£2,279
pledged of £6,000pledged of £6,000 goal
101
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Fri, July 3 2015 4:01 PM UTC +00:00
Alcapa GamesBy Alcapa Games
First created
Alcapa GamesBy Alcapa Games
First created
£2,279
pledged of £6,000pledged of £6,000 goal
101
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Fri, July 3 2015 4:01 PM UTC +00:00

About

Thanks a lot to everyone!

We would like to thank everyone for their amazing support and all the feedback that it was given to us! 

With just 4 hours left, it is obvious that we're not going to be able to reach our goal. We have learned a lot during the campaign and we can't wait to give you more updates on the development of the game. Stay tuned and follow us on our social channels as more info will show up in the future!

Download Pre-alpha Demo: HERE

► Controls guide: HERE ◄

Get in touch with us:  Twitter | Facebook | Steam

Updates:

Reikon Dungeon is a real-time rogue-lite dungeon crawling game where the player gets to explore infinite dungeons and hunt down deadly monsters. 

The Twist? You can choose to be reincarnated in that monster that just killed you a few seconds ago!

Deep character customization: You can control every aspect of your character progression, experiment with different builds and combination of equipment and skills to create your own lethal combination. 


Build a safe place for the good souls: The four elements deities unable to stop the tower turned themselves into idols to build a shrine from the inside, to host those not lost. Build new areas and unlock NPCs that will lend you their help.

Procedural dungeon generation: Dungeons are procedurally generated but saved at each run, to give you an endless challenge and real time action fun! 


Procedural loot: With a vaste combination of skills and accessories you'll hardly get the chance to drop the same item, and you can also combine them. 
 

Rebirth: Death can happen, however you get to keep all your items to start over again and get another chance to reach the end of the dungeon. Obtaining the soul core of the monster you previously defeated will enable you to get their unique stats and special abilities, which could be helpful to exploit certain bosses. 


Bosses: A game can't be fun without those huge boss fights. Each one has its own peculiar abilities and strengths, making for epic and ever-changing battles. You'll learn to hate those bosses and then eventually beat them.

Interact with the world: With a system similar to the message in a bottle, you'll be able to communicate with the other players that populate this endless and huge dungeon; we plan to give the player the chance to affect the world in many ways and this is just one of those.

It’s been long forgotten when the Tower started eating the lands, unstoppable, inevitable. Every creature, human or monster and their belongings became part of the walking monolith, everything was eventually restored and imprisoned inside, but not quite like it was originally.

Where there was a city, now is none.
Where there was a city, now is none.

 Inside the tower every soul materializes as their inner nature, a man can turn into a beast if it fits him, and the opposite can happen too. Everyone is forever imprisoned and forced to roam aimlessly inside the insatiable pillar.

We took inspiration from classics like Chocobo Mistery Dungeon, Shiren the Wanderer, etc. and we added a twist: a gameplay style that feels strategic and dynamic, something that can’t really be achieved with the turn based approach, and that players into dungeon crawlers will enjoy without the fear of “more of the same”.

As the Tower travels it will collect more locations for the player to explore; every location will be populated by unique creatures, so far we’ve planned about 20-25 characters, each one with a special unique passive skill that will impact its play style greatly.

Getting deeper in the dungeon does not only bring stronger foes, it will also reveal part of the backstory behind the colossal creature that annihilated the world as it was, and other features that lead to rare soul cores and equipment.

Crafting the resources from the different lands will also lead to more exotic equipment, and the character the player picks may let him reach certain areas precluded to others species, so multiple trespasses of the same dungeon can lead to different results.

Unlocking a new Soul Core brings not only different statistic for the player, as the skills are completely customizable on any character, a special unique skill also adds depth to the strategy to apply during the dungeon traversal, and sometimes certain quests could ask to play exactly as that character.

The game started as a 2D retro styled roguelike dungeon crawler, we were familiar to the genre from our previous experiences and while writing down the game design we started thinking "You know what? This could really benefit by adding another dimension!"

We moved to Unreal 4, and we will never regret this decision: the engine is amazing and it gave us an incredible boost in development speed. Surely everything was different and more complex at the beginning, but with the hard work of 4 months, we had the first working prototype of the game.  

Once we release the Early Access version this summer, we will keep adding more content that will be community driven, the game will offer the chance to cast a vote to 4 possible features through the idols of the elemental deities, which will reward the player with different prizes.  

The game has been greenlit in 10 days, and we estimate the early access version to go live this summer.

Everything we've done has been self funded, but we wanted to step up our game and offer more compelling experiences, and get our games to a broader audience. As the game gets bigger the development costs rise and we reached a point where we will be forced to slow down massively the development to cover the living expenses.

We did our best to manage our resources as a three men team, and got quite far with the little savings we had, but to make this game the dungeon crawler we envisioned we need your help.  

Our goal may seem not that high looking at other projects, but for us it sincerely means a lot, and it would allow us to release the early access version of the game with a good number of the listed features and perhaps help us keep developing it until perfection!

We are 3 guys from separated backgrounds in the indiesphere that met during a Global Game Jam, the good feedback we received and how we positively felt as a team kickstarted our wondrous adventure on making games by ourselves. After a time of selling mostly flash games, we felt confident to step up our IPs on PC and hopefully Consoles. We've been working in our spare time for a year before deciding that we wanted to move to one place together and become a proper company, so in August 2014 we started a new life and moved to Scotland and founded our own company: Alcapa Games Ltd.

Alcapa Games is also recently helped by the almighty Social & PR Overlord Lukas Gomula.

Yugenstudio is a crazy talented long term friend of us, for anything that's audio related he is a pro, and has worked already on many games and popular franchises providing themes and sound effects.

Hope you like our project! 

Connect to our socials to stay in touch!

Risks and challenges

Making games is hard, but we're committed to this project and we have invested all our personal savings and money towards Reikon Dungeon.
We have previously worked on roguelikes and, thanks to our experience, we're pretty confident that we will be able to deliver our promises. We believe we made all the right choices so far, choosing Unreal Engine 4 and aiming for voxel style has minimised all the risks and given us time to focus on producing content and iterating upon it. We've chosen Early Access to allow the players to help us in improving the game and we will continue to support and work on the game until we have everything that was planned.
Rest assured that we won't stop developing Reikon Dungeon as long as we reach our goal, we already have a pretty solid demo that you can try out and we only need some extra time to add all the other features before Early Access begins!

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Support

  1. Select this reward

    Pledge £8 or more About US$ 10

    Dungeon Trainee

    • Digital copy of Reikon Dungeon for PC & Mac
    (Steam key & DRM-free download)
    • Your name in the credits
    • 1st KS Exclusive starter pet, The Rat!
    (the pet will follow you and cast it's special poison skill)

    Approximately: $12 USD / € 11/ ¥ 1470

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    50 backers
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  2. Select this reward

    Pledge £14 or more About US$ 18

    Dungeon Explorer

    • Dungeon Trainee Reward +
    • 3 Wallpapers
    • Access to private members forum
    • PDF instruction booklet
    • PDF Reikon Dungeon Papercraft
    • 2st KS Exclusive starter pet, The Rat!
    (the pet will follow you and cast it's special life steal skill)

    Get involved in the design of the game, join our members forum and help Reikon Dungeon grow.

    Approximately: $ 20 USD / € 19 / ¥ 2430

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    10 backers
    £
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  3. Select this reward

    Pledge £22 or more About US$ 28

    EARLY BIRD SPECIAL

    Dungeon Pro

    • Dungeon Explorer Reward +
    • Digital art book download
    • Official Soundtrack download
    • 3d KS Exclusive starter pet, The Puppy Dragon!
    (the pet will follow you and cast it's special fireball skill)

    Delve deeper into the magical tower with our beautiful Soundtrack and art book, featuring concept art, character art and environments.

    Approximately: $ 32 USD / € 29 / ¥ 4283

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    Limited 24 backers
    £
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  4. Select this reward

    Pledge £27 or more About US$ 34

    Dungeon Veteran

    • Dungeon Explorer Reward +
    • Digital art book download
    • Official Soundtrack download
    • 3d KS Exclusive starter pet, The Puppy Dragon!
    (the pet will follow you and cast it's special fireball skill)

    Delve deeper into the magical tower with our beautiful Soundtrack and art book, featuring concept art, character art and environments.

    Approximately: $ 40 USD / € 37 / ¥ 4861

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    2 backers
    £
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  5. Select this reward

    Pledge £35 or more About US$ 45

    Dungeon Guildmaster

    • Dungeon Veteran Reward +
    • One more steam key of the game for a friend!

    This is the perfect reward if you want to share your dungeon crawling experience with someone else.

    Approximately: $ 54 USD / € 49 / ¥ 6589

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    2 backers
    £
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  6. Select this reward

    Pledge £40 or more About US$ 51

    Dungeon Patron [LIMITED QUANTITY]

    • Dungeon Guildmaster Reward +
    • Your own personal voxel art portrait IN GAME for everyone to watch and admire.

    Everyone will be able to admire your personal awesomeness while wandering in the depths of the tower! The potrait will randomly appear in the dungeon alongside with other backer of this tier and other easter eggs! Join the cool guys.

    Approximately: $ 62 USD / € 56 / ¥ 7530

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    Limited 2 backers
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  7. Select this reward

    Pledge £65 or more About US$ 83

    Dungeon Lord [LIMITED QUANTITY]

    • Dungeon Guildmaster Reward +
    • Your own personal voxel statue IN GAME.

    Everyone will admire your statue in the Hub! We will design a statue that looks like you that will be added to the hub, it will have a quote of yours engraved on it's base, let your words shine!

    Approximately: $ 100 USD / € 91 / ¥ 12237

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    Limited 0 backers
    £
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  8. Select this reward

    Pledge £100 or more About US$ 127

    Dungeon Hero [LIMITED QUANTITY]

    • Dungeon Guildmaster Reward +
    • Your own personal voxel character IN GAME.

    You as an NPC in the tower! We will design a character that looks like you that will be wandering and interacting with everyone that plays the game!

    Approximately: $ 158 USD / € 140 / ¥ 18826

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    Limited 2 backers
    £
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  9. Select this reward

    Pledge £200 or more About US$ 254

    Dungeon Legend [LIMITED QUANTITY]

    • Dungeon Guildmaster Reward +
    • Your own personal voxel art portrait IN GAME for everyone to watch and admire.
    • Your own personal voxel statue IN GAME.
    • Your own personal voxel character IN GAME.

    You get a portrait, and a statue, and a character all IN GAME! What else could you possibly want?

    Approximately: $ 310 USD / € 280 / ¥ 37652

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    Limited 3 backers
    £
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Funding period

- (30 days)