Over the past few days, we've been looking to release Early Access on Steam. We were thinking of releasing it on thursday or friday, but doing that would be taking too many risks for the game. As you're probably aware, the Steam Summer Sale is here, and runs for 11 days. It would be insane to consider releasing Early Access when everyone else is looking to buy other games at very low prices, probably after saving up for a while. We cannot avoid the Steam Summer Sale entirely or even afford to release next month, but it seems like a good idea to wait at least a week before doing anything. Delaying just a little bit more also gives us time to prepare you for what's to come.
We did not send any press emails yet, mostly because we were too busy with completing Early Access itself. And because of the Steam Summer Sale (and E3!), getting a review or just a word about Midora on a major website is very unlikely.
So what exactly is the plan? Many thanks to Primož Vovk from Emberheart Games for pointing it out... YOU are the plan. There are about 2400 of you waiting to get a PC copy of the game (hopefully most of you are looking to run it on Windows, the Mac / Linux versions are not ready just yet), and that's a really nice number. How does that help us? It's actually quite simple.
By leaving a simple review on Steam about Early Access, you will be giving Midora a chance to jump into the "Popular Releases" section of Steam (hopefully!), giving us that much needed exposure and saving us from falling into the pit of forgotten games. Once we're there, sales should pick up and bring us some much needed cash, allowing us to hire more developers and artists, continue our progress and eventually release the gem everyone's looking to play.
We'd like to warn you about what to expect from Early Access. The first week will be a SLOW week. We did not implement everything we set out to implement, so it's mostly a bunch of levels. The gameplay will be slow and the controls won't be as responsive as you might expect. We did what we could, but our engine is in need of some serious upgrades. We are mostly looking to get that first impression from everyone, but also need a lot of information about the performances of the game on various machines. Once we have that, and assuming sales are picking up, we'll start working on v2 of the epicEngine and our tools, which thankfully shouldn't take long (about two weeks). This also gives more time to the artists to complete some more work on the game until we push a big content update, where everyone should be satisfied with where the game is going.
Whatever the case: leave us a review, just a word. Each review is like one more point that will overall help the game. Good or bad, be honest about what you think of the game, whatever state it is in and what you expected. We did warn you, but you have the right to be disappointed! If you have any issue with the game, please contact us any way you can, we're here to help! We need to know about everything you're experiencing with the game, if it's working or not and what is happening when you do X or Y.
Don't expect other players to send us the information, do it yourself! It doesn't matter if we hear the same thing over and over from everyone, that will only make it more critical for us, and that's what Early Access is for! Tell us what's wrong so we can fix it, and we'll thank you for your involvement.
There's another update on Monday, with screenshots. Yup!