Survey Sent & Feedback Ready!
Three updates in the past two days! I won't pester you this much all the time, I promise. ;)
I've just sent all the backer surveys out. It's not currently... Read more
Hey, IE backers! I wanted to let you know what we were looking at for the immediate future.
I've spent the past few days going over the manuscript for IE... Read more
Looks Like We Made It!
I don't even like that song all that much, but wooooo!
What an amazing ride. I'm stoked! I'm going to start another proofread of the documents tomorrow morning and by... Read more
Only 56 Hours to Go!
It's coming down to the last few hours, backers! I'm thrilled with how well we've done. Don't be shy about spreading the word! If we get halfway to that third... Read more
A Bestiary Preview
Hello, backers! Only two more days until the weekend. If you're like me, you desperately need it! But on the plus side, my son wants me to take him to... Read more
More Mechanics: Magic & Crafting
Greetings, backers! I hope you're all having a great weekend. Mine got started off dicey, which is why I was off the radar for a little bit, but I just... Read more
Q&A at Random Worlds Tonight!
Just a quick update that tonight I will be on Dan Davenport's gaming chat Random Worlds from 7:30pm CST until... well, whenever people stop asking me questions! Feel free to... Read more
Stretch Goals, Solicitations, & SWORDS!
We cleared that first stretch goal and I'm very excited! Thanks again for everyone's support! My hope is that we can at least hit the second one as well, because... Read more
Characters, Attributes, & Meters
When we began developing Infinity's Edge, we knew that the first thing every character would need were the three resources that are so common to the MMO style of games:... Read more
Sources of Inspiration
First and foremost, thank you all so much for your support. You'll probably get tired of hearing me say that but my gratitude is boundless. Of all the different games... Read more
Whew! What a Crazy Day!
Well, we hit the funding goal in just around 27 hours, and I'm blown away. I started developing what would become Infinity's Edge because I wanted to share the cool... Read more