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Join developers behind the hit racing game Nitronic Rush as they take futuristic arcade racing to the next level!
Distance has been released on Steam Early Access to great reviews! We'll continue to develop the game alongside our amazing backer community and aim to release the finished game on PC and PS4 in 2016.
Distance has been released on Steam Early Access to great reviews! We'll continue to develop the game alongside our amazing backer community and aim to release the finished game on PC and PS4 in 2016.
4,174 backers pledged $161,981 to help bring this project to life.

Distance: The Past, Present, and Future Mini-Documentary is Live!

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Hi everyone! Today marks 3 years since the launch of Nitronic Rush on 11/11/11, so we decided now would be a great time to release part 1 of a mini-documentary that we've been developing! It shows never-before-seen interviews and early prototypes for both Nitronic Rush and Distance.

It's been a crazy couple of months preparing for the Steam Early Access launch, and we're finally getting close! Right now it's looking like early December for our launch window, and we'll be revealing a very special Steam Early Access launch trailer really soon!

We've been wrapping up some new story mode content as well as improving some of the underlying systems behind the level editor and multiplayer based on your beta feedback. We'll need as much help as possible to get the word out when we release on Steam, so stay tuned for those launch details! In the mean time you can help by sharing the documentary video with anyone who you think might be interested in picking it up!

The Halloween Update: Beta Build 3201

As many of you noticed, we released some special Halloween-themed content in our last update which you can still check out. It features a spooky new stunt level, tons of new Halloween and simple primitive objects for use in the level editor, several bug fixes, an improved damage system for the car, and more!

Read the full changeloghttp://bit.ly/DistanceBeta3153Changelog

New Music

Since I haven't posted any new music in forever I figured I'd share some of the latest experiments. First up, Convolution is an alternate take on the root of Aftermath.

The Monolith is played in one of the final levels from adventure mode when things get a little... crazy.

Spooky Town has been in the game ever since the 2013 Halloween update, but I only recently uploaded it onto SoundCloud.

Finally, here's a teaser for some creepy new Adventure mode content. Beware, it’s not exactly your standard Distance music.

As I watch the documentary videos I'm quickly reminded of the crazy moments we've had with you all over the past few years, and I'd be remiss if I didn't say thanks again for being a part of this. It's a bizarre thing to think that we're this close to launching Distance on Steam, even if it isn't the final version. In many ways it feels like we're just starting to get good at making this game, especially in the areas of the story and level editor, so year three of Distance should be interesting.

If you've been vigilantly watching these updates you may have seen some of this content before, but I hope that you find a few surprises in there. Let us know what you think so that we can make following episodes even better!

- Jordan (with everyone at Refract)

Koshinator, Dirk Schlobinski, and 6 more people like this update.

Comments

    1. Christoph Zürcher on November 15, 2014

      Great video guys. Nitronic Rush was an amazing prove of concept, backing Distance was a no brainer to me.

    2. Refract Studios Creator on November 13, 2014

      The final soundtrack will most likely be released at same time as the final (non-beta) version of the game, so probably next year. Thanks for the kind words!

    3. Manuel Masello Souza on November 11, 2014

      Hi guys! Can we get an ETA on the soundtrack? Thank you for all the updates, keep up the excellent work!