About this project
This magazine (only in English for the time being) contains a tremendous amount of work from various artists and illustrators, satisfying your inner otaku.
What is “OTAKU” and “Akihabara(Akiba)”!?
“OTAKU” (adj., noun) in Japanese is a modern term meaning passion through many levels for specific hobbies and fields. In particular, people who love pop culture such as Japanese music, anime, manga, games and so on. Akihabara (Akiba) is a mecca of globally spread OTAKU culture. The platform of OTAKU is Akiba! Welcome to the holy land!
AAA Magazine Official Facebook page and Twitter is now LAUNCHED!
Payment also available at Paypal
The standard magazine is about 100 pages, 100% full color! Depending on our pledges, the page count will increase!!! Contents include amazing illustrations from a vast number of talented artists, while introducing you to the popular otaku culture of Japan!
Of course, all of the artists have the professional skills and amazing talents!
For the first issue of our magazine, we'll be introducing one of Japan's most famous artists, John Hathway! His pen name may sound American, in reality, he's Japanese! He can't speak English at all! John Hathway has been featured in TOKYO OTAKU MODE! (https://www.facebook.com/tokyootakumode)
RCO WADA: A genius at expressing delicate and precise wonderful pictures! She has worked on many game illustrations, comic art, manga, etc.
FUJICHOKO: One of the most famous artists on pixiv, having worked with manga, game illustration, and more!
MATAYOSHI: A versatile artist. Having worked on picture books and Japanese art books, she also holds private exhibitions.
YUKO TSUKISHIMA: A famous artist who has done many game illustrations.
HASHIMOTO SHIN: Cover illustrations of Japanese novels, color manga, CD jacket illustrations, and more! Yet another versatile artist.
HIME+YOU: A pop artist specialized in cute! Holding exhibitions and selling goods, she's also an associate professor of a university.
KEI: The original designer of Hatsune Miku! Having worked on game character designs, manga, and game illustrations, he is the most famous artist in this field in Japan.
Julie Watai: A fusion of advanced arts, being a pop culture artist, photographer, model and singer. Her photo collection, "Samurai Girl", took #1 in the Amazon charts of the US.
In addition to illustrations, we present even more!
We'll inform you with all the details of Akihabara, including cosplay, figures, and chara-ben (bento lunchboxes decorated into anime characters).
#Kickstarter Exclusive promo card: The promo card reward of two copies (you get 2 promo cards) or three copies (you get 3 promo cards) is only one type.
Hamamoto Ryusuke is Neon Genesis Evangelion's official illustrator!!!!
・JAPAN QUALITY SPECIAL INK "Kaleido"
is set up as a stretch goal, that has been developed from the newest Japanese technology. Let’s experience the transparent blue color by Kaleido on AAAMagazine that had not been able to be represented with the past printing for a long time!A stretch goal for a new technology of Japan. Let's experience the transparent blue color only Kaleido ink can provide! It is a specialty that has not been used in past prints for a very long time.
・JH-Lab 3D STEREO ART TECHNOLOGY
When you wear this glasses with red and blue, you can see that the
illustrations are standing out of the book!!We gonna send this book with
this glasses as a set.(There is a difference among individuals how the
picture is standing out .)
With the power of these red and blue glasses, you'll be able to see illustrations transcending out into the real! The glasses will come together as a set. (How pictures stand out may vary.)
・Live2D JAPAN NEW ANIMATION TECHNOLOGY
Character "Nina" in the video of this KS project page is motioned and animated, using “Live2D" (TM) technology developed in Japan. “Live2D" (TM) can animate 2D illustration smoothly without 3D modeling data.
"Nina", the girl featured in the video above, has been animated using Live2D technology, an amazing technology developed in Japan. Live2D can smoothly bring to life 2D illustration without using 3D modeling data.
Original 2D image sample
Shipping Chart: The shipping costs will be added by book quantity and region, as shown in the chart below.
Located in Akihabara, Tokyo, we are JH Lab, a group of otaku of the
highest caliber. Not only having fun, we also research the advancements
of Japan's scientific technology, aiming for globalization of AKIBA
entertainment. If Vol. 00 of AAA Magazine can succeed with your support,
the issue count will continue to grow, using the power by love,
passion, and ultra otaku power! Those of you backing this KS project
will be welcomed warmly by our fellow lab members, if you are ever to
pay us a visit.
JH Lab Founders, Atsushi and Dr. Nakagawa
JH lab Co., Ltd., JH lab USA Inc.
Eric Leiser :Eric is an award-winning artist; a curator working in LA, New York, and London. Being a filmmaker, animator, puppeteer, writer, holographer, and painter, he is an outstanding collaborating partner of JH Lab. Eric's films have been screened at film festivals worldwide, such as the Annecy International Film Festival, Istanbul International Animated Film Festival, San Francisco International Animated Film Festival, EXIS Experimental Film Festival, and Seoul, Korea, and Hiroshima International Animation Film Festival. http://hiroanim.org/
Nakahashi : Shotoku is an editorial and graphic designer, also a collaborating
partner of JH Lab. Shotoku loves NINJA. Or rather, he could be
considered the modern NINJA. Shtoku takes part in our projects as the
magazine's chief editor.
We, at JH Lab, have spent years on our research, mastering the concepts driving Akihabara and otaku. We have been severely disappointed about how these concepts have been misunderstood by those residing in the United States. We have been looking for a new means of distributing real authenticity in Akiba culture, sharing it around the entire world. Thus bringing us to three main reasons this project has began.
Reason One: Sharing. We would like overseas otaku, mainly those of North America, to join this project and give us direct opinions. Reason Two: Finances. To create a top quality product, we need fellow comrades to back us up. And finally Reason Three: PR. We, in Akihabara, do not have have strong connections with overseas media. Therefore, we think it'd be meaningful to let you in on this project through this platform known as Kickstarter.
Icons for use on Twitter and Facebook!
$5 PDFデータのAKIBA ANIME ART MAGAZINE電子書籍です。
$15 期間限定の早期割引によるAKIBA ANIME ART MAGAZINE本になります。
$18 AKIBA ANIME ART MAGAZINE本のみです。
$30 AKIBA ANIME ART MAGAZINE本
+ アーティストによる3D立体画集 + 3Dメガネ
$5000 JohnHathwayの絵の中にあなたの写真を元にしたキャラクターが登場します。その絵はマガジン＆ポスターに掲載されます。キャラクターは比較的近い距離に大きめに登場します。さらに美術作品として限定数１のジークレー版画のキャンバスパネル（600mm x 956mm程度）がつきます。こちらは販売用としては唯一のエディションになります。
Risks and challenges
This challenge is the first step in our project. We urge for a strong alliance between America and Japan. We're aware of the rules of Kickstarter. If we disobey the rules and get cancelled, we'll accept these terms obediently.
We'll try shipping our products by their release date, though depending on the printing companies, it may come late. Worst case scenario, it could be up to 1-2 months. In addition, the added gifts may have trouble with the manufacturing factories.
To improve the quality of our final product, we may ask more time than intended. There may be a difference among individuals on how illustrations may stand out with 3D glasses. If we are in fact going to make delays, we will contact customers immediately.
Our sincerest apologies if such events occur. If there is a problem with your copy in particular, you may send it back and exchange it for another. We will bear all shipping costs. For convenience's sake on design, such as goods and a book, details may be altered. Especially the figure of goods, as it is only temporary.
Since the portrait is drawn by the sensitivity of John Hathway, it may not meet expectations. For us to create better works, PLEASE support us!!
Thank you.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
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- (51 days)