Hi everyone! Today marks 3 years since the launch of Nitronic Rush on 11/11/11, so we decided now would be a great time to release part 1 of a mini-documentary that we've been developing! It shows never-before-seen interviews and early prototypes for both Nitronic Rush and Distance.
It's been a crazy couple of months preparing for the Steam Early Access launch, and we're finally getting close! Right now it's looking like early December for our launch window, and we'll be revealing a very special Steam Early Access launch trailer really soon!
We've been wrapping up some new story mode content as well as improving some of the underlying systems behind the level editor and multiplayer based on your beta feedback. We'll need as much help as possible to get the word out when we release on Steam, so stay tuned for those launch details! In the mean time you can help by sharing the documentary video with anyone who you think might be interested in picking it up!
- Watch on YouTube: youtu.be/KFFxvob2R-o
- Share on Facebook: on.fb.me/14blLDA
- Share on Twitter: bit.ly/14bmnJ8
The Halloween Update: Beta Build 3201
As many of you noticed, we released some special Halloween-themed content in our last update which you can still check out. It features a spooky new stunt level, tons of new Halloween and simple primitive objects for use in the level editor, several bug fixes, an improved damage system for the car, and more!
Read the full changelog: http://bit.ly/DistanceBeta3153Changelog
Since I haven't posted any new music in forever I figured I'd share some of the latest experiments. First up, Convolution is an alternate take on the root of Aftermath.
The Monolith is played in one of the final levels from adventure mode when things get a little... crazy.
Spooky Town has been in the game ever since the 2013 Halloween update, but I only recently uploaded it onto SoundCloud.
Finally, here's a teaser for some creepy new Adventure mode content. Beware, it’s not exactly your standard Distance music.
As I watch the documentary videos I'm quickly reminded of the crazy moments we've had with you all over the past few years, and I'd be remiss if I didn't say thanks again for being a part of this. It's a bizarre thing to think that we're this close to launching Distance on Steam, even if it isn't the final version. In many ways it feels like we're just starting to get good at making this game, especially in the areas of the story and level editor, so year three of Distance should be interesting.
If you've been vigilantly watching these updates you may have seen some of this content before, but I hope that you find a few surprises in there. Let us know what you think so that we can make following episodes even better!
- Jordan (with everyone at Refract)