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Find yourself on the wrong side of the shadows, where Vampires stalk and torment humanity in this modern ACTION RPG game.

Darkest Blood - Main Theme

PLEASE NOTE! Many of the reward tiers have an additional $10 fee for shipping anywhere in the world. Please be sure that you have read the entire reward text for the tier that you'd like to participate in. Thank you in advance, Team Ravenous.

Rewards Graph
Rewards Graph

For more information, game material and development news, visit our website: www.TeamRavenous.com. You can also like our page on Facebook, or follow us on Twitter.

Sanguine Nights – Darkest Blood is a 3D multiplayer, action/RPG hybrid built upon the Unity game engine, available upon release for Linux, Mac and PC. The game itself is set in the dystopian city of New Tenebra, where ancient creatures guilty of the sin of hubris were cursed by God and rejected by the natural order, although the races of Vampirism share little in common.

Their many differences result in a perception of racial and cultural clash of a Darwinian nature, regulated by Victorian ethics and Machiavellian concerns for security and self-preservation. Each race perceives others as “savage”, “dangerous” or “inferior” and gracefully plans its dominance over the rest, while carefully manoeuvring around traps set by Inquisitors, Slayers and other supernaturals carrying out their ancient feuds with the Undead.

Where Sanguine Nights truly shines is in the empowerment of players over the game's content. Stretch goals aside, the single-player experience will include many quests throughout New Tenebra which will immerse players in the mythos and cosmos of the setting. For multi-player, we will be building a set of content creation tools which will allow players of the game to enrich their experience and give their own, unique flavour to the world in which Sanguine Nights is set.

Apart from player-driven multiplayer, the game will also feature quests that can be undertaken by one or more characters, sandbox play and, upon reaching Stretch Goal VII, an immersing single-player mode.

Four races or species amongst the children of Hubris stand out; the betrayed Children of Prometheus, the mystics and pseudo-scientists of the Drakos, the shamanistic Erlikler and the aristocrats of the Sangryvar. Each has its own, unique place in time and history, a tragic moment where no right choices were to be made. Thus, they committed the act of Hubris that struck them down. Their nemesis, was that they rose from the depths into which they were thrown.

Once, the Children of Prometheus fuelled and inspired the collective stocks of human knowledge as teachers and tutors. It is by their hand that Greece and Rome rose to such heights, they were the captives who became the captors of Rome, until the Christianized mortals -heeding the calls of the clergy- turned against their own benefactors. Now, the Children of Prometheus seek to make mankind suffer for their betrayal.

The most feared of the Vampiric races, are the Drakos. They interpret the Serpent in the Garden of Eden, as a metaphor for the first Vampire. Others in their ranks attribute some act of intimacy with a mortal woman as the act of Hubris, which led to the serpent's downfall. As natural law was violated, and Vampirism was exiled from God's Kingdom, the Drakos placed themselves outside of God's rule as well and into the realm of another patron or Demiurge. A dangerous mix of theology, dualism, and ancient philosphy gives Drakos their notoriety amongst both Vampires and those unfortunate mortals who have encountered them.

Drakos of the al-Mushrakeen
Drakos of the al-Mushrakeen

In the time of the Great Khan Mete of the Hunnu Empire, a council -or kurultay- of Shamans sought power not meant for them. In their quest, they seeked the help of Erlik, creator of sin and god of death, who granted them life eternal and control over death and illness. Commanded by this malicious deity, the shamans wronged their people and brought them on the brink of extinction. Despaired, the Erlikler -named so for their shameful origins- sought the forgiveness of Tanri, the Eternal Sky, and led their people to salvation and glory. Tonight, their debt remains and the youngest of these Vampires are taught to respect and protect their mortal communities.

The mythical king Merovious, fearful of death and the untimely demise of his dynasty, sought salvation from ill-health through prayer to the Lord. As his health deteriorated, one of the last remaining druids of Gaul approached the frail king and shared an ancient tale of their people; a river red as blood and deep within the Germanic forests was home to a god of old who would answer the king's prayers. Eventually, the king succumbed to the druid's promises and discovered this river of blood, where the creature drowned him. What rose back from the scarlet depths of this river, was the first of the Sangryvar.

Sangryvar
Sangryvar

As Vampires stalk the nights of humanity, so do other creatures stalk and threaten the very existence of Vampirism as a whole. The Lycanthropes of Ovid's works still roam the woods outside cities, damned by some higher force just as much as any of the undead. Meanwhile, mortals who refuse to accept the harshness and misery of life under the influence of Vampirism take up the cross and strike back. Some do so out of religious fervour and in the name of God, keeping the Inquisition's legacy alive, while others (the Slayers) simply want to reclaim the night.

Sketch - Mutated Horror
Sketch - Mutated Horror
Sketch - Rabid Dogs
Sketch - Rabid Dogs
Your neighbour next door?
Your neighbour next door?

The game is powered by Unity 4, the latest version of the Unity game engine, and will be simultaneously released on Linux, Mac and PC, alongside a set of innovative, simple yet elegant multiplayer tools. The set will include powerful editors for quests, characters, events, dialogue and items that will empower players to unleash their creativity upon the game itself. Custom content may be imported, such as items, characters and entire levels, utilizing standard 3D file formats. Such content will be validated to ensure quality and harmony with the mood of Sanguine Nights – Darkest Blood.

To ensure game balance and smoothness of play, “World Masters” will be able to create individual instances of the entire game and all of its hubs, supporting up to 64+ players per instance. The “World Master” will make use of multiplayer tools, as well as a simple-to-use panel to set up the game. World Masters will also be able to use tools to expand player experience, by creating special effects for in-game elements such as items and diadems (also validated for content quality).

Players will be encouraged to join covens or crus, groups of Vampires working together to accomplish shared in-game goals. By doing so, their characters will be able to share diadems, Vampiric powers such as telepathy and shapeshifting. A segment of a Vampire's powers can be passed on to another member of the cru, for as long as a unit of blood from the provider of the power remains within the recipient’s body.

Character view - work in progress
Character view - work in progress

Each diadem is split into three sub-diadems and each sub-diadem has a rating of 1-3, denoting mastery over the sub-diadem. For example, the Cloud of Blood is a sub-diadem of the Shapeshifter diadem. A rating of 1 allows the Vampire to turn into a cloud of blood particles, slow in speed and whose appearance is unnerving to mortals -and inviting to Inquisitors or Slayers. On level 2, the Vampire is now able to sup blood from those who inhale the fog-like cloud. Closer scrutiny will reveal occasional drips of blood or reddish parts. With the third level, Vampires are able to turn into fog, which can levitate for much longer and suffocate mortals if the Vampire so wishes, with no sign of supernatural activity.

Diadems view - work in progress
Diadems view - work in progress

Another part of the game we really hope to be able to develop is the single-player quest chain, which will be unlocked if we reach Stretch Goal VII at $425,000. This will enable us to develop a full, single-player experience through the quest chain. It will serve as an introduction to the setting and the individual Vampiric races, while teasing players for an upcoming Sanguine Nights sequel. The sequel will immerse players deep into the Longest Nights' lore and include levels set in antiquity, where great events shaped the origins and rise of the Vampiric races and their nemeses.

Different hub areas
Different hub areas

As mentioned, Sanguine Nights – Darkest Blood will help us bring the world of The Longest Nights to life. This very project is the exciting first stepping stone towards that goal. The Longest Nights will be an exciting series of video games, with many supporting material just like the ones provided with this Kickstarter. The entire setting examines the darkest aspects of our world, the filth, corruption and hopelessness that deprives people of any semblance of hope for a better tomorrow. The nights are becoming longer, darker and scarier and humanity may just be losing its war against evil...

At the core of The Longest Nights series, lies the ancient balance between Good and Evil and the blurred lines between the two; the whole world finds itself caught in a Zoroastrian battle for dominance between the asha, which is truth and order, and chaos -the druj. More often than not, humanity passively witnesses changes in that balance, while tragically incapable of altering the course of its own fate.

Team Ravenous is a group of people who are, first and foremost, fans of the genres of Gothic horror and occult mystery to which we shall remain true. We are inspired by the great works in the field, such as the Hellblazer series, Vampirella, the work of Anne Rice, Bram Stoker's Dracula and White Wolf's flawless Vampire: the Masquerade. This Kickstarter campaign will empower us to deliver more than just the game; a plethora of digital and physical material will both support and enrich your experience. Moreover, this campaign will allow us to set the stage and build the terrifying and curious world of The Longest Nights.

We will also be supporting the Kicking It Forward initiative, pledging 5% of our finished product profits on other exciting Kickstarter projects. This way, we can support other creative teams just like our own, into making their own awesome products!
We will also be supporting the Kicking It Forward initiative, pledging 5% of our finished product profits on other exciting Kickstarter projects. This way, we can support other creative teams just like our own, into making their own awesome products!

Risks and challenges Learn about accountability on Kickstarter

Meeting Deadlines – Our blueprints for the game and its supporting products have addressed the issue of providing players with a rich and highly entertaining experience. The challenge here, will be to keep up with the deadline for each product, the game itself and its tools such as the editors and the World-Master panel. However, we feel confident that we will be able to meet the release deadline as work on the game's code, as well as the writing behind supporting products is already ongoing.

Releasing the game – Rest assured that the game will be released without any issues. Team Ravenous has already contracted the number of talented individuals needed to pull this off and release the products you pledge for on time. The Kickstarter campaign itself, will actually help us cover costs of living, licensing and talent acquisition to deliver a polished, quality product to you.

Dedicated servers – Part of the amount pledged to the project will be used to acquire state-of-the-art server hardware and software that will ensure a smooth, hassle-free multiplayer experience. Remember, Sanguine Nights focuses primarily on multiplayer and as such, we guarantee the proper maintenance of our servers. Plus, you will be able to run your own servers or set up the game over local area networks.

Quality of multiplayer – Games that rely on the participation of multiple players, need to address issues such as content and game balance. Once the game is released, regardless of stretchgoals, the game will remain in active development with new content being regularly and timely addressing any issues that may arise. Rest assured, we will not let this game wither away or lose its playability value.

FAQ

  • Several reward tiers come with physical products that will need to be shipped out to you. The amount of $10 is an estimate of shipping costs for anywhere in the world.

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  • You bet it will! We are using the Unity game engine which will support both operating systems, as well as Windows.

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  • While revolutionizing the multi-player experience, by empowering players with simple-to-use tools that can completely change the game world and its elements, we also want to make a single-player mode as well! That's why we need your support to meet Stretch-Goal 7, that covers the extra costs of doing a quality single-player game -such as voice acting. In fact, if we reach that stretch-goal we will be committing ourselves to a direct, single-player sequel to Sanguine Nights! (and we might just do the single-player if we come close to Stretch-Goal 7 but don't quite making it there)

    However, even the base game allows for somewhat of a single-player experience. We will not be forcing players to join random servers with random people if they don't want to... Anyone can create their own server, a full game instance, that allows for a "sandbox" single-player experience or CO-OP sandbox.

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  • "P&P" stands for Pen & Paper, role-playing games you can enjoy in real life by using dice and simple rules. Imagine a board game, where you get to narrate the adventures of your characters within the Longest Nights series and roll dice to decide the outcome of actions.

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  • Pennhurst Asylum has a nefarious past, mistreatment of inmates, er I mean uh patients, neglect and worse. Every year around Halloween the cursed grounds of Pennhurst are opened for a haunting experience check out their official site at http://www.pennhurstasylum.com/ Our package includes round trip air fare from anywhere in the world, transportation to your hotel accommodation suites at The Sheraton, Valley Forge Hotel (2 Days), night out on the town with Team Ravenous, and VIP access (very important patient) to the haunted attraction at Pennhurst State Asylum. We hope to see you there!

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  • Answer, 'or what' - its both. You can play along with your friends in an environment suited for 64 players interacting simultaneously, or you can host a game and then lock it such that no one else can join, making it a single player sandbox which will include scaled quests and objectives. Upon reaching our final stretch goal, we will have a true offline SP quest chain that will serve as a prologue to a complete Single Player game based in our world to be released later down the road.

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    THE TURKISH BOOKSHOP – You've always loved coming to these places, mostly to get yourself a book or two on delicious, rustic recipes or some rip-off flick that's so bad, that it's good. Until you stumbled upon this “Sanguine Nights P&P” book the shopkeeper was too glad to get rid off. Now your life has gotten a whole lot weirder...

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    AN ANONYMOUS EMAIL – Every time you go out at night, you get that feeling that someone's following you and, as if the book wasn't creepy enough, someone sent you an email not even your computer-whiz friend could track... It contains a download link to an eerily familiar video game about Vampires and each quest you complete ends up in the news the next morning. The game manual attached to the e-mail doesn't shed any light on this, either.

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    ONE KEY FOR MANY DOORS – Sometimes you just want to turn your back to all this and run screaming out. You're part of their trusted network now and they let you in the earliest beta versions of their snuff video game.

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    BRANDED CATTLE – They're real... The creatures from inside the video game really do stalk the night! You met one, had a few drinks and went to her place just last night. She seems to like you and the fact that you really like her back terrifies you. She let you keep the extra T-Shirt you slept in, so the others won't harm you and gave you a poster of herself from way back in her Burlesque days.

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    OBSESSIVE SERVANT – You chose to serve her, signing away your freedom to think and act. It seems comforting to think she used some of her powers on you, but does it matter anymore? The line between reality and myth has been long blurred by her presence. Once more you listen to the soundtrack that was playing the night you met, going through the photos of her and deciding which will be your new wallpaper.

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    THE INQUISITOR STEPS IN – Going through your now-deceased friend's collection, you realize how hard it gets sometimes; reading the signs, acting in time. He was obsessed with her and that makes you sick in your stomach, the willingness of body and weakness of mind to commit sin in the name of these demons. You consult your lorebook, hoping this will shed some light on the powers -and weaknesses- of this creature.

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    INTERVIEW WITH A VAMPIRE – Turns out your old buddy wasn't the only servant this undead Empusa used up and killed... Your contact with the police got you here first, before any field officers get a chance to plunder the crime scene -destroying evidence for their undead masters, perhaps? The young woman lying dead by the charity-shop desk was a writer. Under her mattress you find her latest work, the one that would've turned her life around; a novel about Vampires that would've been the real deal.

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    A WAREHOUSE OF RELICS – This place has always made you feel all cold and sad inside. Apart from being a huge old damp warehouse where every step echoes a thousand times, this place also reminds you of your own mortality... Each relic was salvaged by Inquisitors just like you, hoping to put it into good use against the hordes of monsters. Your superiors suggest against using such unstable items of power, but you know many of these hold the key to success in your crusade of the night. You grab what's most fit for the job and leave...

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    MORE THAN JUST A GAME – You decide to spend the night at your old friend's house. Once more, you power on his laptop and load the game he had told you about. A black screen flickers and you see your own name flashing in the center. The sudden realisation fuels a rush for the door, but as you get up you feel the air blasting hard against your hair and clothes. “You, I shall keep forever...” she whispers in your ear. A sudden pain, a sensation of weakness and then complete darkness. When you wake up, your heart beats no more... You find yourself within a small flat, a place that has seen better days. She's there, too. “I hope you like your new resting place. It's not much, but it's safe”.

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    CHILD OF A GREATER GOD – You receive a new message on your computer. It reads: “The Inquisitor has been claimed”. You get dressed and wonder what he might be like. Probably pissed at having become one of the very creatures he sought to destroy. The next PM indicates the address to his sanctuary, in one of the less-than-posh parts of New Tenebra. You've never felt much gratitude towards the Vampire who created you either, but at least he placed you in a safer, more elegant home.

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    A VISIT FROM A WRITER – Enjoying a glass of the finest Cabernet Sauvignon, a little gift from your generous guest, you sit back and carry on with the interview. He claims to be a writer, interested in your life and the ways in which you climbed the social ladder so quickly; the brand-new mansion, an irresistibly-beautiful partner, these are all things most people would trade their souls for. You toy with the idea of starring in one of his stories, for a video game or something like that, along with your customized 3D avatar. You always were a bit of a narcissist, but your undead master might not like all this attention. Plus, he asked you to take care of the writer as he seems to know way too much...

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    LEGEND OF NEW TENEBRA – This is supposed to be the writer who killed the spoiled servant? You find yourself surprised by how appearances can still be deceiving... He doesn't look like an Inquisitor though. He thanked you for your time and participation in his project, handed you a T-Shirt, and physical copies of some lame game soundtrack and book of lores and myths about Vampires, all three of them signed by him. Who does he think he is? You're the bloody rockstar after all. The legend of New Tenebra. It's your portrait hanging at the hottest local nightclub, not his...

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    DON'T ANSWER THE CALL – It was the middle of the night when your computer started making a ringing sound; someone was calling. Now, you wish you never had answered the call. A group of people claiming to be the developers of the “Sanguine Nights” game you've been playing lately, wanted to offer you a chance to star in the game. Nothing terrifying, not like those people dying within the game and then their names appearing in tomorrow's newspaper obituary. Just a quest-giver they said, just a non-playable character. Now, you swear the shadows around you keep getting longer, dancing menacingly and laughing at your expense. What were you thinking?

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    WRITER'S BREAKTHROUGH – The big breakthrough, your one chance to shine. We've all wanted to make it big, just once in our lives leave something inspiring for others to enjoy and appreciate. A writer from the “Sanguine Nights” team called. He assured you the rumours had no truth in them and then assigned you a project. Write the next chapter for the game. Now you see things, bad things that happen to people. It's all you can write about and you can't shut these visions out of your head. You want it all to end, quickly...

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    THE WATCHFUL EYE – Normally you wouldn't steal something from work... The New Tenebra Post Office prides itself for its work ethics. But something about this package forced you to open it. Inside, you find an eye made of metal and a strange figurine. The eye resembles the ones they sold in Turkey, evil-eye guards made of glass, during your holidays. This one doesn't do much either. It just gets warm when you're around certain people. Certain, pale individuals...

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    END OF THE ROAD – When others stopped, you kept looking for answers. Vampires, Inquisitors and the developers themselves tried to throw you off track, but they all failed. Now, the creators of “Sanguine Nights” finally agreed to reveal themselves and all the mystery behind their infernal video game, only to you. In your mailbox, you find an envelope containing tickets to the United States and directions to Pennhurst Asylum, where they will be meeting you and, hopefully, shedding some light on the mysteries surrounding their game...

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