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Journey through unforgiving dungeons in this 90's inspired action-adventure, where a young hero rises to prevent a war of the elements.
Journey through unforgiving dungeons in this 90's inspired action-adventure, where a young hero rises to prevent a war of the elements.
3,359 backers pledged $73,470 to help bring this project to life.

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Refunds are live.

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For backers only. If you're a backer of this project, please log in to read this post.

Refunds incoming!

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This is a quick update to notify you that refunds are finally here. Almost.

While it is not necessarily what I've been looking for, and while it once again took longer than expected, I have finally found a job that will allow me to start refunds. The job starts this coming Friday and I get paid roughly one month later, every month.

So how are refunds going to work? Here's a reminder, as mentioned in previous updates:

  • Refunds will be handled through PayPal, and PayPal only. Unless Kickstarter themselves have a system for me where I can target backers for refunds and send money, there is no other way I can send money wirelessly at the present situation.
  • To be "eligible", all you will have to do is enter the same email you have used on here through a web page and fill a form.

Once logged in, the page will ask you how much you have pledged and how much you would like to be refunded. If you don't want a refund, simply click "I'm good, thanks!" and hit confirm. Once you have gone through this step, and whether you want a refund or not, logging in at a later date will simply display your choice and if the refund has happened. This means that going through the form the first time is final and you cannot revert your decision. However, you may use the contact form available on the same page should any technical issue arise.

Who gets refunded first? Anyone. There is no real way to make this fair, which is why refunds will be completely RNG-based. Every month, I will draw the biggest number of names from the database whose pledges amount to what I can spend for that month. My aim is to refund the maximum number of people possible, as quickly as I can.

As for how long refunds will take place, I have decided to refund people until development on Midora can officially start again.

Thank you all so much once again for your support over the months. It may have taken a long time, but a promise is a promise. Another update will be posted with a link to the refund page as soon as it is available.

Hope you all have a wonder time this Summer!
-Mhyre, Game Director & Refund Guy.

2016 Post Mortem - Refunds Update

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It's been a year since Update #49 and I am deeply sorry for the lack of news regarding the game, refunds and anything related to the project or the team. It's been a year but I can safely say that things have changed for the better. The year 2016 was rough for everyone and the world has changed in many ways. I do hope people, all of you lovely backers included, will keep working on building a better future for yourselves, your families, your friends, your neighbours but also those you do not know yet - and judge others on their actions, not how they look or whatever their beliefs may be.

It's been a year, and a lot has happened. I have my own excuses regarding the lack of updates, the first being that I wanted to have a total break from this project and the toxic part of the community, which I mentioned a year ago, the second to focus on finding a job and stabilizing my situation, and the third to experiment and get back to the things that I can or could do. I am not blaming anyone upset about the lack of news - I know I should have done a better job. I have just read the comments and messages you have left over the past months and it is incredibly heartening to see that so many of you still believe in this game, so many of you completely refusing the idea of a refund, and so many of you just being incredibly supportive in your own words. I cannot thank you guys enough for this, you are still the reason why this game will see the light of day, and why I am so excited to finally bring you some news.

1. The debt bubble has shrunk.
As mentioned last year, I wanted to refund close friends and family who supported me in this adventure very early on. I have worked through all of 2016 to make that happen, meaning backer refunds are not too far off! Now all I need is a job.

2. No job yet, but new opportunities.
While a stable income has yet to be found, new and recent opportunities have emerged which should lead to a job very soon. This is something that me and another member of the team are working on, and I will try and let you all know more, if not under NDA, in the upcoming weeks.

3. New personal projects.
Let me first say that none of my personal projects require any money whatsoever. Those of you who think that I am using "refund" money to fund my next dreams are completely wrong. My new projects only involve me and my free time alone (mostly weekends). No one is working for me, I alone am working for myself.
I have been working on a story for a book - or rather, a series of books - ever since I paused the game's development. Today, I would like to share a prologue which I think you might enjoy. You can read it here and I would love your feedback on it! Interested in reading more? Feel free to drop me a tweet!

4. Midora will be back better and stronger.
Pausing the game's development has allowed the entire team, especially Ian Zimmerman and I, to take a look at what had been done and what should have been done. In order to one day complete the game, we will be dropping everything we have coded up to this point and recreating the game in Unity, in our own free time. This is not something we are actively doing right now, but something we are very much interested in and should hopefully allow us to make some progress towards delivering the full game once we can all get back to it altogether as a team. We also think Midora's animations and pixel art, while really pretty and of high quality, are too demanding to complete the game within a reasonable timeframe. As such, the next time we can afford the likes of master artists like Zhi Jiang and Ian Schlaepfer, slightly simpler art and animations will have to be made in order to complete the game quicker while still being a feast for your eyes.

Relying on a proven game engine with existing tools that allow thousands of developers to create games while reducing the graphic standards in terms of quality is, we think, a solid plan to one day get back to the game and complete its development without too much trouble, in order to deliver the game you've all wanted to play.

Quick note before I wrap up this update, and a reminder to you all:Midora has NEVER been cancelled, it is merely PAUSED. This means we do plan to get back to it at some point. This also means that we will be using all that we have made for it so far, which invariably means.. none of our assets are for sale! That is a question we are repeatedly being asked, and I am sorry to say but.. Midora will be back!

That is all I have for you guys for now. I hope to be back with more good news fairly soon and will try - considering the amount of support you have kept sending over the months - to update you all more often and really tell you what is going on. I still have high hopes for the future of Midora, and I cannot wait to start refunds while updating you all on what is being done to ease the process. Thank you for reading, thank you for caring, and Happy New Year!

-Mhyre, Midora's Game Director

2015 Post-mortem - Refunds & The Future of Midora

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Before I begin with the news, I would like to wish anyone reading this a Happy New Year. I believe 2016 to be the year of hope, the year of change. I believe optimism and hard work to be the keys to success. I come to you with late news but news nonetheless.

For the whole month of December, seeing as getting any sort of deal with investors or publishers failed, I took the time to reflect on everything that happened and prepare myself. I can't say I didn't see this coming. In fact, I've been preparing myself to the idea of failure ever since the kickstarter got funded. The one thing I knew I would do, should everything else fail, is offer refunds. This is what this update is mostly about, so here are the key points:

1) Why refunds?

We took your money to create a game and simply failed to deliver. This shouldn't need explaining but, at the end of the day, we are not thieves. The project failed for many reasons, including unexpected events and different outcomes regarding what we had accomplished. Not everything went according to plan and this is the situation that we're in. The best way to one day create Midora is to simply stop trying now and come back to it once everything has healed. I want to come back to this project once we have enough to see this project through, from wherever we left off to finish.

2) Why now?

Because it's time. I wanted to finish 2015 by making sure we did everything that we could to fix this, and I am now glad it's over. This new step is the first step on the path to a clean sheet. Offering refunds might delay our plans to one day come back to this quite significantly but that's a truth I am willing to accept, a reality I have to accept.

3) How?

That's the tricky part. I take full responsability for this project and the failures and will be the only one offering refunds. Everyone in the team but me currently has a job, and I am actively looking for work at time of writing. I am also working on a few side projects, all of which don't require a budget, some of which will hopefully allow me to come back to Midora one day. I first have to pay back close relatives and other parties that helped me way before the kickstarter. Then, I will have to stabilize my own situation. I can't offer refunds as soon as I earn money from a new job. I will need to save up money to create my own insurance, to be able to cover unexpected situations, emergencies.

However, once that's done, I don't have many options and I won't be able to offer refunds to certain people. Some people have pledged quite a bit of money on this kickstarter and I can't exactly repay them in full. Not at first. There is also the problem of how money will be transfered, and for this only one option is available to me: PayPal. This will certainly make some of you upset but, as someone who currently lives in Europe, I don't have many other options.

Once I am ready to comfortably offer refunds, I will open a new webpage where all backers will be able to make a claim and be put on a waiting list. There is no real way to make it fair for everyone, so refunds will be issued in order. At the end/beginning of every month, I will figure out how much of what I have can be spent on refunds (that is all the money that won't be spent on wages), transfer all of it using PayPal, then clear your name from the database.

Looking at my current timeline, it looks like I will be able to start offering refunds sometime next Summer. I will keep everyone updated on how things are going, and everyone will be given fair warnings, reminders.

4) So what will happen of Midora?

With the decision of offering refunds, Midora certainly becomes a distant dream. However, I am not giving up on it at all. My goal is to get back on this project as soon as possible, using money I will hopefully make on other projects. This kickstarter is not dead, and everyone who has pledged money, without claiming a refund, will remain in the database. Your pledge data isn't going anywhere, which means you will still receive your reward if I can finish the game one day.

With that said, I am hoping some or most of you will not ask for a refund, at least not yet, in order to help me find some sort of balance. The less refunds, the sooner you can expect me to go back to Midora and bring you the game we all believed in from the start.

Finally, I would like to talk about the comment section of this kickstarter, as well as a few other places online where some people like to trash the game. I am not reading/replying to kickstarter comments anymore, I gave up on that after the previous kickstarter update. I cannot and will not spend my time replying to the nonsense some backers like to spread. Some backers simply assume the wrong things, and I have to stop caring about that. You should too.

I am still thankful that the majority (well over 3000) of you still support the game and wish to see it happen. I am certainly not going to forget what you all have done in 2014 anytime soon. I will fight to make this dream come true again. I will not reply to any comment or even private message about this update just yet. I will host a dedicated forum once things have truly changed, where I will answer any question you have about the game, refunds and everything else.

I wish you all luck in whatever dream you are pursuing. Stay safe, stand proud, be happy.

-Mhyre, Game Director

Livestream starts in 5min.

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It's all in the title! Join us soon and ask us questions over at www.twitch.tv/MidoraGame

A link to download a playable build of the game (March, 2015) is available on the stream as well. The stream will go on for roughly an hour, perhaps more if we get a lot of questions. Insults, trolls and inappropriate questions that aren't about the project will be removed/banned from the channel.