Woah! Look at all those pledges on day one!
We are amazed by what we see and would like to thank you for your support so far. We will be updating the FAQ again and add more informations about the game on the campaign page soon. Don't forget to spread the word and share this campaign by using this tiny link: http://kck.st/1ljmvH8
We've received numerous questions about what platform or console Midora will be available on. We're hoping all of them at some point! If you wish to see Midora ported to X platform or console, then help us reach that main goal as quickly as possible!
New perks incoming!
You asked for new perks between the $40 and $100 perks. We are working on that! The reason why all current perks are digital perks only is because we didn't want to clutter the perks list by adding all the perks we could possibly think of. We've had ideas for a poster, ideas for a t-shirt.. but heads up! We're a new company, and this is our first game! We wouldn't recommend you buy a t-shirt from a game you haven't even played yet! We don't believe in selling things people can eventually regret buying, so physical goodies will be available once everyone can play the full game.
So what are these new perks going to be? You tell us! We are creating a list of possible new perks and we will soon ask you to vote for the kind of perk you'd like to see. Don't hesitate to send us ideas for new perks if you have any though! Kickstarter allows new perks to be added during the campaign, so it's all good!
You've probably heard of Valve's new way of approving new games on Steam, and that is by making YOU vote for the games you want to see onto their service. If you have never heard of Steam, you can read about it here.
We are currently creating the Greenlight page for Midora and will soon submit it so you can vote for us to be on Steam! Links will be added to the campaign page right below the video, but also in the next update on tuesday.
One old controversy
As you're probably aware, we had a first kickstarter campaign back in December, through January of this year. At the time, gaming campaigns didn't really do well, and we were in a situation where the project would simply fail if we didn't get any support to keep working on the game. As it turns out, we've cancelled this first campaign after finding enough resources to keep pushing until we could come back.
During this first campaign, we did however get a few articles from small websites, some of which weren't really in a position to talk about the game and what we were doing.. But hey! "All publicity is good publicity", right? In our case, it wasn't. Once again, we would like to address the same untrue remarks about Midora's graphics:
The first thing everyone mentions is how similar Midora is compared to The Legend of Zelda: The Minish Cap. It is true, Midora is very much inspired by The Minish Cap. It is a game that everyone in our team simply adores. It is our primary source of inspiration so yes, on the surface, the game does look a lot like it. But on the inside, it is inspired by much more than that. We are trying to bring something new to the table.
However some people claim that the graphics are literally from Minish Cap, and that Nintendo will "never allow Midora to be released" because of that. Sure, if you make a passing glance and played Minish Cap years ago, they might look identical. But all of Midora's graphics are original. There are no “placeholders” lifted from Minish Cap. None of Minish Cap's, or any assets from other games, have been used at all in the making of Midora's tiles, sprites, or any of the other graphics. We've whipped up a few comparisons to some of the specific claims to show you just how different they are.
To reiterate, we're trying to look like Minish Cap, but in no way have simply reused the game's graphics. The style and colors used are certainly heavily inspired by the Zelda title, but the actual art is all original. If you're going to decry Midora for looking like Minish Cap, at least do it truthfully. There's nothing stolen, there's no placeholders. Our artist worked hard on the beautiful tiles that we have, so to simply dismiss it as being reused Minish Cap content isn't giving him the credit he deserves.
One thing missing from this campaign page is information about all major characters from the game. The reason it's missing is because it's actually a lot of information! We are currently working on our new and improved website, which will open soon, where you will be able to learn about them all. But before it opens, we invite you to start reading here!
The Artezians - Originally a tribe of strong willed seafaring traders and nobles, the Artezians were proud and elegant. They stood apart from the crowd with their silver-white hair, but even more so with the way that they held themselves, with pompous superiority. When the Inferno threatened the world, they took it as their duty to mount a defensive effort. As their realm encompassed the sea, and the Architect needed a way to stop the Inferno, they were given power over the element of water. With their new blessing, they halted the all-consuming flames, and even began to push them back – though before true victory could be obtained, the Architect intervened, locking the power of the elements that were once tasked with preserving the world within his staff and stripping the Artezians of their glory.
Snow is the hero of this adventure. Young and largely unaware of the war that she's unwittingly taken over, she begins as a humble child in Seawind where she arrived as a baby, orphaned and left in the caring hands of the town's elder. As she grew older, she worked in the local blacksmith's shop, doing her part to contribute to the town, and managing the tasks that require a more finesse and able body. By mere chance, she stumbles upon the first leg of a centuries old bid for power, but by destiny, she was chosen from the start.
That's all for today. Thanks again for your support, we're already looking forward to share more with you. But be patient! You will learn about what makes our story so special in due time. We have a few stretch goals, including porting the game to other platforms, ready to roll as soon as we hit our main goal, so please spread the word about this campaign!