A demo is available here
Trains & Things is an economic RTS (real time strategy game). We are aiming for a well paced multiplayer focused RTS where you can have games that range from 30 minutes up to a couple of hours. You will be able to play cooperatively or competitively.
If you like games like Sid Meier's Railroads! or OpenTTD then Trains & Things will be chuffing along the same sort of track!
More info can be found at our website: http://bitshift.io/trains-and-things/
Multiplayer via the Internet and LAN is what sits at the heart of Trains & Things. Designed from the ground around multiplayer. I don't know about you but trains are fun, but what is better is trains with your friends (or against them?)!
Real time economic strategy means no waiting around for people to take their long winded turns. The battle, er business, waits for no man. As the saying goes, time is money, so take every second to get leverage over the competition.
Manage a logistics company by your self or in partnership with your friends. Take out a loan from the bank to build your empire and try not to sink in debt before your rise to corporate domination.
Build railways as you extend your reach and your profits. Use what ever means secures the resources that will bring in the cash.
Transport numerous goods to meet supply and demand, because diversifying is safer than putting all your eggs in one basket where the competition is likely to make an impact.
Custom maps allow for you to not only take your corporation to Hawaii, Australia or Europe but also to the rest of the world... and maybe even mars! It all comes down to the creativity of the Trains & Things community.
Mod support helps extend a game's life time. Games without mod support are played once and fall into the vortex of unforgettable games. Yet those games with great mod support last longer and allows for those budding developers in the community to sharpen their craft.
Simple and easy track building makes laying down tracks a pleasure. If you've ever played other games that require you to lay down tracks and roads you will know how frustrating this can be. We have taken the time to implement a system that is quick, easy and intuitive and a system that does not offend your OCD.
Cross platform multiplayer between Windows and Linux works out of the box because your OS shouldn't be a barrier to playing. We also have a Mac build on the drawing board, we aren't totally sure yet if this will pan out.
Strategic zoom is a feature of some of the best RTS games which has been thrown out in this modern era of console gaming. You will not have to grind your face along the ground. We let you take in the whole world and see it through the eyes of astronauts! This means your UI isn't cluttered with unnecessary mini maps.
Built on Godot and open source tools. We tried Unity on our last project, Dog Fight, but it was severely limited so we moved to UE4 which was which significantly better but not without its own problems. This time around we are working with the Godot engine which has improved the turn around time to go from idea, to development, to reality.
$80,000 AUD Success! Base Game - Trains, bridges, 10 maps, user made map and mod support, multiplayer, buy out and merge companies, Windows & Linux releases. See features below for more info.
$100,000 AUD Research Mechanic - A research system to allow a player to specialize and optimize their company to suit their player style.
$120,000 AUD Enhanced Stocks and Shares Mechanic - Diversify your company by trading shares in resources and industries on the map.
$140,000 AUD Unique Events - Add some spice to your game by adding random events to upset the balance.
$160,000 AUD Aircraft and Ships - More ways to make more money!
$200,000 AUD Single Player Campaign - For those who just can't get enough! Open source - We are big fans of open source. Most of the source code will be available for modding. However if we reach this goal, we will release the whole project under an open source licence while continuing to develop the game.
We will be opening up Trains & Things in a number of stages to ensure that as the online community grows so does our infrastructure keep up to support that community.
Stage 1 Release (version 0.1)
Available shortly after a successful Kickstarter campaign.
Estimated release: Oct 2018
Stage 2 Release (version 0.2)
The second wave of access to backers.
Estimated release: Jan 2019
Stage 3 Release (version 0.3)
The final wave of backer access.
Estimated release: March 2019
Early Access Release (version 0.4)
Access open to the public.
Estimated release: June 2019
Risks and challenges
We have worked at a number of game companies in Australia and have worked on a number of titles for Wii, PSP, Xbox, Xbox360, PS2, PS3. Working in such games as Hellboy: The Science of Evil, Starwars: The Force Unleashed, Star Wars: The Clone Wars, as well as numerous others that never saw the light of day. We have since stepped out on our own and have attempted to forge our own independent game company.
This experience means we are well aware of the risks and have done everything we can to mitigate them. We have a functional demo to prove our game, and to show you just how far along we are in the development process.Learn about accountability on Kickstarter
- (30 days)