Hello everyone! Sorry I haven't posted in a while; this is basically just an update to say "Hi there! Not much to report, but progress on the game is still being made."
Oh look, Spinnortality is now available for pre-order on Steam! If you or a loved one/friend/acquaintance you are trying to strike up a conversation with might want this game, they can stick it on their wishlist to get a reminder when it's released.
(I will, of course, let you people know when it's out as well.)
These last few weeks I've been working on the "Space program" systems. More details will follow next month, but for now I'll leave you with this image:
Stuff that is not game development:
Unfortunately I've had to spend a lot of my time applying for funding rather than working on the game. It turns out there are some pretty useful grants/funding opportunities where I live, and I'd be a fool not to look into them as an extra source of income. Most of them also have deadlines in March, so I really had to do this now in one big push instead of spreading my applications across several months.
Why apply for funding when I already have the Kickstarter money? Assuming Spinnortality sells well enough, I'd like to become a game developer full time permanently, but that means being smart about my future and taking opportunities wherever I can. If any of these applications come back positive, I have more money for Spinnortality PR and more money (and therefore time) to work on whatever comes next. But even if all my applications fail, it's still useful practice for next time. There may come a time when public funding like this is the only thing keeping the wolf from the door, so I'd better get used to applying for it.
The good news is that, even though I had to focus on funding and Steam for a while, Spinnortality is still on schedule for a late August/early September release! Expect another update in about two weeks, when I aim to release the next build to beta backers.