A prototype is a preliminary model of something. Projects that offer physical products need to show backers documentation of a working prototype. This gallery features photos, videos, and other visual documentation that will give backers a sense of what’s been accomplished so far and what’s left to do. Though the development process can vary for each project, these are the stages we typically see:
Proof of Concept
Explorations that test ideas and functionality.
Demonstrates the functionality of the final product, but looks different.
Looks like the final product, but is not functional.
Appearance and function match the final product, but is made with different manufacturing methods.
Appearance, function, and manufacturing methods match the final product.
The Motivation for this HTTP-SS Project
Why is it whenever you hear people talking about speed on the internet, they use a single metric? Whether they’re discussing the connection in the datacenter, their residential DSL, or the wireless connection via their mobile device, everyone references the bandwidth of their connection when talking about internet speed.
But no one seems to ever bother mentioning the true culprit for slow (or fast) web browsing performance:
Latency, measured in RTT (Round Trip Time).
This is the measure of time it takes for your system to make a request to the server and receive a response back. I.E. one complete request loop. This is where the battle for speed when browsing the web is won and lost.
Latency destroys your available bandwidth and so you pay for something which you can not use.
Now of course I realized that there are lots of things in place to make latency and RTT less of an issue. Advanced caching, pre-rendering of content where applicable so browsers don’t have to wait for ALL the content to finish downloading before the page starts rendering, etc. Those are all great and they help alleviate the pain of higher latency connections, but the reality is that in today’s internet using world bandwidth is very rarely a concern when simply browsing the web. Adding more bandwidth will not, in almost all cases, increase the speed with which you can load websites.
Bandwidth is king of course, for multi-tasking on the web. If you’re the type to stream a video while downloading audio while uploading pictures while browsing the web while playing internet based games while running a fully functioning (and legal) torrent server out of your house…well then…you might want to stock up on bandwidth. But don’t let yourself be fooled into thinking that paying for more bandwidth in and of itself will speed up internet browsing in general when only performing that one task.
After 15 Years of hard Research and Development work and several international Patents I developed a new HTTP-SS (Single Stream) Technology to overcome exactly this Latency Problem when surfing the WEB.
Who benefits from this new HTTP-SS Technology
All Smartphone User who want to double their existing Bandwidth and avoid loosing it by higher Round Trip Times.
All kindes of Enterprises with many Satellite Offices and mobile Worker to gain a better acceptance and reduce hight Network Costs.
Users in rural Areas either by Cable, Mobile or Satellite Connections
All what is swimming on the sea, Yachts, Container Ships, Offshore Oil and Gas Plattforms und much more...
Why we need backers?
The technology is between a proof-of-concept and beta version and must be set under heavy load and stress tests to make it available for the consumer market.
This can be accomplished within the next 3 Month for which I need this funding.
Scheduled Time Line
4 additional highly experienced C/C++ programmers have to be hired to accomplish this goal of a production version.
Detailed Cost Calculation
Risks and challenges
Due to the patented protection the risks are manageable.
An equivalent approach is unlikely due to physical laws.
It would only be possible that a competitor starts with a similar product, but this would inevitably result in a patent infringement.
The demand for bandwidth on the Internet apparently knows no limits and the telecommunications companies slowly reach the financial and technical boundaries in satisfying this demand for more and more bandwidth.
However, the biggest demand and growth comes from the mobile sector in which it is chic to stream videos and other multimedia content directly to the smartphone.