Agent Kendall was using the Bureau as a means to pad her resume with security expertise and milk corporations with exorbitant consulting fees. Her plan took a nose dive when Snowden (and other whistle-blowers) flipped the spook world upside down, and Kendall was reassigned into the field.
The Bureau is a unique crime solving game. Hurled into the gritty action-world of arson, murder, and espionage, Kendall finds herself in over her head. It’s up to the player to ensure that she doesn't drown. Bureau is full of colorful, exotic, and eccentric characters, including Wally (a psychotic anti-extremist extremist).
The game tackles controversial subjects such as race, religion and sex, exploring how our brain works to alter reality and bias our decisions.
Bureau was featured in the Official Xbox magazine (July 2011). PC version integrates all the episodes and includes new episodes not seen on any other platform.
See more about the story at this link:
- Classic point and click with a focus on story
- Multiple endings, crazy sidetracks and amusing dead ends
- Gorgeous cut-scenes
- Integrated episodes and new material not found in the Xbox / iOS / Android versions
- Cognitive psychology. Play and understand how your brain works
- Crime scenes to explore
- Professional voice actors
- Original music score by film composer Milosz Jerziorski
- DRM - Free for PC, Mac and Linux.
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I expect the game will take 6 months to complete. This is my 8th game so I feel comfortable with my estimates.
A new cost for this project is making all 3D models game engine friendly. For example, Agent Kendall needs to be recreated. Her current model is around 100K polygons and needs to be dropped down to 25K to work properly in the game engine. With the funding, this can be done so that she will actually look better.
Please email me with specific budget questions.
You can play a version of the game on Xbox, iOS or Android. All of these versions allow you to play a free trial of the game.
Question: How will the new version be different than the released game?
That is a great question. “Bureau: Kendall Rising” represents about 30% of the whole game. The new version will include a modified version of this game, plus a greatly modified version of “Bureau: Shatter Slipper” along with a new episode called “Bureau: Psychic Surprise”.
Using a graphics engine that can render beautiful environments, the new game will allow you to control Agent Kendall and move about crime scenes and action sequences. This is going to be an awesome new ability that will only be possible on the new graphics engine.
The PDA case manager is getting overhauled. It is being streamlined to make it easier to manage your tasks and current to-do items. Researching cases will be more direct and less guess work.
Agent Kendall has to make tough choices. These choices will manifest themselves across the whole game. Once you win the game, it will now be easier to go back and experiment with some of those choices.
Award winning composer, Milosz Jeziorski created the original score for the Bureau games. With his music, Bureau is a richer cinematic experience. Here is a sample he created for Bureau - Shattered Slipper:
Agent Kendall (Bureau Main Theme)
I tried to come up with some fun rewards that also serve a practical purpose of helping make the game better. In this section, I will explain the rewards in more details.
Anyone that gives to the project will start getting project updates (which you can opt out of) and access to selected cut scenes and video clips.
$5+ Reward Level – Each month, you will get a link to download exclusive digital wallpaper. At the end of the project, you will get to vote on which one you liked most and this will become part of the promotional material for the final game. You will also get access to more content (cut-scenes and video footage).
$12+ Reward Level – You get a copy of the game in DRM-free format for PC, Linux or Mac. I hope to have several other options vs. just downloading the game like a Steam key. I will update this when I know more.
$25+ Reward Level – You get access to the Beta version of the game. DRM-free format of the game on all platforms. Digital download of the official soundtrack by composer Miloz Jeziorski.
$50+ Reward Level – DRM-Free Director’s cut of the game. This version of the game will not be available to purchase – ever!
$100+ Reward Level – You are part of the elite cut-scene consultant team. During production, you will be notified that a cut-scene is available for optional review. You will have a week to watch the scene and give feedback. It is no big deal if you cannot comment on every scene. Participation puts your name in the games credits.
$250+ Reward Level – Just like the previous (cut-scene consultant), you will help make the gameplay better. Although some play might just be video capture review, you will get test scenes to play and give feedback on. Participation is up to you so don’t worry if you get busy with other things. You will also get you name in the credits.
$500+ Reward Level – Agent Kendall sometimes has some strange things happen to her based on questionable choices you make in the game. For example, in the first game, you can decide to quit the FBI and become an escort. The FBI thinks that you are selling secrets thus the unusual cash flow into your bank accounts and you end up in prison as a terrorist. At this level, you help create one of these crazy scenarios. You will give us an idea and we will turn it into something crazy.
$1000+ Reward Level – You will become part of the story. We will need a few photos to create a 3D model that resembles you. We will then work with you on where this model can fit into the story. Don’t worry, you won’t just be a random body found in a dumpster unless you are into that.
Risks and challenges
Other than the obvious, me having a heart attack and dying while making the game, the project has minor risks for completion. With 20 years of experience managing technical projects and this being my 8th game, the risks are fairly low.
I have been doing a series of proof of concepts on the new graphics engine for the last 3 months. Although there are always risks, I have not found anything that would be a showstopper or lacks a workable alternative resolution.
If the project raises more money than expected, the money will be used to improve the quality of the game vs. making the game longer. It would be difficult to expand the scope of the game without pushing back the deadline. Using Brook’s line from The Mythical Man-Month, “Nine women can't make a baby in one month."
Right now, I wear most of the hats with the exception of the music. I’m even forced to do some of the voice acting. More money will allow me to hire better actors, purchase cooler 3D assets, hire people to help prep the models (rigging/morphs) and may even allow me to get a real sound engineer.
I am also trying to get this game on Steam but that task will not impeded the completion of the project. I have other markets, but Steam would be wonderful.Learn about accountability on Kickstarter
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