Aurora: The lost Medallion (Canceled)
Aurora: The lost Medallion (Canceled)
An epic, brain-teasing, heart-warming, 2D, sci-fi, fantasy, point & click graphic adventure game. This is the 1st of 4 episodes.
An epic, brain-teasing, heart-warming, 2D, sci-fi, fantasy, point & click graphic adventure game. This is the 1st of 4 episodes. Read more
Aurora: The Lost Medallion is a classic, 2D, point & click adventure game, about an alien girl and her quest to find her purpose in life. The game blends sci-fi and fantasy, comedy and drama as well as old-school and modern game design, to provide a brain-teasing and heart-warming experience for players of all ages and tastes. This is the first part of Aurora's journey. There will be 3 more episodes after this, to conclude this epic quadrillogy. We aim to release for PC & MAC, but for extra platforms we will need additional funding.
Our story takes place in the Trappist-1 solar system, 39 light years away from Earth. Below the rough, frozen surface of planet Eedor, lies the technological marvel of the Cave. For more than a decade, it has hosted a self-sustained society of robots and children, hidden from plain sight.
The children know nothing of their heritage or of how they got there and the artificially intelligent robots that raised them, provide no clear answers. Their only guidance comes from the “Voices”, mysterious deities that left a message for each child, a gift that ultimately defines their role in life. It is their most sacred duty to embark on a strange pilgrimage through the frozen wastes of Eedor and atop the Hollow Mountain, where they must wait for a new message from the sky.
Aurora, our heroine, is the only child without a message to guide her. As her free spirit is tested by the controlling nature of the Cave and her need for a purpose grows, she decides to take matters into her own hands.
Black vultures fly above the Cave, hungry for young prey. The enigmatic Architect is nowhere to be found while the benevolent "Voices", have yet to break their deafening silence. What future awaits the children of the Cave? Will Aurora find the truth about her "Voice"?
Many of those questions will be answered in this first episode, but even more will keep you awake at night in the end. Aurora's journey spans through 4 long episodes, so strap your hype belts and prepare for some perpetual cliff hanging! It's worth your patience and your support!
There are more than 30 children living in the Cave and they all follow the story of their "Voice". Some are members of the Pilgrims and they are respected for their role. Others have trouble following the path that has been chosen for them, something which is highly frowned upon within the Cave community.
Tireless servants of the Cave, the robots are divided in several different categories, each assigned to a different task. Far from perfect designs, the robots strive to maintain stability in the Cave, but vastly underperform when it comes to managing the complex emotions of children.
- Classic point & click adventure gameplay
- More than 5000 lines of detailed backstory
- Elegant blending of plot and puzzles
- Coherent and engaging gameplay
- Hand-drawn art
- Original Soundtrack
The Art of Aurora the Lost Medallion is clear, elegant and straightforward. We made a decision early on, to avoid scenes overflowing with useless information. Following the feeling of a sci-fi fairy tale, our artists have the freedom to jump between such styles in their artwork.
Noema Games is a new game development team, located in Greece and composed of talented, passionate individuals who love playing and making games. Combined, we share a great pool of experience, devotion and talent from many different fields of design, writing, marketing and more.
A recent surge of adventure games on the market, lit a new spark in our hearts. It gave us hope, that perhaps we could also offer our own contribution to this decades old, beloved genre. Most of us grew up spending days and weeks, playing classic adventure games of Sierra or LucasArts and those of us who didn’t, learned to love the genre through other, modern classics.
We hope that Aurora: The Lost Medallion could become such a classic. We do not reinvent the wheel in terms of gameplay. Instead we have decided to focus on the story and how it can best be presented through gameplay. In that sense, we try as much as possible to reduce moments of absurd logic despite their arguably memorable nature. Our true goal, is to offer a carefully crafted experience, one that is both deep and fun. Anyone who has worked on adventure games, knows that such a feat requires tremendous amounts of work, devotion and consequently... time.
Our love for the project is plenty, our funds unfortunately, are not. Thus, we have decided to ask for your help.
Thank you all!
- Twitter Noema Games: http://twitter.com/noemagames
- Twitter AuroraTLM: http://twitter.com/AuroraTLMGame
- Facebook Noema Games: http://fb.com/noemagames
- Facebook AuroraTLM: http://fb.com/AuroraTLMGame
- Youtube Channel: http://youtube.com/noemagames
- Pinterest: https://www.pinterest.com/noemagames
- Website: http://www.noemagames.com
Risks and challenges
We can safely say that the chaos of the first days (expected when forming a new team) has passed for good. We have learned from our mistakes and are now fully confident of our ability to cooperate efficiently on any given task. Any potential problems that could emerge are minor, since we have specifically chosen a genre that is simple and clear and not prone to that many unexpected obstacles. (We have probably already faced everything that can possibly go wrong and we are still standing, so... let them come!)
If any delays happen, they are most probably going to be caused by our (almost obsessive) need for quality. We have a very clear picture of what we want to make and we will make sure to meet our own impossible standards, even if it costs us more time. The real challenge, is whether or not we can successfully achieve those impossible standards. We have focused all of our attention to those small details that make an adventure game good. Managing such details though, is hard. The worst case scenario, is for the game not to reach the amazing depth and harmony we are aiming for; in any case, you will still have a fine adventure game in your hands.Learn about accountability on Kickstarter
- (45 days)