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Join developers behind the hit racing game Nitronic Rush as they take futuristic arcade racing to the next level!
Distance has been released on Steam Early Access to great reviews! We'll continue to develop the game alongside our amazing backer community and aim to release the finished game on PC and PS4 when it's ready.
Distance has been released on Steam Early Access to great reviews! We'll continue to develop the game alongside our amazing backer community and aim to release the finished game on PC and PS4 when it's ready.
4,174 backers pledged $161,981 to help bring this project to life.

Recent updates

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Distance Soundtrack Is Now Available!

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The Distance soundtrack is finally here! It features over 2.5 hours of original music from myself and The Quiggles, including extended tracks and a few bonus tracks, all remastered exclusively for this release!

If you already backed at the soundtrack tier or higher you can access your soundtrack and art book via your Humble Bundle library. Otherwise you can pick up the full soundtrack below. All 54 tracks are available in both MP3 and FLAC formats!

- Bandcamp: https://refract.bandcamp.com/

- Humble Bundle: http://survivethedistance.com/

- Steam: https://store.steampowered.com/app/947820/

- SoundCloud: https://soundcloud.com/torcht/sets/distance

- YouTube: https://youtu.be/Usk_5_-0faE

If you have a favorite track on the soundtrack I'd love to hear which one it is. Let me know via Twitter!

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New Distance Update (v1.01)

Today we're also releasing a small patch to address some issues in v1.0 as well as include some of the new music from the soundtrack. Yes, that includes Machine 17 and its fancy remix. Check out the changelog on Steam!

READ: Distance v1.01 Changelog

Up Next...

I was originally intending to release the OST alongside v1.0, but I clearly underestimated how long it would take to finish up extended tracks and clean up various issues in older tracks. Thanks for being patient while I recovered from the v1.0 launch and took time to wrap this up.

Now that we've all had some time to process the v1.0 launch we're hard at work on some cool new stuff for future updates. Stay tuned for more to come!

- Jordan (@torcht)

First wave of Kickstarter rewards shipped!

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(first batch of packages that were shipped this week)

Hi, everyone!

We’ve shipped out the first batch of packages and those of you at the $70, $85, and $100 tiers will get your rewards soon (or have already received them)! To those in those tiers who haven’t received their package yet and want to track where it is, email me at ellie@refract.com and I’ll send you your tracking number.  

International backers (those who live outside of the US)

You’ll be receiving your USPS tracking number via email.  

$150+ tier backers

There has been a delay with the physical box that is out of our control and the boxes are still in production. They will be ready to go mid-November and we’ll ship everything out once we receive them. Thank you for your patience!   

What’s this weird stuff on my shirt?

Some of the shirts have a white residue on them -- don’t worry, though! It’s just a product of the printing and that’s how we received them. The residue will come off when you wash the shirt. :)  

Distance Soundtrack

As you might have noticed the soundtrack is not yet available and Jordan is doing his best to finish it up as soon as possible. He’s been posting updates on Twitter in the meantime and I believe it is close to completion. We'll post another update here once it's available for download.  

Arcade Cabinets

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The Distance arcade cabinets are almost finished! Aside from a few small details Jordan just needs to finish the light programming and they’ll be ready to be shipped out.

Thank you all for your incredible support and patience along the way!

- Ellie

Distance v1.0 is Here!

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It's finally here. 12 team members, 6.5 years of development, 4,174 Kickstarter backers, many many Steam Early Access players, dozens of patches, 2,500 workshop levels, 12 conventions, and probably around 10,000 cups of coffee have resulted in Distance v1.0!

Plenty of mixed emotions at Refract today as we say goodbye to Distance Beta and hello to v1.0. Something definitely feels strange about not seeing that beta watermark in the upper right corner.

Distance was our first project outside the safety net of academia and I think it's safe to say that for most of us at Refract it was an incredible (and intense) learning experience. While we did our best to stay true to what we outlined in our Kickstarter, this project has continually evolved due to our skills improving, our tastes expanding, and our players' continually fantastic feedback.

We have the most patient and supportive backers, and the coolest player community on Earth. Thank you for believing in us to create something new and interesting in the racing genre! Your continued energy, excitement, support, and thoughtful feedback have kept this project going strong.

Speaking of which, remember that community press release we mentioned? It's going out to reviewers and content creators today! Thank you to anyone who took time to contribute. Out of the hundreds of responses here are a few of the quotes we included in the release:

What Players Had to Say about the Distance Experience

  • “Distance is practically the only game to tell a mysterious story with a very deep plot through racing, adrenaline-filled survival racing that can actually induce emotions totally outside the genre.” -Mad Max
  • “No other game captures to feeling of high speed driving quite the way Distance does. Turning a game about driving into, essentially, a puzzle game is maddeningly brilliant” -Jacob Odom
  • “The atmosphere makes this game more than just about racing. Some of the environments can bring out a range of emotions from sadness to joyfulness.” -Deumfides

What Players Had to Say about Distance’s Gameplay

  • “Burnout-boosting down a glass and neon highway that flips upside down while you ceiling-ride past hell's own road works equipment through an impossible cyberpunk nightmare city to a pounding electronic soundtrack.” -Jonas Emmett
  • “It's a game where your car can jump onto walls after getting cut in half by a laser, but actually keep going. Like yeah find me another game that has that and I'll eat my jorts.” -Chris
  • “The racing game where the map itself is trying to kill you with saws and lasers.” -Aida

What Players Had to Say about Distance’s Community

  • “If the vision of the creators of Distance is the heart of this game, the community certainly is its blood.” -João Felipe Brandão Jatobá
  • “It's not just a game anymore, it's something personal. The community is genuine, and all very active. It's got this kind of vibrancy and life to it, that never quite goes away. It's been going on long before the game ever officially reached Alpha, with the creation of the gem Nitronic Rush. Even then people knew there was something going on. It's not just the sum of its' mechanics, but something more. This game is alive.” -Nicholas
  • “The game is packed with kinetic excitement that makes it an exhilarating game to watch or play, with hours of replayability due to one of the most in-depth mapmakers I've ever seen and oodles of fan-made racetracks at your fingertips.” -Lukas P-Stylianides

To access Distance v1.0 simply update your build on Steam, or download the latest DRM-free build from your Humble library. You can also access the art book right now from Humble!

The soundtrack will be available in your Humble library later today, and the backer car will be distributed by Steam DLC keys that we need to send to applicable backers. Today will be a long day of rolling things out and it's mostly down to me getting that stuff finalized so please be patient while I work through it all.

Physical rewards are also going really well with many packages days away from shipment. I'm planning to give another physical rewards update as soon as things cool down from the launch.

Also, on a personal note I have to mention that Boombox Mode and custom MP3 support are indeed temporarily unavailable in v1.0. This is due to a tech limitation when upgrading our audio backend before launch. I do plan to re-integrate these features as soon as I can, so thanks for your patience while I figure it out.

We are looking to v1.1 and beyond, but for now I think we're going to take a bit of a break. Thanks again to our Kickstarter backers and Early Access players for being a crucial part of this development. Also thanks to my amazing teammates for inspiring me daily and pushing me to be my best. We all can't wait to see what you think of v1.0!

- Jordan (@torcht)

Final Tournament Today, Lost to Echoes Campaign, Three Days Until v1.0!

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We've got some exciting announcements and events for you leading up the launch!

Survive the Editor 2: Final Tournament Today!

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Today marks the epic conclusion to Survive the Editor 2: Month of Madness! At 12pm PST we'll be hosting Round 4 of STE2, a Reverse Tag tournament using three levels entered into last week's editor competition. It's also your last chance to win one of our participation raffles. As a competitor or a viewer we hope to see you there!

WATCH: Live Reverse Tag Tournament (12pm PST)

Introducing Lost to Echoes

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Distance v1.0 will also feature the Lost to Echoes mini-campaign! Return to Nitronic City following the events of our previous game Nitronic Rush. Quite a bit has changed since destroying the CORE back in 2011.

READ: Introducing the “Lost to Echoes” mini-campaign!

Re-Releasing Our First Alpha Build

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For fun we've decided to re-release the very first alpha build we uploaded to Steam on August 31st, 2013 (build 1760). You can play it by simply switching over to the new ancient Steam branch. In this build you can see our earliest editor tools, early car physics, old level designs, and more!

READ: Re-Releasing Our First Alpha Build

I've been posting tons of v1.0 teasers on Twitter and Facebook so check those out for even more excitement. Also don't forget that we have an active official Discord channel where you can chat with other players and the devs.

It's complete pandemonium over here but everything is falling into place. Can't wait to get the the v1.0 build, soundtrack, and art book out in just three days. Wish us luck and see you on the other side!

- Jordan (@torcht)

Physical rewards update

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Hey all! I want to give you a quick update on backer rewards, but first a quick reminder:

Survive the Editor 2: Saturday at 12pm PT

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Tomorrow at 12pm PT we'll be awarding the first round winners of Survive the Editor 2! Can't wait to finally play these levels. Hope to see you there!

Watch: http://twitch.tv/refractstudios

Shirts and Posters

This week we received all of the shirts (backer-exclusive and bonus) from our printer! We spent quite a bit of time making tweaks to the final layout, but in the end I'm quite satisfied with the result.

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We've also received the final version of the 18x24" posters and have started packing them into tubes. Next step will be to group the various rewards as needed into collective packages and print out shipping labels.

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The Arcade Cabinets

Jason's full-time job this month has been to construct the two arcade cabinets for our two FULL TILT ARCADE MACHINE backers ($10,000 tier). He's making great progress, with cabinet #1 nearing completion.

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The process began by re-evaluating the previous cabinet design (created for use at PAX 2015) and making improvements. The original design was clearly well built as it withstood hundreds of players at conventions, but there were still several things that could be improved with minimal overhead.

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After finalizing the new design in Blender, Jason ordered all of the parts required including seats, PC parts, carbon fiber wrap, etc. While waiting for those items he got to work constructing the frame.

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This was a huge chunk of the work - cutting the wood, assembling all of the pieces, sanding as needed, etc. Once that was all in place the next steps were to attach the side panels, add T-molding for the LED strips, wrap everything with our carbon fiber vinyl, and attach the seats, monitor, steering wheel, speakers, etc.

 

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We still have quite a few things to wrap up, but it's close. The PC is now functional inside using the steering wheel and I'm working on updating the LED strips to match the newest in-game music. If you want to see more work-in-progress shots of the cabinet I've been posting them on Facebook and Twitter. Hope to post some videos of the cabinet running with full lights and audio soon!

- Jordan (@torcht)