Holmgang: Duel of Vikings is an intense two-player card game designed by Druzzrug Games and brought to life by the unique, stylistic art of the legendary Hankerin Ferinale of Runehammer. We've had a BLAST collaborating and are beyond excited to have a chance at finally sharing this game with the world. It's already fully designed, playtested, and ready to go. We just need you to help us get this out there! This is all or nothing.
What’s with the name?
Holmgang is the Old Norse word for ‘duel'. You have been transported back into the tumultuous Dark Ages as a Viking, your honor offended by an óvinr - a rival. Now your own judge, jury, and executioner, the only answer is a fight to the death! You must rely on your skill with the axe and shield (and a bit of luck) to survive. Perhaps even the Aesir - the gods who dwell in Asgard - will aid you. However, there are at least two certainties: steel will clash, and only one shall walk away a champion this day. Now step forward!
Wow! That sounds pretty awesome so far. But I need to know more. For starters, how much time do I need to set aside to play? What are the decks like?
A standard game takes about 15-20 minutes. Each player's Holmgang deck consists of 54 cards: 18 Axe cards to hack at your foe with, 18 Shield cards to save your skin, and 18 Aesir cards to help give you an edge in the fight!
Do I need anything else?
Other than one Holmgang deck for each player, you'll need at least one six-sided die, but preferably one for both players - you've probably already got a few lying around the house somewhere.
How do I play?
Glad you asked! Check out this little video:
Holmgang: Duel of Vikings is conducted in rounds. During a round, both players draw up to five cards from their deck, and then place three cards on the table (we prefer to call it the challenge grounds) with the intent of separating their opponent’s head from their shoulders. It's very simple, but you need to think carefully each round about what you should do. Do you play aggressively with all axes? Should you use a shield or two? Maybe Thor or Frigg would be useful this round?
Players alternate going first each round, and the player who goes first places their cards face down, which makes the other player's decision about what to do a bit tricky! However, some Aesir cards can be helpful in this situation. The dice are used to show how powerfully the gods assist.
At the end of the round, if both players still have cards in their deck, they begin a new round.
Here are the two rules cards:
Heck yeah! Okay, how do I win?
When you reduce your opponent’s draw deck to zero cards, you are the kappi - the champion! This is what makes the game so unique. You see, when you take damage, you remove cards from your deck equal to the amount of damage you took that round. Yes, it hurts!
**** WHAT YOU GET ****
50 BACKERS will get one boxed and sealed copy of the game, two dice, and TWO playmats (U.S. backers only).
25 BACKERS will get TWO boxed and sealed copies of the game, FOUR dice, and TWO playmats - the deluxe Holmgang: Duel of Vikings experience! (U.S. backers only).
**STRETCH GOAL ADDED AND REACHED!**
For every PHYSICAL copy ordered, you will get ONE beautifully designed "Player 1" token! This useful little addition will help you and the other player remeber who went first during the current round - which is sometimes easy to forget amidst the chaos! Just put it on or next to your deck if you are Player 1. Super simple!
Risks and challenges
Thank you for taking the time to check out my first Kickstarter project! (I'm pretty sure a "first" counts as a risk and challenge.) I hope to release more of my games in the near future, but right now I'll be honest with you: I'm sailing in uncharted waters here, so I want to keep it simple. This means I won't be doing any stretch goals or other fancy things - maybe next time. Also, I know the shipping fees for those outside of the U.S. aren't fantastic, but I wanted to include everyone, so I decided to go with flat-rate shipping this time around to keep pricing predictable. I've worked hard on this game and promise to work even harder to ensure that everything goes as smoothly as possible and you get the game in your hands by the estimated date. Thanks again for stopping by!
- DerekLearn about accountability on Kickstarter
- (28 days)