Hi everyone! We just had some exciting news on our end... The Radical Update has been released! It's a large update that focuses mostly on improvements to Stunt mode while adding some powerful new tools in the editor. See the trailer above for an overview!
The Radical Update includes:
- Fully implemented v1 of the trick announcer (like in Nitronic Rush)
- Completely reworked Stunt mode
- New Stunt level (Neon Park)
- New Challenge levels (Red Heat, Disassembly Line)
- 22 Steam Achievements
- New editor features (animator component, force zones, etc.)
- And more... read the full changelog
Adventure Mode Progress
While we did put quite a bit of time into releasing The Radical Update, we haven't slowed our momentum towards completing Adventure Mode. Without spoiling anything, here's your first look at some of the newest content Galen, Brent, and Kristian have created:
Click on each image to view a larger version. As usual I can't quite yet reveal exactly what they've been adding and changing, but I can say that they're doing an excellent job of making the publicly available Adventure mode feel like an ancient relic. More previews likely to come later this summer.
MomoCon Recap, Indie Award
Last month Jason and I traveled to Atlanta, Georgia to take part in MomoCon which was an adventure of its own. Refract was given booth space since we were finalists in MomoCon's indie awards, and we figured why not give it a shot. We demoed a completely new build, and the response to the new content was resoundingly positive.
On top of that, out of 20 finalists we were selected as one of the 5 winners in the MomoCon Indie Awards ceremony! Winning gave us a $1,000 prize, 10 x 20 exhibit space at MomoCon 2018, a dedicated panel at MomoCon 2018, highlighted placement in a MomoCon newsletter, and the glass trophy seen above.
While MomoCon was a solid "marketing" event for us, I think the playtesting side of it was actually the most productive part. We still could a do a bit better in terms of teaching new players mechanics (which is half of the point of Adventure mode), but I'd say that our latest experiments certainly demonstrated a big improvement. Thanks to all of the Distance and Nitronic Rush players that came over to say hi and chat!
As usual following a big update release we're currently soaking up the feedback and making plans for our next Arcade release. For the most part we are incredibly close feature-wise to achieving what we set to create from the start. It's now all about getting that last 5% down, finishing Adventure mode, and making critical improvements based on feedback.
In terms of release info on PC and PS4, if you have questions I'd recommend checking our FAQ. If you play The Radical Update and have any feedback we'd love to hear it. Otherwise we're just going to keep powering through so that we can release Distance 1.0 as soon as possible. Thanks as always for the support!
- Jordan (with everyone at Refract)