or add $1,000 for our additional travel expenses, and we'll join you anywhere in the world. Does not include the Benefactor reward – The school doesn’t have enough wings. Instead, you’ll have a large statue in the main wing celebrating your or your hero's accomplishments.

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    Philanthropist: You really care! And we care about you too! Spend a day visiting Yosemite Park and touring Sierra landmarks in Oakhurst with Lori and Corey Cole. We'll share a nice meal or two and discuss game design or anything else you want. You'll also receive all the rewards of the PhD level and we'll find a prominent place in-game to thank you for your awesome support. We will cover a one-night hotel stay, but you are responsible for transportation to and from Oakhurst, California.

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