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Sandstorm Miniatures is releasing its first ranges of 28mm scale sci-fi miniatures. We will have more than 150 sculpts!
39 backers pledged $5,052 to help bring this project to life.

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$5,052

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Who are we?

We are a passionate group of war game and role-play gamers that jumped at the opportunity to create our own small world of sci-fi miniatures. We’d like to have many others join us in this exciting adventure of having a full line of sci-fi miniatures.

Our Project: More than 180 Different Miniatures 

We already financed most of the acquisition of sculpting rights for making this amazing sci-fi world, but we need a last little push with the production cost of moulds for the line. As we have more than 180 different miniatures to get the moulds for, we are dividing the cost through stretch goals. 

The first $4,000 will cover the master moulds for the miniatures already in production. So it would cover six of the eight factions we have ready.

We are hoping to have the miniatures ready to ship by April 2019, but we have added a little bit of time to cover bumps in the road that may pop up. We'll keep you informed every step of the way with frequent project updates.

Miniatures: Six Different War Bands

Initially we are offering six different war bands. Each war band changes according to the size of the miniatures and expected game points. Each one should be able to field a 500-points force, the recommended size for a Sandstorm war game. The majority of miniatures will be cast in metal, but some larger miniatures will be cast in resin (Chosen). 

Faction Starter Sets

Before we go into more depth about our factions, these are the starter sets we offer. They will expand as we topple the stretch goals which will be adding additional miniatures to the different sets (for no extra cost). We also have a few add on packs which are below and others which we will unlock through the course of the project.

The Chosen Starter set now with the Sorcerer
The Chosen Starter set now with the Sorcerer
The Cult Starter Pack now with the Executioners
The Cult Starter Pack now with the Executioners
 Planetary Control starter set 1 (the Mobile Infantry) - Now includes a shock trooper ogre
Planetary Control starter set 1 (the Mobile Infantry) - Now includes a shock trooper ogre
Planetary Control starter set 2 (support teams) - Now with a Mortar Team
Planetary Control starter set 2 (support teams) - Now with a Mortar Team
The Legion start pack, now with heavy gun crew
The Legion start pack, now with heavy gun crew
Scavengers starter set now with cutthroats
Scavengers starter set now with cutthroats
The Wolf Skins starter set now with the War Chief
The Wolf Skins starter set now with the War Chief
The Mercenaries starter set, now with Cyclops unit!
The Mercenaries starter set, now with Cyclops unit!

Planetary Control

These make up the regular police force on BORANAK. They protect the transports for the mining operation sites. In the cities, they protect the citizens from gangs and other wrongdoers.

We have two starter sets available for this faction:

The first starter set, infantry core, includes: 4 ogres, 5 troopers, 3 special weapons.

Mobile Infantry starter set, Made Me The Man I Am Today!
Mobile Infantry starter set, Made Me The Man I Am Today!
3 special weapons, flamer, missile launcher and sniper-12$ add on
3 special weapons, flamer, missile launcher and sniper-12$ add on
3 Ogres (heads may vary)- 25$ add on
3 Ogres (heads may vary)- 25$ add on
Shock Trooper Ogre (Head May Vary) - $10
Shock Trooper Ogre (Head May Vary) - $10
5 troopers-17$ add on
5 troopers-17$ add on

The Second starter set, support teams, includes 3 Quad cars, one war buggy and 5 stealth specialists, making it the fastest and most mechanised force we offer.

Fast Support team starter set now with Mortar team
Fast Support team starter set now with Mortar team
The War Buggy  (crew may vary)- 17$ add on
The War Buggy (crew may vary)- 17$ add on
Quad Fast Support team, including the commander, central, (notice the pistol of authority). Heads and drivers may vary.-30$ add on
Quad Fast Support team, including the commander, central, (notice the pistol of authority). Heads and drivers may vary.-30$ add on
Special miners squad with one plasma weapon-15$ add on
Special miners squad with one plasma weapon-15$ add on
The Mortar team $10
The Mortar team $10

Planetary Control Add-ons

The following miniatures will not be in the starter sets. To add them, all you need to do is add the appropriate amount to your pledge and let us know in the post campaign survey which add-ons you want. 

 The Quad Cannon - $12

Gangs spoiling your day raiding the local ore shipment? Really spoil their day with not just one canon, but four? This serious piece of artillery will make short work of even the most heavily armoured enemies. 

The Quad cannon. Only $12 to bring out the BIG guns
The Quad cannon. Only $12 to bring out the BIG guns

 The Shock Trooper Ogre Squad - $25

What is cooler than one big ogre with a big hammer and huge metal shield? three of them! They work well with the mobile infantry, but also make a nice solid wall for you to grind your opponents into with the help of support from the quad teams.

The Shock Trooper Squad (Heads May Vary)
The Shock Trooper Squad (Heads May Vary)

The legion

This is the military arm of the governmental forces, sent to annihilate agitators or recover overturned digging sites. ALL the gangs on BORANAK are afraid of them.

The starter set begins with 15 miniatures, 8 gunners, 2 officers, 1 commander with communication relay, 4 specialist gunners.

Legion Starter Pack with the gun crew
Legion Starter Pack with the gun crew
The command unit, with commander, a missile launcher, a specialist and 2 gunners-17$ add on
The command unit, with commander, a missile launcher, a specialist and 2 gunners-17$ add on
 One officer, one shock gun and 3 gunners, this team are free from the Legions iconic face masks-17$ add on
One officer, one shock gun and 3 gunners, this team are free from the Legions iconic face masks-17$ add on
One officer, one shock gun and 3 gunners-17$ add on
One officer, one shock gun and 3 gunners-17$ add on
The Legion bring the artillery to quash any gangs that try to stand against them-10$ addon
The Legion bring the artillery to quash any gangs that try to stand against them-10$ addon

The Chosen

No one knows where they came from. These bulky, nightmarish soldiers have been clashing with the legion all over the planet for control of the outer rim of wheels. Some are linking the rise of the Cult and their hellish rituals with the emergence of this force.

The Starter set includes one commander, one sorcerer, 9 troopers ( 1 officer, 4 helmeted 4 without helmets) 3 special weapons. 

The Chosen Starter set now with a little added magic with the Sorcerer
The Chosen Starter set now with a little added magic with the Sorcerer
The Chosen Commander-7$
The Chosen Commander-7$
The Chosen Sorcerer - $7
The Chosen Sorcerer - $7
Special weapons-15$
Special weapons-15$
4  deamonic troopers-20$
4 deamonic troopers-20$
Helmeted troopers with officer-25$
Helmeted troopers with officer-25$

 The Chosen Add-ons

The following miniatures will not be in the starter sets. To add these, all you need to do is  add the appropriate amount to your pledge. Then, let us know in the post campaign survey which add-ons you want.

The Lumbering Hulks - $20

These monstrosities seem to be walking gun platforms...various armaments brought to bear by huge bulks of rotting muscle and sinew.

Lumbering Hulks add on $20, the shuffling heavy support
Lumbering Hulks add on $20, the shuffling heavy support

 The Hulking Warmachine - $20

This huge mass of muscle slowly lumber across the battlefield, a nigh unstoppable force.

The Hulking Warmachine - add for only $20
The Hulking Warmachine - add for only $20

The Cult

Recently some of the human miners in the countryside have been joining, in increasing numbers, a mystical cult. Local authorities are trying to act against them, but any witness they bring forward against the cult just...disappears.

The Starter set includes 14 miniatures, the magi, the icon bearer, 3 acolytes, 5 troopers and 4 special weapons.

The Cult starter pack now with Executioners
The Cult starter pack now with Executioners
The magi, priest and leader of a cult chapter-6$
The magi, priest and leader of a cult chapter-6$
The bearer of this chapters sacred icon - 7$ add on
The bearer of this chapters sacred icon - 7$ add on
Acolytes ready to kill the cult enemies -13$
Acolytes ready to kill the cult enemies -13$
The Executioners - $13 add on
The Executioners - $13 add on
The special weapon team, cultists armed with long range rifles, a missile launcher and other weapons-16$ addon
The special weapon team, cultists armed with long range rifles, a missile launcher and other weapons-16$ addon
Cultist troops with their machine guns-20$ addon
Cultist troops with their machine guns-20$ addon

The  mercenaries.

Sitting around the bars of any town, there is a plethora of aliens wanting to fight for the highest bidder. This faction is an assortment of various aliens that will populate our universe, including space elf pirates and huge ape like Ook.

The Starter set now includes 10 miniatures: 6 Space elves, 4 Ook, and 5 Cyclops. We will be expanding this through stretch goals to include an additional squad of aliens and we hope to add a pay master too.

Mercenaries starter pack with the cyclops unit
Mercenaries starter pack with the cyclops unit
Space elves-- including a specialist gunner - 20$ Add-on.
Space elves-- including a specialist gunner - 20$ Add-on.
The huge resin Ooks 25$
The huge resin Ooks 25$
The crafty Cyclops 18$ Add-on
The crafty Cyclops 18$ Add-on

The Wolfskins.

The first human settlers of BORANAK, they turned from the industrial cities and embraced the ways of the ancient indigenous races. They worked the land, and lived peacefully. Unfortunately this made them perfect targets for the slave labour forces of the mining camps. 

Recently the Wolfskins have felt a stirring from the ancient races, and in reaction, began to rise up, freeing there brethren from the mining camps and raiding transports to get themselves ready for something big. 

The Wolf Skins starter set complete with the War Chief
The Wolf Skins starter set complete with the War Chief
The shaman wiseman, guide of the Wolfskins-6$
The shaman wiseman, guide of the Wolfskins-6$
The War Chief master of ambush available as an add on for $6
The War Chief master of ambush available as an add on for $6
The wolfskin muskets. Don't dismiss these as muskets of old! They use the very ores mined in the mining camps to power them, making them very powerful weapons!-15$ add on
The wolfskin muskets. Don't dismiss these as muskets of old! They use the very ores mined in the mining camps to power them, making them very powerful weapons!-15$ add on
The special weapons team. From regular raiding, the wolfskins have acquired a huge range of weapons 22$ add on
The special weapons team. From regular raiding, the wolfskins have acquired a huge range of weapons 22$ add on
The Wolfskin troopers -15$ addon
The Wolfskin troopers -15$ addon

The Scavengers

Fully grown war bands of scavengers make up some of the dangers of BORANAK. These are made up of the people that fall through the gaps of society, such as the mutants. Mutants are not welcome in regular society, so mutant babies are normally abandoned on the streets. Thankfully, the scavenger bands adopt them.

They fight for various reasons: some noble, some for survival, and others are little more than bandits raiding the local populace.

Scavengers starter set with the ruthless cutthroats
Scavengers starter set with the ruthless cutthroats
Scavenger head. Scavengers don't generally live long. The oldest and wisest become heads of their own band of scavengers- 6$ add on
Scavenger head. Scavengers don't generally live long. The oldest and wisest become heads of their own band of scavengers- 6$ add on
Scavenger troopers-15$
Scavenger troopers-15$
A second squad of Scavenger troopers 15$
A second squad of Scavenger troopers 15$
The raiding parties of the Scavengers sometimes bring back specialist weapons. They usually turn them on their previous owners-15$ add on
The raiding parties of the Scavengers sometimes bring back specialist weapons. They usually turn them on their previous owners-15$ add on
Scavenger berserkers. These deranged troops forgo guns and opt for a melee weapon. They are normally seen sprinting to the front line-8$ addon
Scavenger berserkers. These deranged troops forgo guns and opt for a melee weapon. They are normally seen sprinting to the front line-8$ addon
The Scavenger Cutthroats - Surprise you foe with this skulking pair - $8 add-on
The Scavenger Cutthroats - Surprise you foe with this skulking pair - $8 add-on

Scavenger Add-ons

The following miniatures will not be in the starter sets. To add these, please add the appropriate amount to your pledge and let us know in the post campaign survey which add-ons you want.

Dreggs - $12

These unfortunate souls are blessed with the most horrendous of mutations, and unfortunately tend to be used in the mining camps as heavy labour. Even if free from slavery, the Scavenger bands tend to make use of their monstrous strength and natural toughness. They are forced into combat as elite shock troops. 

The horrifically mutated Dreggs
The horrifically mutated Dreggs

Stretch Goals

We will be unlocking further goals throughout the campaign. 

Shipping

Shipping is not included in the listed prices so please remember to add the appropriate shipping method to your pledge. 

UK: Royal Mail 1st Class standard: $5

Europe: Internationally tracked $15

Rest of the world: International Tracked $18

Risks and challenges

We are a small company, so any serious injury or the death of any of our team members would hinder the operation. On the production side, all is done with a trusted caster in the UK, so we do not expect any issues there. It is our first Kickstarter, so we might be slow with claiming shipping payments and other processes, but that should not affect delivery times.
Also fulfillment would be post- brexit so there might be additional import charges for European customers if the uk and the EU do not reach a compromise.

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Funding period

- (27 days)