I know you have all been waiting for news for quite some time and while it is true that I should have updated everyone on the matter, the fact remains that I had to concentrate on my own job. Nothing's done yet, but I am now willing to update you on what is going on with our lives and the game itself.
1) No, we did not cancel the game or pause development again...
.. but the game's development has gotten very slow, that I can't deny. And there's a very good reason for this: we are working with several developers / publishers that would possibly fund / produce the game as well. A little over three weeks ago, we've tweeted about our search for publisher / partner opportunities, and some folks have been incredibly helpful. It is now our job to , so we can finally work on this game without worrying ever again. We hope you can understand that.
2) We cannot tell you who we are working with...
... but we can tell you that the opportunities that we have right now are very, very exciting. I wish I could give you hints, but there is absolutely zero point in getting anyone hyped while there is still the possibility that this will fail. We are very hopeful, but there is still work to do. We have signed several NDA's so far and I am in the process of polishing the GDD (Game Design Document) for Midora. All of this takes a lot of time, time that we don't really have because we ran out of money. And that brings me to my third point..
3) Early Access is still in the works but will not be released on Steam.
There is still a whole lot of work to do on our tools and the engine, but the future still looks bright. Early Access on Steam on the other hand... not so much. Reality check: we've been trying for way too long, it's time to work on being able to complete the game some other way. Releasing EA on Steam would be detrimental to the game right now, but we were desperate enough to press the button... only we never thought we'd get such an amazing response on Twitter from folks willing to help and publishers alike.
We see the opportunities, they're here, which is why we decided to give up on Early Access for Steam. However, and mark my words: we did not forget about you guys, the kickstarter backers. Some of you have been here from the very beginning, and that makes us really proud of what we're doing. There will be a backers demo at some point, something that we can feel free to release without worrying too much about the reviews because nothing will be official. If we can get the help that we need, then you will be given much more than you expected.
Yes we are late on many things but better late than never, right? I would to apologize for the lack of communication, I have been a little carried away thinking all of this would take a little less time. I really thought we were close, but we need to be patient and work on what we have. I cannot wait to (hopefully) bring you the most exciting news ever.