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Hero-U is a turn-based PC RPG with adventure game puzzles and immersive story, by the award-winning designers of Quest for Glory. Read more

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This project was successfully funded on November 20, 2012.

Hero-U is a turn-based PC RPG with adventure game puzzles and immersive story, by the award-winning designers of Quest for Glory.

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Who Do You Love?

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Happy Valentine's Day Kwirk
Happy Valentine's Day Kwirk

Project Progress

We are still on target for release on Oct. 15 thanks to our talented new programming team members (see Update 60). They are rapidly filling out the game and keeping Lori and me on our toes trying to write game text fast enough to keep up with them. We still have a long way to go on development, but the light in the tunnel is no longer an oncoming train.

We plan to release a playable combat test and an updated version of the break-in house playable prototype late next month. These will lead up to a supplemental funding campaign in April-May.

When we originally ran the Kickstarter, we planned to make a much smaller and simpler game. As the campaign proceeded, it became clear that our backers wanted much more, and we promised to deliver it. Unfortunately, this is taking far more time and expense than that small game.

Even with several of our team members (including Lori and me) delaying compensation until after the game makes a profit, we have stretched our personal finances to the breaking point. We think it makes more sense to return to Kickstarter now that we have much more art and real development progress to show, rather than making a publisher deal or looking for venture funding. We also think a new Kickstarter campaign will give us a chance to reach many players who did not see the first one.

We are keeping the “Christmas Special” active on the Hero-U Collectible Store. Come by http://hero-u.net/ to read Lori’s “What’s New” updates, purchase collectibles and preorders, or participate in the Hero-U forums (under the Community tab).

Shawn ♥ Esme
Shawn ♥ Esme

A Time for Love

Today is Valentine’s Day. Wikipedia says, “The day was first associated with romantic love in the circle of Geoffrey Chaucer in the High Middle Ages, when the tradition of courtly love flourished.”

It’s a good tradition, and relevant to Hero-U. As Shawn makes friends with others in the University, there is always the possibility that friendship may blossom into love. In case you’re having any challenges in this area, here are a few tips Shawn might learn:

  • Talk to your friends. Find out what interests them and what you and they have in common.
  • Everyone has challenges in life. Learn about your friends’ problems and try to help them.
  • Occasional gifts help remind your friends that you remember and care about them.

You Have the Right to Remain Silent

Conversation is a big part of Hero-U, and it affects your relationships. Anything you say during class or in a private conversation might be held against you, or it might increase someone else’s respect for you. Sometimes both reactions happen. You can’t please everyone all the time.

We are designing the dialogue to feel like a natural conversation. Each choice you make takes you down a different path, and frequently there is no return. After all, it’s pretty hard to answer someone’s question both politely and snarkily. Your choices help define Shawn’s personality and his friends.

To Reach the Unreachable Star

Our games have never featured “quests” in the sense of a modern MMO. Instead, we have characters with problems, and you can decide whether you want to help them. Not that Shawn is a complete altruist – He knows that helping people can lead to generous rewards and lasting friendships.

Shawn ♥ Katie
Shawn ♥ Katie

Take, for instance, the pirate’s daughter. She’s searching for the treasure that will make her fortune and earn her some respect. Sure, she can probably do it on her own. But just think how grateful she’ll be if you give her a little help. Did I mention that she’s really cute?

Shawn has his own share of problems, and it’s good to have a friend when things are hard. Help people out, and you’ll often find them willing to help you in return.

The Gift That Keeps On Giving

No, no, not that kind. Sardonia may be a dangerous place, but it’s relatively free of disease. There are other gifts which the recipients actually appreciate.

Tasty food and wine are popular gifts, as are books. Jewelry is hard to refuse, although it’s also expensive. Of course it pays to get to know someone first and find out what they like. As for the One and Only Ring, choose carefully to whom you want to give it; there may be side effects.

The really tricky part is what to do should you happen to find a second One and Only Ring, or a third. How much love is Shawn ready to handle?

Who DO You Love?
Who DO You Love?

Speaking of Gifts…

Two interesting Kickstarter projects are closing soon, and at least two others also merit your attention.

Shadowrun: Hong Kong (https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong) ends in 3 days. It comes from Harebrained Schemes and Jordan Weisman, creators of Shadowrun Returns, Shadowrun: Dragonfall, and Golem Arcana. The new game is again based on the Shadowrun tabletop RPG, a cyberpunk game that combines fantasy and high tech. The earlier games were critically acclaimed and show that Harebrained Schemes can deliver on its promises.

Exploding Kittens (https://www.kickstarter.com/projects/elanlee/exploding-kittens) is a ridiculously silly card game with a tie-in to The Oatmeal. It only has two available tiers – $20 and $35 – yet is busting all of the Kickstarter game records with over 155,000 backers and more than $6 million pledged so far. If you like crazy card games, this looks like a fun play. In any case, the campaign video is fun and has great music.

Underworld Ascendant (https://www.kickstarter.com/projects/othersidegames/underworld-ascendant) is the “spiritual successor” to the excellent Ultima Underworld and Ultima Underworld II. Paul Neurath has reassembled part of his LookingGlass studio team that made the original games for Origin (as well as Thief and System Shock). Other team members have worked on such games as Neverwinter Nights, Deus Ex, and BioShock. These were great games; the new one looks as though it will also be fun. With 20 days left in the campaign, they are doing well but have not yet hit their goal.

Cryptozoic, the company behind the World of Warcraft trading card game and previous Kickstarter success story “HEX MMO Trading Card Game” is making a licensed Ghostbusters board game (https://www.kickstarter.com/projects/cze/ghostbusters-the-board-game) with plastic miniatures. They have already almost doubled their original $250K goal with most of a month to go. The game is pricy ($80 for the base version, $125 for the extended Kickstarter-exclusive version, plus shipping), but it looks really good.

Until next time, we hope you had a romantic Valentine’s Day and that your lives continue to be fun and exciting adventures. We hope to have even more exciting news for you next month!

Happy Heroic Holidays!

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Happy Holidays from Hero-U
Happy Holidays from Hero-U

Merry Christmas, happy Chanukah, and a joyous season of rebirth as we pass through the Winter Solstice.

As a time of birth and renewal, we are delighted to announce the birth of a son - Cian Muir Cheatham - to our fabulous system and UI programmer, Jonathan Cheatham. A quick web search reveals the first name should be pronounce “Key-en”.

Cheatham Christmas 2014
Cheatham Christmas 2014

Programming Progress

We've had some serious challenges with our programming team. Two programmers had to leave due to health issues, three others for better-paying jobs to support their family. Last month we sent out the call for experienced Unity/C# programmers to help us complete Hero-U. We received several enthusiastic responses and gave each a challenge - Create a scene similar to the one in the Hero-U demo using art assets we supplied. Other requirements included documenting the process and tracking time spent on the task.

Three candidates took up the challenge and provided strong examples of their work. Each is also a dedicated Quest for Glory fan and brings additional talents to the team. We are excited to welcome them to Hero-U as we work towards our October release date.

Cidney Hamilton has a background in Interactive Fiction, Web, and UI design and is also a painter. Cidney developed the web sites for the Arisia SF&F convention and Wicked Faire; she plans to help update our web site as well as develop game content.

Joshua Smyth recreated our Hero-U demo for his test assignment, improving some of the interactions and including at least one clever line that I plan to include in the game. Joshua is already hard at work integrating scripts and improving the game. Joshua has previously worked on combat AI and will be helping our monsters behave.

Robert Kety had not used Unity prior to the test. No problem - He watched a few tutorials, then created a demo with a dark and moody atmosphere, working lights, and piano music. Robert will be working part-time and will help us with system tools as well as content.

All About the Art

We’ve been reluctant to “give away” too much of the game design or art assets, but you all deserve a closer look after two years of development of the game. Lori put together a presentation of the art process and many of the characters, along with music Ryan Grogan created for Hero-U. For the full writeup, visit http://www.hero-u.net/leaders/happy-holidays-2014.

Also visit www.hero-u.net to order collectibles, make a donation, join in the discussion forums, or pre-order additional copies of the game for your friends. Here’s the Christmas video without the text, but do visit the above link to get the whole story.

 Have a very merry Christmas and a happy New Year!

Friends, Feasting, Gaming, and Gifts

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Meep Enjoying Autumn
Meep Enjoying Autumn

Next week is Thanksgiving. In America, this is a time to sit down together with family or friends to indulge in serious feasting. Turkey with dressing and cranberry sauce, spiral cut ham, mashed potatoes, and pumpkin pie are among our favorites. My birthday falls on or near Thanksgiving each year, so I’ve adopted pumpkin pie (with oodles of whipped cream) as my preferred “birthday pie”.

As (nominally) adults, we’ve maintained and extended the tradition of Thanksgiving revels by inviting friends over for an extended weekend of role-playing gaming. We’re looking forward to a great one this year.

Giving Thanks to You

Thank you very much for your continuing patience and support as we continue to add dialogue and other content to Hero-U. We couldn’t do this without your support.

We’d like to help you with holiday gift-giving, so we have lowered the prices on all Hero-U collectible merchandise by $5. We’ve also added a holiday special – the awesomely cute toy Meep along with a Hero-U keyring – at an additional $5 discount (limited to the first 100 orders). Quantities on t-shirts and baseball caps are extremely limited. When they go, they’ll be gone for good.

Meep and Chain
Meep and Chain

Visit http://www.hero-u.net/hero_u_collect.html to take advantage of our Holiday Special discounts. Friends DO give their friends Meeps.

Of course, Hero-U: Rogue to Redemption preorders also make great gifts for your game playing friends. Our preorder store is http://www.hero-u.net/hero_u_preorder.html. Every preorder helps us polish and improve the Hero-U experience.

Two Years On

Today marks the two-year anniversary of the Hero-U: Rogue to Redemption funding campaign on Kickstarter. We’ve gone through many changes since then. Our original delivery estimate of October 2013 proved to be ridiculously optimistic. We based it more on the amount of time we could pay the team based on the Kickstarter contributions than on the actual requirements of building a unique new game. At that time, it didn't occur to me that we could use a combination of Kickstarter and other funding sources for the game.

I have resisted posting a new release date because we have had so many unknown factors, each causing more delays. Now that we are at 90% complete on art and music, and making good progress on the game writing, Lori and I have committed to a release date of Oct. 15, 2015. So, yes, two years into a one year project, we have exactly as much time remaining as I originally estimated the whole project would take. Project estimation is evidently not my top skill.

Actually, it’s that the project is not what we thought it would be when we began the Kickstarter campaign. However, the real issue turns out to be in the work Lori and I are doing, which in turn involves some promises we made during the campaign.

We promised that Hero-U would be a game in which relationships are critical, story comes first, and that the game would support multiple styles of play. Those were some pretty big promises, and they are proving very difficult to fulfill. The events in Shawn’s dorm room took almost two months to write and script, adding a number of improvements and new features to the Composer scripting tool as we discovered the need for them. The Rogue Classroom has taken about a month. Fortunately, those are the two most dialogue-intensive scenes in the game.

We expect to complete the writing and scripting in 4-6 months. We will need another 1-2 months to finalize and tune the combat system. Originally I planned on a 1-2 month testing period. However, now that we have a better idea of the scope and complexity of this game, we know that it will need much more testing than that. After much discussion and creating a “backwards calendar”, Oct. 15, 2015 stood out as the achievable delivery date for the game.

Gog Temple in the Sea Caves
Gog Temple in the Sea Caves

Kickstarter Projects – Large and Small

There are just 43 hours left (as I post this) in the HM Spiffing campaign for "a comedy 3D space themed adventure game". The project has just reached its goal and will fund. Check it out at https://www.kickstarter.com/projects/billygoat/hm-spiffing-a-comedy-3d-space-themed-adventure-gam.

Our favorite adventure game designer is Ron Gilbert, lead designer of Maniac Mansion and Secret of Monkey Island among other awesome games. A key collaborator on those and other great LucasArts games was Gary Winnick.

Monkey Island might just be the best adventure game ever written, so it’s pretty exciting news that Ron and Gary are running a Kickstarter for a new retro-style 2D adventure game. Two days into the campaign, it’s already halfway to the goal, so we’ll get to play a new Ron Gilbert adventure in 2016! You can support Thimbleweed Park at https://www.kickstarter.com/projects/thimbleweedpark/thimbleweed-park-a-new-classic-point-and-click-adv.

Megara Entertainment, creators of the Arcana Agency game books, are developing a board game based on the Lone Wolf game books. This project is also halfway to its goal and has a good chance of success. Lone Wolf uses stand-up cardboard figures and appears to be a fantasy war game on a board. If you enjoy imaginative board games, visit https://www.kickstarter.com/projects/1615043334/lone-wolf-the-board-game to help them make this game.

Late to the Party (https://www.kickstarter.com/projects/pyrodactyl/late-to-the-party-a-cold-war-espionage-rpg-in-the) is a Cold War period spy RPG by the makers of Unrest (https://www.kickstarter.com/projects/pyrodactyl/unrest-an-unconventional-rpg-set-in-ancient-india). The latter is an ambitious project based on the traditions and mythology of India. I supported that project, and the resulting game is interesting, unique, and fun.

Have you seen a Kickstarter or Indiegogo project that Hero-U backers would enjoy? Join the discussion at http://www.hero-u.net/forum/viewforum.php?f=6 to share it with everyone.

Hero-U October Update

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Happy Halloween!

Why We Update

I put some thought this morning as to the purpose of these updates. I think an update:

  • Reassures you, our backers, that we are still working on, and committed to, the project.
  • Keeps you informed about the project status.
  • Shares some cool things (and occasionally an Inside Secret) about Hero-U development.
  • Entertains you and/or provides something of value.
  • Encourages you to spread the word about the project.
  • Occasionally gives me a soapbox to share ideas I think are important.

Of course we can rarely fit all of those into one update. As it is, each update takes up at least a full day of my time along with a week or two of agonizing about what I’m writing. I keep hoping that, if I write enough articles and essays, they’ll become easier. That hasn’t happened yet.

Last month we received more comments than on any previous Update, largely due to three paragraphs talking about sexism, hate, and harassment in gaming. I’m gratified by the responses, both those in support and those questioning my viewpoint.

Since posting that Update, I have read more news about death threats and other hateful letters to developers (Brianna Wu recently and Robert Bowling in 2012). This has to stop. Apparently hard work and even moderate success are crimes to some people.

Lori and I are very grateful that we have never had to deal with that. Still, it is difficult to write anything, knowing that any misplaced (or misinterpreted) word can lead to a firestorm of anger and even hatred.

Witch Way Did They Go?

This is our favorite time of year. The weather has cooled off, leaves change color, and Halloween will be here soon. We love looking at kids in costume, breaking our low-carb diet to eat too much candy, carving jack-o-lanterns, and decorating the house even though we rarely have visitors. I’m a big fan of pumpkin pie and pumpkin spice lattés.

Hero-U: Rogue to Redemption has a nod to Halloween and the Central American “Day of the Dead” celebrations in our “Noctes de Mortuis” or “Nights of the Dead”. This is the time when the wall between the natural world and the land of the dead becomes thin. Ghosts inhabit the castle, and with the proper ritual, the living can communicate with them.

Besides being cool, the Noctes allow the player to get more information about the other students and some of the past events at the castle. Hero-U is a mystery story, and players need clues to solve the mysteries. There are some major surprises in store if Shawn pays attention to the dead.

Paladin Memorial Sketch
Paladin Memorial Sketch

How to Succeed While Really Trying

What is success? It might be easier to define the opposite - What is failure?

The easiest way to fail is never to try. The person who is afraid to risk failure is one who will never have success.

Have I failed? Oh yes, over and over again. You can’t write computer code without failing repeatedly. You can’t write a novel or screenplay without throwing away multiple drafts that didn’t work out. The average successful entrepreneur has failed at least three times at previous businesses before succeeding once. I fail at multiple things every day. Without failure, there is no possibility of success.

I can’t even write an update or blog article without agonizing over it for days, weeks, or longer. It might only take a few hours to actually write the blog, but it takes a huge mind share and time to come up with ideas that I think others will want to read. I’m pretty good at failure because I’ve had a lot of practice at it. See my 2009 blog article on “SSECCUS” for some examples - http://www.theschoolforheroes.com/questlog/671/sseccus/.

There has been a disturbing trend lately of people complaining loudly about game developers that they do not “deserve” their success. I have never seen a successful person make a remark like that. We all know that, whether or not we like a particular game, every developer has put untold sweat, tears, and months or years of work into that game. If they get a spotlight as a result, that’s awesome!

With all that said, have Lori and I “failed” at making Hero-U? Heck, no! We haven’t “succeeded” yet, but we’re making great progress towards success. The background art and character design, in particular, are far beyond our original plan. As long as we keep working on the game, we are on the path to success.

Paladin Memorial Concept Painting
Paladin Memorial Concept Painting

Current Progress

The current status? Art is about 85% complete, design is complete, programming is at 50%, writing has just begun. Now that Lori has completed the game design, she is working hard on writing the game dialog. I am also much more available now to work on the other game text. We’ve completed 1,200 “lines” (some of them are really full paragraphs) of a planned 50,000. This will make Hero-U more text-rich than Quest for Glory IV, “the CD-ROM from Hell” according to John Rhys-Davies. John had 6,000 "lines" of narration to read; he told us they were the equivalent of 20,000 lines in an animation script.

We have spent, or have obligations to spend, about $150,000 beyond the initial Kickstarter income. We are still under the original $650,000 budget plan and expect to stay under that. However, obviously the schedule has suffered from the need to stretch out expenditures, team changes (we had to throw away $50,000 of work), and Lori’s and my time spent on other aspects of the business than writing the game. Making a dialogue-based graphic adventure game is neither fast nor easy.

The new Hero-U release date? I can’t promise a specific date, but it will be in 2015, and hopefully in the Summer. We should know much more by January or February.

Paladin Memorial in 3D - Work in Progress
Paladin Memorial in 3D - Work in Progress

Crafted With Love

Agustín Cordes’ company Senscape is making a game based on “The Case of Charles Dexter Ward” by H. P. Lovecraft. They are Kickstarting the project at https://www.kickstarter.com/projects/agustincordes/h-p-lovecrafts-the-case-of-charles-dexter-ward. Lovecraft and Edgar Allen Poe were the greatest authors of fantasy horror stories. Lovecraft was responsible for The Necronomicon, Cthulhu, Eldritch Abominations, and many other symbols of horror that have since become tropes.

Cordes has made several well-received horror games and the source material is great, so I think Charles Dexter Ward has a lot of potential. The funding drive is in the middle of the usual Kickstarter mid-campaign slump and could use some serious support to help make this game a reality.

Project Progress and Game Industry News

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August was a very exciting month for the Hero-U project. We made significant progress in art, programming, writing, and design. We also made some important decisions that will affect the entire game series.

Foodies and Scientists

Eric and Paul have completed the portraits for the Yearbook, and they look fantastic! Each portrait has been brilliantly painted and dressed up in official Hero-U robes.

Ifeteya Kinah - Our Culinary Instructor
Ifeteya Kinah - Our Culinary Instructor

I divided the Yearbook-level backers into seven categories – Warrior, Rogue, Wizard, Paladin, Bard, Scientist, and Foodie – according to each backer’s flavor text, name, and comments. We had no idea that Hero-U would include a Science Division and a Culinary Academy when we started this project!

Naturally all of the backers who submitted dog or other animal portraits are listed as Foodies – Dogs love to eat.

The Yearbook is not just a place to showcase our fabulous backers. It also contains information about the University professors and staff.

Evolving Art Style

Hero-U: Rogue to Redemption has gone through many changes in art direction. Originally we envisioned it as a 2D top-down “dungeon crawl” game in the style of MacGuffin’s Curse. We upped the ante on the art by bringing down the camera for an isometric look, but still using tiles to build the images. Then we made it look more like a classic Sierra game, but still isometric.

Since then, the look of the game has continued to improve and evolve. Earlier this year I announced that we have abandoned 2D animated characters in favor of full 3D characters modeled by Concept Art House. We have been using a mixture of 2D and 3D props and furniture, with the code going through contortions to make the 2D props look 3D.

Then along came Chris Willis, former Sierra artist and 3D specialist. Chris has done an amazing job modeling 3D scenes that duplicate the feel of JP’s painted backgrounds. As a result, we are moving farther and farther away from the concept of using tiles to create our scenes. Each scene is now a unique piece of 3D art.

Wine Cellar - 3D Model and In-Game Point of View
Wine Cellar - 3D Model and In-Game Point of View

Evolving Programming

Our last bastion of tiles in the game was the combat movement interface. By building everything on a grid of tiles, we had an easy way to specify positions and places where the player can move. The problem? Sometimes this resulted in stiff-looking animation or jerky movement.

In the meantime, we’ve changed some fundamental systems including the combat interface. By eliminating Action Points, we no longer need movement tiles. So Jonathan changed to a smoother movement system that looks much better. It’s also simpler, works better with Unity’s built-in systems, and has lower overhead.

Result – Goodbye, tiles. The system is now fully 3D and the game looks better than ever.

Further result – For the rest of the series, we plan to use all 3D assets. Everyone who has been struggling with making the 2D art work is much relieved.

More Insider News

If you backed Hero-U at one of the “insider access” levels ($175 or higher), check your Humble Bundle Hero-U page by clicking on the “eBooks” button just to the right of “Choose platform”. We’ve posted a second Insider newsletter covering March to June 2013. Chris has written the third newsletter (July – Sept. 2013) and we will post it this week once we finish adding illustrations and formatting. We will keep posting these insider reports throughout project development.

Love, Hate, and Women in Gaming

We have been very disturbed by the degree of hate towards indie game developers, and women developers and players in particular, on many web sites. Personally I think it comes from jealousy – The commenters want the publicity and success of the game developers without devoting the years of 60 hour weeks that it takes to build a game.

Unfortunately, a lot of this has come across in the form of hate towards women. This isn’t new – Roberta Williams got hate mail for featuring Rosella as the main character in King’s Quest IV – but it is just plain wrong. Games can be fun with either a male or a female protagonist as long as the story reflects that choice. Buffy the Vampire Slayer with a male Slayer? Boring!

Shawn Could Have Been Shawna
Shawn Could Have Been Shawna

Lori wrote about why we decided on a male character for the first Hero-U game at http://www.hero-u.net/leaders/why-shawn-isnt-shawna/. I assure you that we will have female protagonists in future games and that we will ignore any resulting hate mail. :-) We are proud of the strong female characters we created in previous games, and even more of the ones in Hero-U.

We have also proudly added our names to an anti-hate open letter on diversity in gaming and the game industry at https://medium.com/@andreaszecher/open-letter-to-the-gaming-community-df4511032e8a. We hope many of our backers will continue to speak out against hate and harassment in any form. This week I learned a new term - SJW or Social Justice Warrior - used negatively about people who harp about social justice in gaming and media. You know what? We'll wear that badge proudly. Our games have always been about heroism, and yes, that includes social justice.

The Return of Sierra

Activision announced last month that they are reviving the Sierra label for a new indie game division. They are starting out with Geometry Wars 3 and a new King’s Quest game. There are some interesting quotes in http://www.polygon.com/2014/8/13/5998789/sierras-rebirth-was-made-possible-by-the-success-of-digital-platforms.

Lori and I are not currently involved with the new Sierra, but we won’t rule out the possibility of doing a project with them in the future. Hero-U: Rogue to Redemption remains a fully independent game funded by Kickstarter backers and our personal resources.

Crowd-Funding Projects You Might Like

Rose: Time Apart (https://www.kickstarter.com/projects/905533486/rose-time-apart) ends on Sept. 9 (tomorrow!). It’s an adventure game mystery game that promises an immersive puzzle-solving experience. They promise Oculus Rift and Ouya support as well as the usual PC/Mac/Linux platforms.

Stash: No Loot Left Behind (https://www.kickstarter.com/projects/frogdice/stash-no-loot-left-behind-pc-mac-linux-consoles) is an “online multiplayer RPG with turn based combat and epic amounts of loot.” It is ambitious and looks good. The campaign ends on Sept. 12.

The Fine Young Capitalists (https://www.indiegogo.com/projects/the-fine-young-capitalists--2) ends on Sept. 26. Games created by women who would not otherwise have had the chance to make a game. Proceeds will go to charity. My personal favorites are Afterlife Empire and My Eyes. Check out the projects and vote for your favorite at http://www.thefineyoungcapitalists.com/Voting.

Duke Grabowski, Mighty Swashbuckler (https://www.kickstarter.com/projects/venture-moon/duke-grabowski-mighty-swashbuckler-point-and-click) ends on Oct. 6. It’s a humorous point-and-click adventure in the vein of Monkey Island, and could be a lot of fun.

Do you love animated films? Would you like to see an epic Steampunk adventure starring two young female protagonists? Check out the beautiful Indiegogo campaign - https://www.indiegogo.com/projects/hullabaloo-steampunk-animated-film. This very successful campaign has already tripled its goal. It closes on Oct. 1.

Hullabaloo Episode 2 - Curse of the Cheshire Cat
Hullabaloo Episode 2 - Curse of the Cheshire Cat