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Journey through unforgiving dungeons in this 90's inspired action-adventure, where a young hero rises to prevent a war of the elements.
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Epic Minds

3,359 backers pledged $73,470 to help bring this project to life.

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Ignis Aeternus


Hey there!

Yes, I promised to post an update every week and failed last week's update. Blame me all you want for it, but you're going to have to read this update anyway, and then you'll understand...

We have been rethinking the way we're going to present Early Access. Since creating an entire dungeon actually requires more work than expected, the only way we're going to make a decent Early Access version is if we have enough to show. All levels together might not make a lot of sense, but it's the only way we have to show you as many things as possible. Here's a list of levels you can expect to see:

  • The Solar Temple: there will be one closed level with several doors, acting as a hub to reach the other testing levels. There's also a puzzle.
  • The Morning Grove: a simple forest map with an abandoned house (unlocked!) and the burial mound. Spiders? Mayyyyybe!
  • The abandoned house: it's abandoned.
  • The burial mound: Rumor has it that some dragon bones from the ancient war are still in the dirt, somewhere far into the cave. Also golems.
  • Unnamed level to showcase some new particle effects!

What will Snow do?

  • Attack
  • Roll
  • Jump
  • Throw water bombs
  • Craft runes and use them
  • Bomb the hell out of enemies
  • Push blocks

We are currently implementing the rune crafting user interface. In case you've missed our little preview from the twitch stream about a week ago (which wasn't that great, but we'll do much better next time with the artists and the composer!), here it is again:

So, about that title for the update... what's "Ignis Aeternus", and what does it mean? Well here's an announcement: it's the title of the first game! Ignis Aeternus is latin for "Eternal Flame", which is another name for our dear Lord Inferno, Knight of the Volcano and badass villain in the game. The words "Ignis Aeternus" have always been part of the game, the story and pretty much written everywhere in my notes for the longest time, but I only recently realized that it would be a perfect title for the game itself. Make sure to let me know what you think about it!

Do you want another announcement? Oh I've got plenty! We are working on a completely new page for all kickstarter backers where you will be able to communicate with the team, follow our progress closely, receive notes and have access to tools in case one of your perks allows you to create something for the game, and more! Midora's website is still a work in progress, but progress has been made to make it pretty! We are also working on a new logo for the game, one that should stand out and make the game look like a real title. It involves the Inferno's symbol, which you can see on his portrait (on the chest).

Oh my, so many news! I am actually very excited to finally have announced all this. At this rate, what's the next update going to be? Well there are still two main characters from the game I have never talked about, and there's also the world map if you're patient enough..

Early Access is so incredibly close from being done and we really wanted to release it this month, but there is no point in rushing anything. First half of June then? Yes.

See you in the next update on Friday!


We're live on Twitch!


New devstream this Sunday @ 10 AM EDT


It's all in the title! We will be streaming live development on our Twitch channel this Sunday at 10 AM EDT for about 6 hours. We have plenty of things to show and exciting things will be made right in front of your eyes... such as a visual particle editor!

For those of you who will miss the stream, another kickstarter update containing everything we've done and more will be posted right after the stream. The full stream will also be available on our Twitch channel so you can watch it again anytime.

Ready to hang out? Wooo!

Beginnings: Artezian Haven, Rune Crafting and Particles.



If I told you we've been working hard this week, all of us... would you believe me? You need proof, don't you? Alright, but first you need one bit of information that was never made public... and it's not a spoiler. From time to time, I get asked "does the story take place in the world of Midora?". No it doesn't. Midora is not the name of the world! Midora is more complex than that, and there will be several islands for the entire story. So what's the main island? Where does Snow begin her journey? Here's the answer you've been waiting for...


Home to 80% of the world's population, this island has 3 cities: Cloudview, Miracle (King City) and Port Blue. It also has two small towns: Seawind and Ancestra. The island was named after the Great Dragon Everest who died during the ancient war, sacrificing himself to maintain the earth's balance using his colossal body.

If you want to know more, you'll have to play the game... or you could just wait patiently for another kickstarter update. Up to you!

The Artezian Haven

Our master pixel artist Zhi is back and started to work on the place that will serve as a hub in the Early Access version: the Artezian Haven. The haven is a very relaxing refuge where Snow will be able to focus and learn new skills, craft a few items, cook and even create runes!

Here's a sneak peek of a recent sketch, soon to be 100% pixel art:

The Artezian Haven (upper left corner)
The Artezian Haven (upper left corner)

Speaking of rune crafting... do any of you know how this works? I can tell you a few things about the process. It involves a table, a rock, a hammer and a spell scroll. Then magic happens.. oh my, another preview!

Rune Crafting
Rune Crafting

Sooo we promised to show the new particle system and wanted to post a gif... turns out, we're making a little video instead! You can expect that video to be up on our YouTube channel soon, perhaps before the next kickstarter update.

We'll leave you with one last screenshot though! Have a look at some rain created entirely with code!

Rain particles
Rain particles

See you in the next update, coming this weekend!

Details on Early Access + Vote - The Inferno is back!


Hello again!

I promised you an update this weekend, so here it is! First, let me say how thankful I am for all your support after what happened and my apology. It really means a lot to see how strong the community still is and I am even more excited to work now!

The team and I are going to meet tomorrow to figure out long we will work on the new Early Access. It seems that two weeks of development and one week of debugging is the way to go, but that all depends on what gets set in stone. Does that mean Early Access in May? That's a strong possibility! (approx. 99.87654321%)

I would like to remind you that everyone that picked a PC version of the game will get a 100% DRM-Free copy. As soon as we're done with Early Access, you will receive instructions on how to claim your copy via mail and download the game immediately on Humble Store. The same instructions will be detailed here as well, in a kickstarter update. Once Early Access hits Steam, you will be able to claim a Steam key on Humble Store too!

Edit: The Mac and Linux versions of Early Access will be worked on as soon as the PC version is out and shouldn't take long at all. After that, updates will be simultaneous on all three!

Now let's talk about a vote! We would like to know what you are most excited about in Early Access. All the options listed in the vote will be available in the first build, though some will have more content than others. Vote now!

I promised you the new portrait of the Inferno. Be warned, he is 100% more badass! This new version will be fixed into the poster print as well. Here it is!

The Inferno, by G.Chris
The Inferno, by G.Chris

See you next week in another content update, this time with screenshots!