Last Chance for BackerKit Add-On Survey
I extended the BackerKit lockdown date to Oct. 5 to make time after this update. If you have not completed your survey, please get it done today. We have 6,900 completed surveys and 1,100 to go. Chris and I will have to go through each incomplete account - that could take 100-200 hours of work away from the game.
Please help by answering your survey so that we know we have accurate information. I’ll have BackerKit send out a final reminder this weekend. Here’s the link in case you can’t find the BackerKit email - https://hero-u-adventure-role-playing-game.backerkit.com/.
When we lock down on Oct. 5, you will still be able to make corrections to your email address and other information, but it will no longer be possible to order add-ons. We will use the numbers from the completed surveys to order posters, t-shirts, and other add-ons.
Do you have a friend who missed the Kickstarter campaign and wants to get in on the excitement? They can help us and the project by preordering Hero-U at https://hero-u-adventure-role-playing-game.backerkit.com/hosted_preorders. Don't forget to keep up with the game on www.hero-u.com and https://www.facebook.com/TheSchoolForHeroes
Cidney and JP have been working hard on improving the look and feel of Hero-U. We’ve evolved a long way from the early demos, and want the user interface to match the theme of the game.
Hero-U is all about conversation and your relationships with the NPCs in the world, so we updated the interface to emphasize that aspect of the game. Character portraits are larger and show more expression rather than being confined to a small box. Conversation menus have a less boxy and more storybook-style look.
The improvements might seem subtle, but they set the tone of the game. Conversations should feel real, and the environment should be as rich and interactive as we can make it. Shawn needs places to buy school and adventuring supplies, and to sell things he finds in the dungeons – or acquires from their hapless former owners.
In most modern games, you click on something and a fixed action occurs. Hero-U is much more complex, as we try to give the player choices as often as possible. Also, in the Quest for Glory tradition, the passage of time is critical.
For example, students might discuss adapting to school life in the first few days, but later on they have much more important – at least to them – topics. As a result, each character has hundreds of dialogue lines, varying according to the player’s actions and outside events.
The goal is to make you feel that you are Shawn and really present at Hero U. We think we’re making great progress towards that goal.
An Interesting RPG Project
The Dwarves campaign ends in 6 days and has just crossed its goal. It’s a fantasy RPG focused around the Dwarf race, and it looks great: https://www.kickstarter.com/projects/kingartgames/the-dwarves-a-new-storydriven-fantasy-rpg. Give The Dwarves your support if you like story-driven role-playing games.