Battle Monkeys (Canceled)
A Game of Chimp Combat and Simian Spells for 2-4 Players.
Battle Monkeys (Canceled)
A Game of Chimp Combat and Simian Spells for 2-4 Players.
Battle Monkeys is a 2-4 player strategic combat card game, with Monkeys! Players build their army of Soldier monkeys with one goal in mind…. Complete… World…. Domination!
What good is a monkey army without someone to lead it? There are five unique Generals you may choose from to lead your army. Each General has a specific set of skills, skills that will be a nightmare for your opponents.
Build your army and strike fast, but not too fast. War is a dangerous activity and not everything is as simple as smashing and grunting. Recruit enemy soldiers into your army, sneak attack unsuspecting enemies, or watch the world burn and bring on the Ape-ocalypse!
Use your soldiers and spells to eliminate the enemy generals. Last general standing wins.
There are five phases to a player’s turn.
Refresh: Flip your general face up if it is not already. Draw one card from the deck. If the deck ever runs out, shuffle the discard pile to form a new deck.
First Deployment: You may deploy one soldier from your hand, placing it in front of you in your army. If your army has four soldiers, you may not deploy a soldier.
Combat: You may send your soldiers to attack other players. See Combat rules for more details.
Second Deployment: If you did not deploy a soldier in your first deploy phase, you may deploy a soldier now. If your army has four soldiers, you may not deploy a soldier.
Discard: If you have more than 7 cards in hand, you must discard down to 7.
Spells and generals may be played at any time by any player.
Combat has three steps:
Announce Attackers: Choose any number of your soldiers to attack each enemy general. After you have chosen your attacking soldiers, you may not add more soldiers to the attack, even using spells.
Example: John wants to attack Sally with as many soldiers as possible. If John has a “Reinforcements” card, he must play it prior to announcing his attackers. If he uses the card after announcing attackers, his new soldier will not be able to attack during that combat phase.
Announce Blockers: The defending player may allocate their soldiers to block attacking soldiers. Multiple soldiers may block a single attacker, but one soldier may not block multiple attackers.
Example: John attacks Sally with two gorillas. Sally has two chimps in her army. Sally can choose to block one gorilla with both chimps, block one gorilla with one chimp, or block each gorilla with a single chimp. She may not block both gorillas with a single chimp.
Resolve Combat: If an attacking soldier is not blocked, the defending general loses life points equal to that soldier’s power.
If an attacking soldier is blocked, the attacking and defending soldiers deal damage to each other equal to their power. All soldiers deal damage simultaneously, unless stated otherwise.
Players choose where to assign their received damage, following these rules:
- Damage may be split between soldiers.
- If a soldier is assigned damage equal to their power, they are killed and discarded.
- Any leftover damage must be assigned to another involved soldier.
- All damage must be assigned if possible.
- If no soldiers remain, leftover damage is ignored.
At the end of combat, any soldiers who survived remain in play, returning to full health immediately.
Example: Sally announces she is attacking John with a gorilla, and Alex with two chimps.
John announces he will block Sally’s gorilla with three chimps. Sally 's gorilla receives 6 damage from John’s chimps, killing her gorilla. John receives 5 damage from Sally’s gorilla, Sally assigns 2 damage to Johns first chimp, killing it, 2 to his second, killing it, and 1 to his third. The third chimp survives.
Example: Alex announces he will block one of Sally’s chimps with his own chimp. Their chimps deal 2 damage each, killing each other. Sally’s other chimp is unblocked, and deals 2 damage to Alex’s general.
Generals start with 20 life points. When their life points are reduced to zero, their player is eliminated. Generals deal no damage in combat.
Each general has a unique ability that can be activated once per round, at any time, on any player’s turn. When a general’s ability is used, flip the general card face down until the start of that player’s turn. While a general is face down, they still take damage as normal.
Necromancer: If there is room in your army, deploy a soldier from the discard pile. Your general loses life equal to the soldier’s power. Flip your general face down.
Chieftain: Place one life token from your general on any number of soldiers. They have +1 power until the start of your next turn, then the tokens are discarded. Flip your general face down.
Wizard: Discard a card from your hand to draw a card. Flip your general face down.
Cleric: Discard a card from your hand to restore 2 life to your general, up to their maximum. Flip your general face down.
Warrior: If there is room in your army, discard a card from your hand to deploy a soldier. Flip your general face down.
Soldiers are used to attack and defend. Soldiers can be played in the deploy phase, or through certain spells and abilities. You may have a maximum of four soldiers in your army. If your army is full, you may not deploy a soldier in any way.
Chimp: When you deploy this soldier, draw a card.
Spider Monkey: Spider Monkeys deal damage before other types of soldiers.
Gorilla:No Special Abilities
Spells can be played at any time, even on other players’ turns. A spell can also be played to immediately cancel another spell of the same name. When you play a spell, immediately discard it.
Sneak Attack: Kill any soldier.
Monkey Business: If there is room in your army, take a soldier from an opponent’s army and move them to yours.
Reinforcements: If there is room in your army, deploy a soldier.
Third Eye: Look at the top three cards of the deck. Place them back on top of the deck in any order.
Loot Chest: Draw two cards.
Primal Rage: Increase an attacking or blocking soldier’s power by 3 until the end of combat.
Golden Banana: Restore 5 life points to your general. Generals may not gain life above their starting life.
Ape-ocalypse: Kill ALL soldiers in play OR Each player discards their hand and draws 7 cards.
First of all, THANK YOU! The support you guys (and gals) have shown us over the past year has been mind blowing. We were extremely nervous to show off this game when we first made it and the overwhelmingly positive response we received from you guys was far more than we expected.
We have backed (and continue) to back numerous independent games on Kickstarter and one small pet peeve we have with some of the games is that we constantly see 2nd or 3rd print runs of games where the creators have changed the game and updated cards, components, or rules of the game.
Changing things between games is fine, it helps the game evolve (usually for the better). The problem that we have with this, is that most times the original backers are left in the dust and told to re-buy the new game in order to be able to play with the changes.
We tend to take a little bit of a different approach. If you bought one of the original 500 copies of Battle Monkeys and decide to back this campaign, we will have a special question on the survey so you can let us know. If you don't back this campaign, just send us an email at email@example.com and we will make sure you are taken care of as well.
We will be sending out a special package that includes a brand new set of Chimps as well as a new version of the Cleric. We updated both of these cards and want to make sure that you you guys aren't left out.
We could not have made it this far without your support. THANK YOU!!
We have a ton of stretch goals planned and we are really excited to share them with you! About a year ago when we printed the first version of the game, we started designing a few expansions to Battle Monkeys. We wanted to theme each expansion based on a unique mechanic or scenario. We came up with a ton of different mechanics that we loved, but ultimately didn't fit with the theme of the expansion. While we play-tested these cards, we couldn't help but feel like we wanted them in the game from the beginning.
Each Stretch Goal will include at least 1 General, set of Soldiers, or set of Spells that will be added to every copy of the game we make. Since you are helping get these cards into the game, we want you to be part of their creation. Backer surveys will be sent out at the end of the campaign and you will have the chance to vote on different versions of the cards to determine what the artwork will be.
General Stretch Goals will also unlock a pledge level that is limited to a single backer. If someone backs this level, that Generals artwork will be created based off of the backers likeness and they will have the opportunity to name the General and add the flavor text, within reason. We reserve the right to make the final decision on artwork and text, but if we keep it family friendly pretty much anything goes.
Risks and challenges
For most tabletop Kickstarter campaigns, the biggest risks for backers and creators boils down to two problems:
1. Finding a reliable manufacturer that can deliver the promised games
2. Making sure your Kickstarter goal is high enough to actually cover manufacturing and shipping costs.
Both of these risks are MAJOR concerns whenever you create a physical product that you will send out to backers like you. Fortunately, we have solved both of these issues when we self-funded the first print run of Battle Monkeys.
When we first made Battle Monkeys, we thought about running a Kickstarter campaign for it. There are numerous benefits to doing so, but ultimately we decided that if we could raise the funds ourselves (which we did) we would rather put the above risks on ourselves instead of you.
We wanted to create a game that you could get in your own hands, without risking your money in doing so. I am happy to say that we were able to accomplish that.
With the second print run, we are using the same manufacturer and have already been in contact with them regarding the cost and manufacturing time frame. This doesn't mean that there isn't any risk involved, but it is far less of a risk than if we were starting fresh.Learn about accountability on Kickstarter
- (36 days)