About this project
We've passed our Greenlight! Aviary Attorney will be launching on Steam this Summer!
The year is 1848. Paris is on the brink of yet another revolution, and the prisons are overflowing with guilty and innocent alike.
In the dusty and neglected Aviary Attorney legal offices, Jayjay Falcon and Sparrowson receive a lucrative offer. Bourgeoisie kitten Caterline Demiaou has been accused of murder, and the Demiaou estate are willing to pay a sizable sum for a defense lawyer who can claim a Not Guilty verdict. Falcon will surely take on the case, but is somebody conspiring to stop him?
Monsieur Falcon takes on a total of four cases during the events of Aviary Attorney. Although the circumstances of each case are wholly unique, there is a pattern to the gameplay...
After taking on a client, Falcon finds himself outside of court, where he is free to explore the landmarks of Paris. He does not have much opportunity for sight-seeing though, as there is only a small amount of time before each trial! Making smart choices about where to go, who to talk to, and what to say is vital to uncovering the most evidence in the short amount of time.
Inside court, Falcon has to think and act carefully to prove his client's innocence. By scrutinizing testimonies and by presenting evidence at opportune times, Falcon deals blows the witness's credibility and gains favor with the jury. But mistakes can add up, tipping the jury's opinion towards a Guilty verdict.
Even after losing a case, the story continues - albeit, a little darker than before...
The idea for Aviary Attorney came about after we discovered the beautiful but mostly forgotten artwork of J. J. Grandville. After having to abandon traditional newspaper caricatures due to government censorship, Grandville moved towards creating more whimsical and surreal lithographs for fiction writers. Among other works, he produced the bizarre drawings for "the Public and Private Life of Animals".
With careful scanning and animation, we were able to give life to Monsieur Falcon, Sparrowson, and all the other characters through Aviary Attorney. In fact, nearly every part of the game is drawn from or inspired by the public domain. The backgrounds and items have been borrowed from a range of 19th century illustrated books. The music takes the form of transcriptions and adaptions of French romantic composers, most notably Camille Saint-Saëns. Even the font is over 100 years old!
We hope to do justice to all the source material, as well as to present the original works in a new and interesting light. With two experienced developers on the team, we have no doubt that we can produce a meaningful and interesting game by June of 2015!
Where exactly will the Kickstarter money go?
- Approximately £4500 of the money will be used to fund the living wages of the two active developers - Mandy and Jeremy - during the development period. We have to eat!
- Approximately £1500 of the funds will be spent towards acquiring high quality music software and digital instruments necessary for producing a satisfactory soundtrack. Although free alternatives exist, we do not consider them to be of a satisfactory standard, especially given the high quality of the compositions involved.
- The remainder of the money (£1000) has been reserved for the purpose of administrative costs. This includes the fee needed to apply to Steam Greenlight, the cut taken by Kickstarter and VAT, and any operational costs that may be incurred as a result of running the business.
In the fortunate event that this Kickstarter far exceeds its goal, we have prepared stretch goals to ensure that the money is put to good use!
Risks and challenges
We feel that the greatest challenge will be to provide a compelling narrative experience. After all, having beautiful art and music alone is not enough to ensure the game's quality. However, we are confident that we have the experience, skill, and time needed to provide an engaging story that is complemented by thoughtfully developed gameplay.
We must acknowledge the possibility that unforeseen events could push the development time past the predicted June 1st 2015 release date. Nonetheless, we believe that the chosen date offers us enough time to comfortably complete the development of the game, with a small amount of "padding" in the event of minor inconveniences.Learn about accountability on Kickstarter
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