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Journey through unforgiving dungeons in this 90's inspired action-adventure, where a young hero rises to prevent a war of the elements.
Journey through unforgiving dungeons in this 90's inspired action-adventure, where a young hero rises to prevent a war of the elements.
3,359 backers pledged $73,470 to help bring this project to life.

Recent updates


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Livestream starts in 5min.


It's all in the title! Join us soon and ask us questions over at

A link to download a playable build of the game (March, 2015) is available on the stream as well. The stream will go on for roughly an hour, perhaps more if we get a lot of questions. Insults, trolls and inappropriate questions that aren't about the project will be removed/banned from the channel.

Postponed Livestream


As you may have guessed, the livestream had to be postponed to a later date. This week has been a very busy and heavy week, mainly due to the recent events of last week, and we could not prepare everything for it in time. Please note that the last update said "We are still unsure if we will stream this coming Friday or Saturday", which means, unless we do post a real time and date, you should not wait around on our Twitch channel.

Again, unexpected and tragic issues ruined our plans for a friday or saturday stream. We will update you once again here and everywhere else once we know for sure when exactly we will stream. The current plan is to stream on Monday, however we have a few calls with interested companies in the morning so a stream may or may not happen depending on how long it takes / how it goes. We hope you can understand.

Upcoming Livestream + Q&A


Dear supporters,

The Epic Minds team and I will be hosting a livestream and a live Q&A on our Twitch channel soon to explain and show everything we've been working on as well as announce our plans moving forward. The stream will be recorded and available on our Twitch channel, possibly YouTube, so that everyone can view it and perhaps get his/her question answered.

Please note that we will only answer questions that we deem appropriate. If you want us to reply, simply ask your question anywhere (comments, twitch chat, facebook, twitter, private message, email) and remain polite. Please do not spam. We will try to answer as many questions as possible for about two hours, possibly three.

We are still unsure if we will stream this coming Friday or Saturday. We will update you on the real date and time here and on facebook/twitter when we know. We look forward to chatting with you.

EDIT: The livestream will be here to provide everyone with a build of the game.


Calling all publishers and investors - let's talk numbers.



I really wish that I could've posted an update a week after the previous one, just like I promised. Except things did not go according to plan. I was perhaps too hopeful, but is it wrong to be hopeful? Our search for publishers and investors is, unfortunately, still not over. We've had opportunities with big names in the industry and, while they were all truly interested, their own schedule and projects was often the number one reason a partnership/agreement could not be made.

I would now like to address concerns that, while they are understandable, do not help our situation and give us a bad image. I feel it is time to be as transparent as possible and even give you actual numbers. Some people still believe that Midora is just "vaporware". I really have no way of showing everyone the work that has been put into finding a true partnership in the last few months, but I will say it again and again: I am never giving up on this game, and this has never been my intention. I will do whatever it takes to get the game I want to make into your hands. The game is complete on paper and the team has nothing but talent. Money is all that we need. Nothing can happen without money. Money is our final boss.

On the subject of money, there are certain things that I will admit. I will admit that the amount needed to create this game was largely underestimated for the campaign. I knew that the game would need more than $60,000 to be made. However, like many others, I didn't think for one second we could reach a goal higher than $60,000, especially after two failed campaigns and no prior advertising. With $60,000 in our hands, it would have been rather easy to create an Early Access and go from there. That part you probably knew already, and we aren't the first to have made poor decisions. Now what most of you don't know is how much was actually used in the development so far, and the answer is very simple: all of it. But how much exactly? Between $45,000 and $50,000. You wanted numbers, you got numbers. Not a single cent of that money was used to pay anything other than bills, food and development costs.

"But wait, kickstarter only takes 5% of the total! How can that be?". One word: taxes. We were heavily taxed from all places imaginable and everybody wanted a piece. We of course knew that would happen, but we never expected to be left with so little. After hiring another artist and paying existing debts, there was not much to work with... and yet we tried. We tried as hard as we could to bring you Early Access and we nearly succeeded. What we have done in 3 months last year was the most we had ever done on any project, and it was amazing. And yet we could not release anything due to lack of money, often doubts and poor timing. Running out of money quick has a way of pressuring you and transforming your life into a mess, simply because you need to secure more before it happens.

Somehow, after all of this, we are still here. We may not update you guys much on what is going on, but you can trust that we're doing everything we can to get back to work. If you want to know exactly how much money we need to finish this game, I will tell you: between $120,000 and $150,000. The programming of the game can be done in a matter of 3 to 4 months if we get a second programmer on the team, while the art would take 6 months with the current artists, perhaps 5 if we hire a third talent. That is if everyone works fulltime and is paid fulltime.

I would like to call all publishers and investors that could potentially be interested in the game. We have all that you need to make a decision and we're ready to be generous, provided that you help us in the first place. We want things to move on, to progress. If you are yourself interested or know anyone that could be interested, please leave us a message on kickstarter, facebook, twitter... anywhere really, as long as it's private. Feel free to suggest companies or suggest us to other companies if you think that could help as well. We are ready to talk.

Game Director

Back in full force: Backer Rewards (video), Tempest


Hello there!

So as you know, we are still working on finding that precious publisher deal that we desperately need. While the summer period has been pretty tough, September feels like the beginning of something new. Summer is ending and we are getting back to work.

With the new backers page coming soon (allowing you to choose your game copy again and fully edit the information we need from you), we recently started working on the backer rewards. A few months ago we managed to collect a few pictures from those of you who were able to snatch their own NPC! Curious to see how those are made? Check out the video below!

If you like what you see, please let us know. We are planning to do a full series of these until all backer rewards are done! More pixel art and level design videos should appear in the next few weeks and we might even stream some of it!

We have a lot - and I do mean A LOT - to show you over the next few weeks. Two more character portraits are in the works and we will reveal who they are as we progress. You have seen Tempest's sketch last week... but have you seen his full portrait yet? Check it out!


 But who exactly is Tempest, you might wonder? Well... Tempest is a god. The Artezian God. His character is the first Artezian to ever exist in the world of Midora, with a character obviously inspired by the Greek God Poseidon. His abilities include complete mastery of the water element, swimming faster than a sailfish and many more... he is also the former owner of the Artezian Blade, the legendary weapon you might have heard of!

That's all we'll tell for now. See you next week with yet more content and another character: Randy the blacksmith!