Welcome to a new addition to the role-playing game genre. Although a role-playing game, the Genesis system is vastly different than its predecessors. First, apart from being a role-playing game, it is also a deck building game, where players create a character deck as they adventure. The character deck serves as their potential to overcome hazards and monsters to progress the storyline. Secondly, unlike traditional role-playing games, the Genesis system does not need dice resolution.
Simply consider the Genesis system as gaining a level. After all, you've been leveling for years - isn't it about time your RPG levels up.
Genesis is a role-playing system that allows you, the players, to delve into realms of endless adventure and experience grand exploits of the imagination. One player, the Game Master, takes on the role of a storyteller or narrator, creating scenery and stories for the mind, weaving action with adventure.
The Genesis game uses a special set of cards, most possessing a number and one or more icons. The number is called a power number (or PN) and the icons correspond with one of five abilities: Agility, Charm, Insight, Strength, and Willpower.
In a normal card game, players draw from a common deck of cards. In the Genesis role-play system you have a character deck, unique to you, that only you draw from. All players begin with a starting basic deck based on their character theme, commonly known as a class. You customize your character deck as you adventure. At the end of the your turn, discard your entire hand and draw a new one from your character deck.
The Genesis Roleplaying Game, you will find, is extremely flexible to adapt to your style of play. If you want dice, use them. You want to create new classes to fit your campaign, it is easier than you think - you can create a new class in just a few minutes. Create NPCs in seconds. Want to ignore power numbers altogether or use a little of everything? You can. We will share these ideas with you so you can tinker the rules to your liking.
Our goal is $15,000. It is to fund further development, artwork, and more importantly - printing the cards and other game materials needed to make a quality gaming experience. This is a new, innovative concept and we want to do it right.
The Starter Box: 100 Ability Cards (Agility, Charm, Insight, Strength, and Willpower); 36 Wound Cards; 72 Experience Cards; Equipment and Distance Cards for 4 players.
The Players: Quick Start Rules; 4 Starter Character Sheets; 4 Blank Character Sheets; Adrenaline, Stamina, and Mana Pips.
The Game Masters: Game Master Rules; Chagrin Shadows, an introductory adventure; Monster Cards.
If we surpass this goal, we will include stretch goals for additional support products, such as the Magic Expansion and other awesome stuff.
Being new to crowdfunding, we feel it serves as a powerful tool to get innovative ideas off the ground and into reality. At Alea Publishing Group, we understand the difficulty of sustaining innovative ideas, we've been doing it for over 10 years. That is why, we will participate in "Kicking it Forward." After making the Genesis Roleplaying System a reality, we will support other innovative ideas by contributing 5% of our funding to other Kickstarter projects.
Want to know more about the game or our design goals? We invite you to participate in the forum discussions over at EnWorld. We've started a few threads discussing the aspects of the Genesis Roleplaying System and this list will grow in the following weeks.
Genesis Roleplaying System 101: Subtlety
Genesis Roleplaying System 101: Wounds
Genesis Roleplaying System 101: Experience
Genesis Roleplaying System 101: Magic
Genesis Roleplaying System 101: Magic, Part II
We would like to thank all who contribute to our project and hope the RPG revolution proves most successful. We are passionate and excited about the Genesis Roleplaying System and hope to share this moment with each of you.
ATTENTION TO INTERNATIONAL CONTRIBUTORS (UPDATED): We do not want to leave any of our fellow international gamers behind. However, we do ask that you add an additional $25.00 to the
ADVENTURER and higher rewards to help process shipping and handling.
PDFS: All PDF rewards, save for future projects, are available now and will distribute those immediately following the close of this successfully funded project.
PROTOTYPE VERSIONS: All prototype versions of the game all also available now and will distribute them immediately following the close of this successfully funded project. Please allow at least 2 weeks for delivery (longer for international orders).
ABOUT THE JULY 2013 RELEASE: We chose this date as a precautionary standard. We plan to release the set in the first quarter of next year with a full PDF version of the game by the end of this year.