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Hero-U is a turn-based PC RPG with adventure game puzzles and immersive story, by the award-winning designers of Quest for Glory.
Hero-U is a turn-based PC RPG with adventure game puzzles and immersive story, by the award-winning designers of Quest for Glory.
Hero-U is a turn-based PC RPG with adventure game puzzles and immersive story, by the award-winning designers of Quest for Glory.
6,093 backers pledged $409,150 to help bring this project to life.

Word of the Web

We've had a fabulous first weekend, and again need to thank all our loyal supporters - Thank you! Over 1,600 supporters and $100,000 – a quarter of the way to our goal! Let's keep the energy going! 

Word of the Web

Since we didn't want the project description to be 500 pages long – like the Quest for Glory 5 design document – we had to restrict the amount of information in it. We also want to reserve plenty of secrets for the game itself. Hero-U: Rogue to Redemption will have a strong mystery element in which you help Shawn discover the truth of how he was led to become a Thief, and something of the forces vying for power within and outside of the school grounds. There is a lot more going on at Hero-U than at first meets the eye.

Still, tongues have been known to slip occasionally, and ours are no exception. If you would like to learn more about the game and our ideas about making it, you can learn more from some of the interviews we've done in the last few weeks. Mind you, I won't *promise* there are any real secrets in these. Here are selected links to a few of our recent interviews:

On Mashable.com: http://mashable.com/2012/09/17/hero-u/

On Kotaku.com: http://kotaku.com/5953028/the-creators-of-quest-for-glory-want-to-make-a-western-version-of-persona?tag=hero_u

On RPGCodex.net: http://www.rpgcodex.net/content.php?id=8549

On RockPaperShotgun.com: http://www.rockpapershotgun.com/2012/10/20/interv-u-lori-and-corey-cole-on-going-rogue/

In the New York Post (NYPost.com): http://www.nypost.com/p/blogs/gamereport/interview_with_cori_cole_creator_fo3JcablCc214MdZhtEh1M

On AdventureGamers.com: http://www.adventuregamers.com/news/view/23082

And Now, A Word From Our Sponsor...

(Anyone remember when they used to say that, back when there was this thing called "TV"?  We haven't had one of those for at least ten years. :-))

Here's a relevant post I made on an adventuregamers.com thread. It's about why we are making the particular style of game we've chosen for Hero-U: Rogue to Redemption:

Would it make more sense to make a game “much like” Quest for Glory? Hard to say. In any case, between the original Hero’s Quest and Quest for Glory 5, development budgets ballooned from $250K up to over $2.5M. Even if it was “only” $1.5M, that’s too much to ask on Kickstarter.

You can’t step into the same stretch of river twice. The Quest for Glory games were a unique combination of Lori’s and my background with the tools we had available at Sierra. If we had been working for a company with different tools, we would have made an entirely different game.

In fact, when I designed Castle of Dr. Brain - using those same tools - I would argue that *it* was an entirely different look and feel from Quest for Glory. Based on reviews and comments, people seem to think it was just as fun. Did lightning just happen to strike twice in the same place, or did I actually know something about designing games? A little of each, I’d say.

We tend to look at games, films, etc. with the unique perspective of being able to see the finished product. Will Hero-U be as much fun to play as Quest for Glory (pick your favorite number)? That’s impossible to tell. Filmmakers all think they’re making great films, but only in hindsight can we find out which ones were right about which of their films. Peter Jackson did an amazing job with Lord of the Rings, but I found his King Kong disappointing. Am I looking forward to his take on The Hobbit - knowing that he’s changed a lot of things? You bet I am!

What Lori and I will promise is that we are putting the same work and dedication into Hero-U as we put into each of our other games. We still have the same “gamers sensibility” that we applied as a yardstick each time. Hopefully we’ll be funny. Hopefully the dialogue will work as well as it did in Quest for Glory. Is it possible we’ll get this one wrong? Sure it’s possible - but I don’t think it’s the way to bet.

Of course, you can always “wait and see”. But then the game might not happen at all. It’s pretty much up to you, the players, to determine the fate of Hero-U. If you want higher production values, support at a higher level and get more of your friends to support the project. For now, we’ve designed a minimalist style that can be implemented within a reasonable budget. It’s more important to make sure that we can complete the game than to promise a level of polish that we won’t be able to fund.

It’s all about the story… and the puzzles… and the characters… and the game mechanics… and the play balance. :-) Those are where we’ll be spending our time. In the meantime, the only promise we can make is that we will work hard to create the best experience we can. Really, that’s as much as anyone can promise.

And the part I left out...

Actually, it's "all about" the art and music and solid code too. We can have it all if we're smart about it... and we intend to be!

Testimonials from Our Supporters

We've also had a few testimonials from fans and supporters. Here's a nice post from Alan Luckachina: http://guysfromandromeda.com/andromedanpost/2012/10/20/how-i-learned-to-be-a-hero/.

And here are a few excerpts from a post "Spikey" made on adventuregamers.com:

Also, for me, the major strengths of both the QFG franchise and the Hero-U “battle plans” are that the emphases are on plot and story immersion, and the Coles’ mantra, FUN, not HD graphics or pretty shiny things or what have you. (Incidentally, if people are worried about art, Eriq Chang has things in pretty good order. Google or Facebook search him and you’ll be a lot less concerned.)

Top-down, isometric, CGA, EGA or Ta-Ra-Ra-Boom-GA, I am excited:

  • the Coles are making a game
  • plot-based
  • choice-driven
  • similar to QFG
  • good team
  • multi-part, play as all the styles of character with each chapter geting its’ own focus 

I think we need to remember the story focus and not get distracted with art. Let’s face it, that’s not the purpose of the project, as Corey said yesterday, buy the multi-million games like CoD if you want film-budget artwork.

Anyway, semi-rant over. Keep the faith, I think not only will we not be disappointed, but this one could be a better project than all the ex-Sierra alum’s projects. Certainly in the plot department!

Thanks, Spikey!  We couldn't have said it better ourselves, so we really appreciate that you said it for us.

And finally, if I manage to get the video features of this site to work, this should be followed by a short video from Brad Herbert, one of the people involved with the "Art of Sierra" project. Brad is not affiliated with our team in any way, and we are totally jealous of the professionalism of his videos. Brad asked us for the Hero-U banner, than used the magic of green screen photography to film himself "in front of" the virtual banner. We made him promise to give us videography lessons later.

If you don't see the video, ignore all that and we'll figure out a way to get them to you next time.  There's another half to it, but I haven't figured out how to link two videos in one Update.

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Comments

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    1. S.D. on

      @empirimancer: You've a typo in your URL (33348 -> 333348), and here is a working WebM link...
      https://s3.amazonaws.com/ksr/projects/342555/posts/33348/video-175137-webm.webm

    2. Freddy on

      i hope we will reach 400,000$ :)

    3. sVnsilver Sand, Dream Traveller on

      @Matthew
      Well put :). For some reason that description made me even more excited for this and hungry too! And I just ate.

    4. narcischizm on

      Remi, thank you very much for posting the link! It worked for me no problem. I just wish we could get the first part to play now =)
      I agree with many of the things that others have posted below and love the fact that Corey and Lori are so passionate about this project. The fact that they are continually maintaining a personal level of involvement and interaction with their fans and supporters by addressing the multitude of questions and concerns is nothing short of amazing. I have a wishing well brimming with respect and a treasure trove of faith both for the Coles, and the entire team they're working with on this project. There is not a doubt in my mind that they will once again deliver an experience full of adventure, humor, intrigue, passion, and more! Nor the fact that they shall serve us each a slice of this culinary masterpiece rich with the Coles perfectly blended storytelling, lustrously seasoned with their unique vision, and topped with their legendary charm and nostalgia.

    5. Gonchi on

      Interesting read. I guess you could say a lot of people expected or wanted a Quest for Glory 6 in all but name.

    6. Missing avatar

      Johnny Mazua on

      Anyone who played the Quest For Glory games should take a look about what made the game so special. Those who look back to the first time they played the quest for glory games, specially if you played Hero Quest, when it originally came out, before the name debacle, will remember that Corey and Lori made games with heart and soul. The technology may change, the games might not be the same, but if you ever played them you'll realize that those games meant something, both to the teams that made them and to the players who enjoyed countless hours playing them.
      Games that taught us that different classes no matter how lawful or chaotic they seemed could be good, could be heroes... in a world where 1 person could make a difference, and for those of us who were so young and impressionable when we played those games taught us not to be forsaken that heroes are out there, that you, yourself could be a hero, could make a difference.

      Maybe, just maybe this is the kind of game the new generations need, what they lack, not just games about shooting and blowing stuff up, but games that teach you values, that fill you with hope, that remind you no matter how dangerous things are never to forget your sense of humor.... and maybe some of us need a reminder of those lessons. Some how my faith is on the Coles, to bring back to us some of our childhood joys and memories, and I personally hope that this is their view for this game.

      I wish I had the money to fund this game myself, and let them work on a game that if it is half a great as the quest for glory games were, would probably be one of the better games out there. Since sadly I'm in no position to back them financially, I hope a little monetary, moral and sentimental support, will be well received. Yes I do mean sentimental, because at least in my case their games and characters did touch a part of my heart and childhood.

    7. sVnsilver Sand, Dream Traveller on

      I too appreciate the personable approach of this update. They've called out some common concerns with genuine and thought-out answers. It too imagined a Sierra-esque Adventure/RPG when I heard about Lori and Core Cole doing a Kickstarter among my excitement. Embarrassingly my knee-jerk reaction to the graphics orientation (top-down) killed a little nostalgic joy deep inside of me, but everything else intrigued me. I'm also familiar with the artwork of Eriq Chang and I love it.

      Even though there will be different proportions of ingredients and some new ones, the master chefs will be cooking this masterpiece and putting a lot of love and dedication into it. My mind if blown, I cannot wait.

    8. Craig on

      Remi your link isn't working for me either =[

    9. Missing avatar

      Mark Humphreys on

      Can't get the video to work, but on the text-side your updates read as more personal and human than those of other projects I've backed, and I appreciate that.

    10. Justin
      Superbacker
      on

      Thanks for the update Corey!

    11. Corey Cole 2-time creator on

      Our apologies for the video. The interface for posting Updates isn't as simple as pasting in an HTML document. We will talk with other project-creators and learn how to include videos in our updates. We will also create link and testimonial pages on our website. I'll announce them here when they are up.

    12. Missing avatar

      Remi D. Finjord on

      Yeah, could not find any more of it, but at least he sounds pretty excited about it. :)
      I'm sure they'll post the links for us somehow when they see this.

    13. Missing avatar

      Remi D. Finjord on

      I managed to extract a working link to the video from the code of the page:
      https://s3.amazonaws.com/ksr/projects/342555/posts/333348/video-175137-h264_base.mp4

      It appears to be the second part of the video. I'll poke around a bit more and see if the link to the first video is in there too. If I don't post another reply within a few minutes, assume I did not find it.

    14. Stephen on

      Video isn't working, as empirimancer says.

    15. narcischizm on

      It's too bad we don't get a chance to see this video or the second half of it that's promised either. Hopefully soon they will be able to figure out how to link the two and get them out to us.

    16. Andrew Goulding on

      Yeah, getting this same error I'm afraid.