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$4,654
pledged of $11,741 goal
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All or nothing. This project will only be funded if it reaches its goal by .

By James Patton
$4,654
pledged of $11,741 goal
backers

All or nothing. This project will only be funded if it reaches its goal by .

About

 

Spinnortality is a cyberpunk strategy and management game where you run a giant, evil megacorporation. Players take on the role of the CEO of a global company in an unsettling cyberpunk near-future.

  • Build products such as metacritic for friendships, artificial organs and an 'auto-career' service. 
  • Research awful products, then use marketing campaigns to convince everyone they're awesome.
  • Buy up media outlets to manipulate social norms. 
  • Bribe politicians to influence national laws. 
  • Manage black ops to rig elections, crash stock markets or trigger riots. 
  • Keep public relations under control by donating to charities. 
  • Pursue world-changing agendas. 
  • Become immortal by transferring your mind to a new body.

The game will be available on Windows, Mac and Linux

 

 

    

 

 

 

          

 

 

 Want to check out the game before you pledge? No problem! Just grab the demo build here. This is pretty representative of the final product: all the major systems are in place.

 

Get the demo here!


Spinnortality is set in a harrowing cyberpunk world where corporations are king. Nations have merged into massive, politically stagnant super-states. Some are so-called "democracies", some are dictatorships, and some are ultra-capitalist dystopic nations called "corpornations".

As head of a global megacorporation, your first task is to make ends meet by selling products. Before long, though, you'll be doing these things:

Research horrible technology; convince everyone it’s brilliant

First, research a product. Then find marketing campaigns that will persuade people to buy the product, even though it's horrific. Finally, choose the campaign that will be most persuasive for each nation's culture.
 

Manipulate politics 

Donate to political parties to strengthen them and gain favour, which you can spend to deregulate industries. Weaken parties with fake news or assassinations.

Run a corporate empire

Use black ops to steal research, rig elections or destabilise nations. Compete with rivals. Keep the public happy with NGOs and publicity stunts.
 

Become immortal. Reshape the world

Pursue game-changing agendas. Perfect brain-transfer tech and achieve immortality. Transform the world into a ruthless dictatorship, a consumerist stupor, an ultra-capitalist nightmare or (gasp!) a more-or-less humane society.

     

The Developer

Hi! My name is James Patton. I live in Vienna with my lovely cat and lovelier girlfriend, and I make games in my spare time. 

You can see some of my past projects here.

This is pretty much a one-person project: apart from some music and a handful of assets, everything you see here is my own work. 

Development history

Spinnortality started as a fun, tongue-in-cheek prototype about selling people terrible things but persuading them they're fantastic. It's grown a lot since then as I added systems to make it deeper and more interesting. I've been working on this game for 2 years now, and I'd really like to polish it as much as I can, then release it for you guys!

I've wanted to do a cyberpunk game for a while. Modern life is becoming more cyberpunk with each passing year: we each live in social media bubbles; our lives are increasingly influenced by algorithms that determine our news, search results and lovers; AI and cyberwarfare are just getting started; and the US military is using Hollywood blockbusters and social media campaigns to find new recruits. And that's before we get to how global capital influences all of those things. I wanted to make a game that represented those things through the lens of cyberpunk.

To that end, Spinnortality explores and interrogates ideas of power, influence and control in our postmodern society. By creating mechanics that simulate politics, global sales, legal restrictions, media and culture, I hope the game can convey my understanding of these massive, overwhelming systems and how they interact. The world is a complex and confusing place, and I hope that this game is not just fun but can also help people understand the global situation a bit better.

Plus I get to write stuff like this:

Sure they won't.
Sure they won't.

I'm also very lucky to be using custom-made music by Anthony Kroytor

    

Why Kickstarter?

The game is 80% done but it needs more time and love to get it all the way to the finish line. My biggest problem is: how much more should I add or polish? I could add a ton more features - but should I?

I have a bunch of ideas for cool extra features (colonising the moon, different factions, visual tweaks etc.) but I don't know if I can justify designing, implementing and balancing them: what if I launch the game and nobody buys it? If that happens, I've just wasted a month of development time.

With this Kickstarter I can not only offer cool rewards to those who want them, but also gauge how much interest there is overall, and plan those extra features accordingly. If the KS doesn't do well I'll just keep working on it as normal but I'll be slowed down by having to work a day job at the same time.

The money from this Kickstarter will mostly go towards keeping a roof over my head and food in my belly, as well as composer costs, backer rewards and Kickstarter fees.

So what happens if I make more than my goal? Well, that means I can work on the game for longer. 

  • If I just make my goal I can only work on it until all the basic systems are polished and in place. They're mostly all there but they still need work, and there are a few things I need to add just to round out the game.
  • If I make a little more than my goal, I can add more content such as more random events or news articles
  • If I exceed my goal by a fair amount I can add extra features or mechanics.

Those features are things I would like to add to the game if I have time and money. The more people pledge, the more time and money I get; the more I have, the more features I can put in.

But I don't want to commit to stretch goals unless I am certain I can follow through. That just seems fair. I would rather promise less, try my hardest to implement new features and then surprise you guys with them than promise you more and run the risk of falling short. 

Thank you!

Thank you for your patience - you read all the way to the end! And even if you can't pledge, I would deeply appreciate any social media sharing you could do. I know it's intimidating but it would mean a lot to me. :)
   

Risks and challenges

The game is already 80% done, as you can see from the demo, so I will definitely finish it one way or another. Even if this Kickstarter fails I'll find a way to finish it up, but it will take longer, be less good, and drive me insane. At this point only a serious illness or injury could stop me.

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    Pledge €1 or more About $1.17

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    Pledge here to stay up-to-date with the project and get your name in the credits.

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    Pledge €10 or more About $12

    STARTING SALARY: just the game

    Part with a small portion of your cyber-wages and receive a copy of the game on release.

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    Pledge €19 or more About $22

    WELCOME TO THE FUTURE: beta build & more

    Peek behind the curtain and get access to a new beta build every 8 weeks. Report bugs and offer suggestions in a beta-backer only forum/chat system. You’ll also receive the game’s official soundtrack, and get to peek into how the game was made: I’ll send you scans of all the handwritten plans and outlines for the game I can dig up, as well as a pitch document outlining why I decided to make this game in the first place.

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    Pledge €29 or more About $34

    SHAREHOLDER: cyberpunk pamphlet

    Receive a physical pamphlet from the world of Spinnortality previewing in-game products as though from a real company.

    Includes all previous tiers.

    (Note: you will not be an actual shareholder.)

    Includes:
    • Cyberpunk brochure
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    Pledge €49 or more About $57

    IN THE SYSTEM: your name in the game

    Whenever the player receives an email from an unimportant employee, there will be a chance the employee's email address is [your name]@[company].com.

    Includes everything from the "Welcome to the future" tier.

    Includes:
    • Your name in the game
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    Pledge €69 or more About $80

    BRAND MANAGER: name a company

    Choose a name for a non-player corporation in the game.

    (I reserve the right to veto any names, but we can work together until we find one we're both happy with.)

    Includes everything from the "Welcome to the future" tier.

    Includes:
    • Name a non-player company
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    Pledge €89 or more About $104

    FAKE NEWS: choose in-game news article

    The news is fake now, so you might as well shape it. At this level, write a newspaper headline that will appear in-game. Choose text for the headline and subtitle, and when/why it will appear.

    (I reserve the right to veto articles, but we can work together until we find one we're both happy with.)

    Includes everything from the “Welcome to the future” tier.

    Includes:
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    Pledge €179 or more About $209

    CORPORATE PUPPET: your face in the game

    Get your face into Spinnortality: send me a photo of yourself and I’ll render your likeness as a monochrome avatar that anyone can use in the game.

    Includes everything from the “Welcome to the future” tier.

    Please, only send me human faces. If you send me a picture of anything that is not a human face I will have to send it back.

    Includes:
    • Your face as an avatar
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    Pledge €239 or more About $279

    CORPORATE PUPPETEER: business cards

    You aren’t just a figurehead - you’re a major player! Pledge at this level and receive everything from the previous tier, plus I will use your new in-game avatar along with a symbol, colour and name of your choosing to print and send you 100 business cards featuring you as the CEO of your very own cyberpunk company.

    Includes everything from the previous tier.

    Includes:
    • Business cards featuring your avatar
    • Your face as an avatar
    • Access to beta builds, soundtrack, notes and pitch document
    • Digital copy
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    Pledge €490 or more About $572

    LEGACY BUILDER: write a story

    Put your pen on the pulse of history. Pledge at this level and you’ll work with me to write up to 8 story events which work together to tell a short narrative, or give the player a series of challenges to overcome. Each story event consists of a title, main text and 1-5 player options, and can be triggered by certain in-game conditions. Each event can also trigger up to 2 newspaper articles which we’ll also write together.

    (I reserve the right to veto anything, but we can work together until we find something we're both happy with.)

    Includes everything from the “Welcome to the future” tier.

    Includes:
    • Write up to 8 random events together
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    Pledge €1,000 or more About $1,167

    COMMENCE TRANSMISSION: skype me

    Get your corporate intel straight from the source. Pledge at this level and we’ll meet up for a 30-minute skype session. You can ask me anything! Well, nearly anything.

    Includes everything from the “Legacy builder” tier too, so you can also write a storychain with me.

    Includes:
    • Skype chat with developer
    • Write up to 8 random events together
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    Pledge €2,000 or more About $2,333

    ANGEL INVESTOR: have dinner with me!

    Pledge at this level and you can have dinner with me - as well as my undying thanks! I’ll pay for dinner but you’ll have to find your own way to my home city of Vienna, Austria. (I also get final say on which restaurant we go to, but I’ll be fine with most venues).

    Includes everything from the “Source Access” tier too, so you can also chat with me via skype and write a storychain with me.

    Includes:
    • Dinner with developer
    • Skype chat with developer
    • Write up to 8 random events together
    • Access to beta builds, soundtrack, notes and pitch document
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    Pledge €8 or more About $9

    EARLY INVESTOR: early bird copy

    Show your loyalty to the cyberpunk regime by being first in line. Pledge to receive a copy of the game on release for a knock-down price.

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    Reward no longer available 40 backers
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