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Cyberpunk strategy/management game. Run a global megacorporation. Manipulate culture, destroy governments and become immortal.
Cyberpunk strategy/management game. Run a global megacorporation. Manipulate culture, destroy governments and become immortal.
812 backers pledged €14,082 to help bring this project to life.

Authority and Ethics

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A little late, but the latest Spinnortality build is baking as we speak - and I'm really excited to share my progress!

Think a friend might like the game? Tell them to wishlist it on Steam! :D

Don't Disappoint the Board

This version implements a board of directors. These guys have set you missions in previous builds, but they've never been quite this... insistent.

Better ease those laws.
Better ease those laws.

 The board still sets missions, but if you fail any then you lose their approval. Lose too much of it and they fire you. They also don't like it when you run a negative bank balance, or public opinion is low. I really like how this one mechanic has tied together all those threads into a system that works, and immediately feels a lot more challenging.

You also need to complete these missions to gain Authority, which is necessary for buying Agendas. So overall this new feature completely reorganises a lot of old systems.

At What Cost?

When I was running the Kickstarter some folks over at the Failbetter Games forums said it looked interesting, but I'd have to be sure I included the voices of victims. Without that, the game would just be a goofy power fantasy, not a comment on actual injustices in capitalism (and also, to my mind, not truly cyberpunk).

She has a right to be angry, but this is just the start.
She has a right to be angry, but this is just the start.

 So I've added two new characters to interact with via email, and a bunch of one-offs who contact you just to tell you about the impact of your actions. I hope that should ground you a bit more. It's possible this will come across as preachy, though; I'm not sure how well I've walked that tightrope.

Is that all?

Not at all: this build is full of a load of smaller tweaks and a few minor overhauls, but I don't want to bore you. You can view the entire change log on the game's itch.io page.

Look out for the "Media Conglomerate" and "Observation Net" agendas: they've been completely overhauled, and are much more interesting now.
Look out for the "Media Conglomerate" and "Observation Net" agendas: they've been completely overhauled, and are much more interesting now.

Calling all beta backers!

So I'm in constant need of testing feedback! I can get some of it from festivals and quick playtests, and that gives me a lot of information about the first hour or so of the game. But I'm now trying to balance and tweak the midgame, and gesturing towards balancing the late game, and it's really hard getting testing data on that because people have to play for a few hours to get to that point.

So if you are a beta backer and you were thinking about getting back into the game, now would be a great time! Have a go at the latest build and let me know if you think something is too hard or easy, if some resources are way too abundant, or if you find yourself always short of something and frustrated by that. If it helps, the game can now be played from start to finish, has a little victory screen to round everything off, and is (I think!) moderately well balanced.

And if the forum/discord system is a bit much for you, you can just drop me a line. :)

Riccardo Previdi, Gavin Craig, and 8 more people like this update.

Comments

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    1. James Patton Creator on

      Thanks guys, that means a lot :D

    2. Riccardo Previdi on

      Agree, "victim's voices" are a great addition. :D

    3. David G Macarthur on

      Unfortunately not a beta backer but I hope you get the feedback you need, I love the addition of the voices of people being impacted by your actions.