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Sandstorm Miniatures is releasing "new" heroes for his of 28mm scale sci-fi miniatures range of more than 150 miniatures
13 backers pledged $883 to help bring this project to life.

About

$883

13


Who are we?

We are a passionate group of war game and role-play gamers that jumped at the opportunity to create our own small world of sci-fi miniatures. We’d like to have many others join us in this exciting adventure of having a full line of sci-fi miniatures.

We bought most of macrocosm sci fy range and some added miniatures.



Our Project: forgotten heroes.

We had those 2 miniatures in our line but since we have lost the moulds. So this kickstarter is just to finance a production mould for this 2 characters. We are also offering  the rest of the line with them

Also we saw that there was some people that were interested in the miniatures but could not back at the time due to it being during Christmas time, so we offer here the same selection that we did in the kickstarter.

the "new " caracters the mercenary comander and the dozer suit.
the "new " caracters the mercenary comander and the dozer suit.

Each one of the new characters cost 6$ with both together for 10$

Those 2 would take a bit of time to have them. But for the other sets we should have enough stock to cover 20-25 backers in April and sets can be sent on may. if the kickstarter grows bigger than that it ll take us to 2 months to rebuild stock.

Miniatures: Six Different War Bands

Initially we are offering six different war bands. Each war band changes according to the size of the miniatures and expected game points. Each one should be able to field a force,  The majority of miniatures will be cast in metal, but some larger miniatures will be cast in resin (Chosen, ogres). 


Faction Starter Sets

Before we go into more depth about our factions, these are the starter sets we offer. They will expand as we topple the stretch goals which will be adding additional miniatures to the different sets (for no extra cost). We also have a few add on packs which are below and others which we will unlock through the course of the project.

the mutants starter set 16 troopers and a witch doctor
the mutants starter set 16 troopers and a witch doctor
the mercenarie set, 6 space elfs, 5 cyclops and 4 ooks
the mercenarie set, 6 space elfs, 5 cyclops and 4 ooks
the cultist army, one standard bearer, one witch doctor and 15 cultists.
the cultist army, one standard bearer, one witch doctor and 15 cultists.
Chosen ones warband, 12 troopers and 2 leaders
Chosen ones warband, 12 troopers and 2 leaders
the mobile force war band, 3 buggies, 1 war track, 5 special operations, 1 mortar.
the mobile force war band, 3 buggies, 1 war track, 5 special operations, 1 mortar.
the ogre force warband. 4 ogres and 8 digger troopers.
the ogre force warband. 4 ogres and 8 digger troopers.
the legion warband an heavy weapons team and 15 troopers.
the legion warband an heavy weapons team and 15 troopers.
the wolfs warband, 1 magician, 1 leader and 14 troopers
the wolfs warband, 1 magician, 1 leader and 14 troopers

Planetary Control

These make up the regular police force on BORANAK. They protect the transports for the mining operation sites. In the cities, they protect the citizens from gangs and other wrongdoers.

We have two starter sets available for this faction:

The first starter set, the ogre defense patrol, infantry core, includes: 4 ogres, 5 troopers, 3 special weapons.

Planetary Control starter set 1 (the ogre force)
Planetary Control starter set 1 (the ogre force)

The Second starter set, support teams, includes 3 Quad cars, one war buggy and 5 stealth specialists, making it the fastest and most mechanised force we offer.


Planetary Control starter set 2
Planetary Control starter set 2

Planetary Control Add-ons

The following miniatures will not be in the starter sets. To add them, all you need to do is add the appropriate amount to your pledge and let us know in the post campaign survey which add-ons you want.

Special miners squad with one plasma weapon-15$ add on
Special miners squad with one plasma weapon-15$ add on
Quad Fast Support team, including the commander, central, (notice the pistol of authority). Heads and drivers may vary.-30$ add on
Quad Fast Support team, including the commander, central, (notice the pistol of authority). Heads and drivers may vary.-30$ add on
The Quad cannon. Only $12 to bring out the BIG guns
The Quad cannon. Only $12 to bring out the BIG guns
The War Buggy (crew may vary)- 17$ add on
The War Buggy (crew may vary)- 17$ add on
5 troopers-17$ add on
5 troopers-17$ add on
Digger command group 12$
Digger command group 12$
3 Ogres (heads may vary)- 25$ add on
3 Ogres (heads may vary)- 25$ add on
diggers special weapons 12
diggers special weapons 12



The Shock Trooper Ogre Squad - $25

What is cooler than one big ogre with a big hammer and huge metal shield? three of them! They work well with the mobile infantry, but also make a nice solid wall for you to grind your opponents into with the help of support from the quad teams.

The legion

This is the military arm of the governmental forces, sent to annihilate agitators or recover overturned digging sites. ALL the gangs on BORANAK are afraid of them.

The starter set begins with 15 miniatures, 8 gunners, 2 officers, 1 commander with communication relay, 4 specialist gunners.

legion warband
legion warband

The Legion bring the artillery to quash any gangs that try to stand against them-10$ addon
The Legion bring the artillery to quash any gangs that try to stand against them-10$ addon
One officer, one shock gun and 3 gunners, this team are free from the Legions iconic face masks-17$ add on
One officer, one shock gun and 3 gunners, this team are free from the Legions iconic face masks-17$ add on
The command unit, with commander, a missile launcher, a specialist and 2 gunners-17$ add on
The command unit, with commander, a missile launcher, a specialist and 2 gunners-17$ add on

The Chosen

No one knows where they came from. These bulky, nightmarish soldiers have been clashing with the legion all over the planet for control of the outer rim of wheels. Some are linking the rise of the Cult and their hellish rituals with the emergence of this force.

The Starter set includes one commander, one sorcerer, 9 troopers ( 1 officer, 4 helmeted 4 without helmets) 3 special weapons. 

The Chosen Add-ons

The following miniatures will not be in the starter sets. To add these, all you need to do is  add the appropriate amount to your pledge. Then, let us know in the post campaign survey which add-ons you want.

The Hulking Warmachine - add for only $20
The Hulking Warmachine - add for only $20
The Chosen Commander-7$
The Chosen Commander-7$
The Chosen Sorcerer - $7
The Chosen Sorcerer - $7
the chosen one evil brothers-10$
the chosen one evil brothers-10$
Lumbering Hulks add on $20, the shuffling heavy support
Lumbering Hulks add on $20, the shuffling heavy support
Helmeted troopers with officer-25$
Helmeted troopers with officer-25$
4 deamonic troopers-20$
4 deamonic troopers-20$
Special weapons-15$
Special weapons-15$

The Cult

Recently some of the human miners in the countryside have been joining, in increasing numbers, a mystical cult. Local authorities are trying to act against them, but any witness they bring forward against the cult just...disappears.

The Starter set includes 14 miniatures, the magi, the icon bearer, 3 acolytes, 5 troopers and 4 special weapons.

The magi, priest and leader of a cult chapter-6$
The magi, priest and leader of a cult chapter-6$
The bearer of this chapters sacred icon - 7$ add on
The bearer of this chapters sacred icon - 7$ add on
Cultist troops with their machine guns-20$ addon
Cultist troops with their machine guns-20$ addon
The special weapon team, cultists armed with long range rifles, a missile launcher and other weapons-16$ addon
The special weapon team, cultists armed with long range rifles, a missile launcher and other weapons-16$ addon
Acolytes ready to kill the cult enemies -13$
Acolytes ready to kill the cult enemies -13$

The  mercenaries.

Sitting around the bars of any town, there is a plethora of aliens wanting to fight for the highest bidder. This faction is an assortment of various aliens that will populate our universe, including space elf pirates and huge ape like Ook.

The Starter set now includes 15 miniatures: 6 Space elves, 4 Ook, and 5 Cyclops. We will be expanding this through stretch goals to include an additional squad of aliens and we hope to add a pay master too.


The crafty Cyclops 18$ Add-on
The crafty Cyclops 18$ Add-on
the paymaster 6$
the paymaster 6$
The huge resin Ooks 25$
The huge resin Ooks 25$
Space elves-- including a specialist gunner - 20$ Add-on.
Space elves-- including a specialist gunner - 20$ Add-on.

The Wolfskins.

The first human settlers of BORANAK, they turned from the industrial cities and embraced the ways of the ancient indigenous races. They worked the land, and lived peacefully. Unfortunately this made them perfect targets for the slave labour forces of the mining camps. 

Recently the Wolfskins have felt a stirring from the ancient races, and in reaction, began to rise up, freeing there brethren from the mining camps and raiding transports to get themselves ready for something big. 

The War Chief master of ambush available as an add on for $6
The War Chief master of ambush available as an add on for $6
The shaman wiseman, guide of the Wolfskins-6$
The shaman wiseman, guide of the Wolfskins-6$
The Wolfskin troopers -15$ addon
The Wolfskin troopers -15$ addon
The special weapons team. From regular raiding, the wolfskins have acquired a huge range of weapons 22$ add on
The special weapons team. From regular raiding, the wolfskins have acquired a huge range of weapons 22$ add on
The wolfskin muskets. Don't dismiss these as muskets of old! They use the very ores mined in the mining camps to power them, making them very powerful weapons!-15$ add on
The wolfskin muskets. Don't dismiss these as muskets of old! They use the very ores mined in the mining camps to power them, making them very powerful weapons!-15$ add on

The Scavengers

Fully grown war bands of scavengers make up some of the dangers of BORANAK. These are made up of the people that fall through the gaps of society, such as the mutants. Mutants are not welcome in regular society, so mutant babies are normally abandoned on the streets. Thankfully, the scavenger bands adopt them.

They fight for various reasons: some noble, some for survival, and others are little more than bandits raiding the local populace.

Scavenger Add-ons

The following miniatures will not be in the starter sets. To add these, please add the appropriate amount to your pledge and let us know in the post campaign survey which addons you want.

Scavenger head. Scavengers don't generally live long. The oldest and wisest become heads of their own band of scavengers- 6$ add on
Scavenger head. Scavengers don't generally live long. The oldest and wisest become heads of their own band of scavengers- 6$ add on
These unfortunate souls are blessed with the most horrendous of mutations, and unfortunately tend to be used in the mining camps as heavy labour. Even if free from slavery, the Scavenger bands tend to make use of their monstrous strength and natural toughness. They are forced into combat as elite shock troops.  12$
These unfortunate souls are blessed with the most horrendous of mutations, and unfortunately tend to be used in the mining camps as heavy labour. Even if free from slavery, the Scavenger bands tend to make use of their monstrous strength and natural toughness. They are forced into combat as elite shock troops. 12$
Scavenger troopers-15$
Scavenger troopers-15$
the infernal war hound! a dreaded sight for the enemy 5$
the infernal war hound! a dreaded sight for the enemy 5$
The Scavenger Cutthroats - Surprise you foe with this skulking pair - $8 add-on
The Scavenger Cutthroats - Surprise you foe with this skulking pair - $8 add-on
Scavenger troopers-15$
Scavenger troopers-15$
Scavenger berserkers. These deranged troops forgo guns and opt for a melee weapon. They are normally seen sprinting to the front line-8$ addon
Scavenger berserkers. These deranged troops forgo guns and opt for a melee weapon. They are normally seen sprinting to the front line-8$ addon
The raiding parties of the Scavengers sometimes bring back specialist weapons. They usually turn them on their previous owners-15$ add on
The raiding parties of the Scavengers sometimes bring back specialist weapons. They usually turn them on their previous owners-15$ add on

Rules:


The forces:

You would have several warbands each warband can be any of the follow:

- 4 regular troopers and one with advanced weapon.

- 3 troopers carrying special weapons.

- 3 troopers and 2 carrying a heavy weapon.

- 3 large trappers.

- 1 war machines.

Stats:

Each model has 4 different stats:

Vision: that is the number of inches that your model could see around himself, models have a 360° field of view.

Accuracy: when shooting with a weapon you need to roll on the to hit roll equal or higher to that number in a Dice roll.

hit points: It represent how durable you are, and how much damage you can sustain. When it reaches 0 remove it from play.

Tenacity: Once you have lost over 30% of your models at the beginning of each activation you need to roll equal or less than your tenacity, if you fail the roll remove that miniature from play.

Each weapon has 2 stats:

Shots: the amount of shots you can do for each weapon that turn.

Damage: the amount of hit points caused by a wound of the weapon

Game round:  

A game round is when all models have been activated at least once.

At the beginning of the round each player roll a dice, the one that rolled higher can decide which player begins activating the first unit. You choose one model to activate at a time, alternating with your opponent ( you activate one, your opponent activate another etc,)

A game lasts 5 game rounds.

Activation  Sequence you can move and shoot or run.

- Movement and shoot: move 6 inches your troops to where you want. Then you can select any target within your vision range and shoot at them with nay of your weapons. Roll a dice to hit, if it scores higher or equal to accuracy then it caused an amount of hit points equal to the damage characteristic of the weapon.

- Run: you could move 12 inches in any direction

Risks and challenges

We are a small company, so any serious injury or the death of any of our team members would hinder the operation. On the production side, all is done with a trusted caster in the UK, so we do not expect any issues there. It is our first Kickstarter, so we might be slow with claiming shipping payments and other processes, but that should not affect delivery times.
Also fulfillment would be post- brexit so there might be additional import charges for European customers if the uk and the EU do not reach a compromise.

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    new heroes

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- (7 days)