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CA$ 4,169 pledged of CA$ 7,000 goal
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By Pandora's Fox
CA$ 4,169 pledged of CA$ 7,000 goal
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About

Discover a realm shrouded in magic, hidden around our very feet. A place where miniature fantastical battles are playing out for control of mysterious rune stones. Help the Pixies or Gremlins hold sacred crossings into our world while gathering runes to summon the power of the legendary Wolpertinger!

What's Anklebiters all about? Anklebiters - Pixies vs Gremlins (PvG) is a stand alone but expandable deck dueling game. Players command their choice of diminutive fantastical warriors and battle each other for control over sacred runes.  Through mischief or madness, using machines or magic, these tiny terrors are ready to step up (or several steps up) to gain your allegiance. For too long the peril of the small has lived in shadow of the tall. So now's the time to answer the call and do what backers like you already do best -- help out the little guys! 

Anklebiters is not a collectible card game, everything you need to play comes in the box.  The game has been designed with expansion in mind and will be fully compatible with any future card sets.

Which side will you choose?
Which side will you choose?

 

 

"Machines and Madness"
"Machines and Madness"

 

 

"Magic and Mischief"
"Magic and Mischief"

 

 

 

Pixies vs Gremlins supports 2 - 4 players and different modes of play.  Duel a friend in head to head conquest.  Or pair up and challenge two more for some epic team play!   

 

This is a representation of a unit card.  The number of properties can vary from card to card.
This is a representation of a unit card. The number of properties can vary from card to card.

 

The primary game objective is to capture more rune location cards than your opponents.  To capture these cards each player must choose and deploy some of their units, which are acquired from their faction deck.

Deployment happens next... 

 Let's get down to action!

 After the battle, it's time to capture!

Detailed Explanation:

The Setup - To begin the game each player selects one of the faction decks and shuffles it. The host of the game also gets the rune location deck ready by giving it a shuffle, drawing the top 3 cards and then placing them horizontally next to each other on the table. Next, determine a player to go first, have everyone draw 8 cards from the top of their faction decks and get ready to start the first round.  

Rounds - A game round is broken up into 3 phases of play, these are the deployment phase, the action phase, and the capture phase. The actions that players can take are defined by the phase they're in.  

Deployment Phase - The first phase of a round is Deployment. In this phase each player will deploy some of their unit cards by playing them face down at a rune location of their choosing. Every player gets 3 turns in this phase. On each of the player's turns they're allowed to deploy one card and then draw back up to 8. A player may deploy a card to any location even one they have already deployed to in a previous turn. The one exception to this is; a player may not exceed more than two deployed cards at any single location. Once every player has taken their turn the phase ends and the Action phase begins.  

Action Phase - This is the phase where stuff really happens. Each player gets 2 actions on their turn.  These actions can be spent in numerous ways. They can be used to make an attack, to change a units location, to play trap, spell, gadget or event cards, or for simply drawing additional cards. What actions a player chooses to take is up to them, and ultimately forms their strategy. Sometimes a player may choose not to take an action, or is simply unable to.  In this situation they pass their turn.  Actions can't be accumulated for future turns. Once every player has had two turns in this phase, the Capture phase begins.

Capture Phase - In this phase players announce if they're able to capture any of the rune locations. To capture a location a player must have a total power (between all their units at the location) equal to or greater than the location's listed power. In addition one of their unit cards must have at least one matching ability icon.  If they meet these requirements, and no other player does, then they capture that location.  When more than one player meets the requirements to capture the same location, the player with the most matching abilities wins out.  If neither player has more matching abilities than the other, then no one captures the location this phase and it remains contested for another round.

Once a rune location is captured, that player takes the card and sets it down on the table in front of them.  A new rune location is drawn from the location deck to replace it.  The first player to acquire the amount of runes set by the established game mode, wins! If there's no winner at the end of this phase, the cycle begins again with another deployment phase.

PLEDGE LEVELS

Extra costs for shipping depending on region.
Extra costs for shipping depending on region.

 UPDATES

We're looking for your feedback!

 

To cast your vote, leave a comment with "@PixiePoll" for the pixies and "@GremlinPoll" for the gremlins. Include the number of the emblem you like best! - Thanks!

Our Team

Noah Marton - Designer

Noah Marton is our dutiful designer and has worked in both the video game and tabletop industries for over 5 years. He has had the privilege to work with major game developers and smaller indy studios with published titles in both.

Claire Beard - Artist

Claire Beard is our illustrious illustrator, the one responsible for taking a concept of the imagination and bringing it to life through the art of imagery. Claire has published art for tabletop games, books and other print and digital media.  

With a special thanks to:

Ari Goodman, Jordan Marton, Adrian Ho, Dan Cassell, Phil Koronya, Andy Hung, Fraser Adams, and Matthew Kirshenblatt.

Follow us on Facebook / Twitter

 

Risks and challenges

To minimize the risk to our supporters we set out to complete as much of the game as possible before seeking any funds through crowdfunding. Development of the primary game assets (excluding any stretch goals) is complete. However to bring this game from the digital world to the physical there is the potential for some risk. Most notably delays in manufacturing or shipping that may be outside our direct control.

We'll be working with a major manufacturer who has experience and a proven track record publishing Kickstarter projects. We will undergo a thorough prototyping phase to ensure that our backers receive a high quality product that meets all our expectations and hopefully yours.

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    Pledge CA$ 1 or more About $0.78

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    Swiftshroom

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    Anklebiter

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    Pixie Power

    Includes one complete box of Anklebiters - Pixies VS Gremlins and a signed "Thank You" pixie game card (postcard sized.)

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    Gremlin Glory

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    Double Trouble

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Funding period

- (30 days)