Divided Pursuit will be a mobile app available for Android and iPhone. It is a role playing video/board game hybrid meant to be played with multiple (4-12) people, on the same local network: One player acts as the host, and other players join the host game.
Players get to create their own characters that gain experience points and level up over multiple playthroughs - each class has their own unique ability, and there are many hidden abilities waiting to be unlocked as players level up and raise their attributes (finding out what exactly unlocks the ability is part of the fun)!
Divided Pursuit is a game about questing, bluffing, intrigue, and teamwork. At game start, each player will secretly be assigned a role: Hero or Saboteur and the goals are simple: if you are a hero, succeed as many quests as possible; if you are a saboteur, fail as many quests as possible. Nobody knows who anybody is, so keep your wits about you! Look for clues and signs that your friends aren't who they say they are, and make sure they don't find out who you are in the process.
If you want an in depth look at the game play and mechanics, check out this How to Play PDF I created, filled with screenshots and commentary.
Continue reading here for a more summarized version of game play.
Each round there will be a different leader who picks a quest and who will be going on it - the quests range from silly to serious and allow adventurers to have some sort of choice in how to proceed in the quest, so you're not just going on some vague, nameless "quest", but are actually doing something, and your character's stats have an impact beyond the role you are playing. 2 Points are given to either the heroes or saboteurs based on quest success or failure, and the first team to reach 6 points claims victory! At the end of each game, you will gain experience points that allow you to level up your character, increasing your stats and possibly unlocking those hidden abilities I mentioned earlier.
At $2.99, this app will have all the elements of your favorite board games for a fraction of the price and without all the clutter. This means Divided Pursuit can make gaming more accessible and great for both small and large groups of people, in any sort of setting. Evidence has demonstrated gaming, and RPGs in particular, can have a positive impact on self-esteem, brain development, and social skills, so you get to have tons of fun while you improve yourself!
Below are some rough alpha screen-shots of the game (same as the ones found in the How To Play PDF), keep in mind much of the imagery is unfinished, placeholder, or non-existent (that's what the kickstarter is for after all!).
As it currently stands, I have an alpha version of the game completed, and have run one game play test as of this writing, which went pretty well. There are still some missing features and bugs to work out, but it's coming along nicely. The purpose of raising money for the game is to create content in the form of quests (lots of quests, with fun and intriguing stories!) and artwork in the form of backgrounds (i.e game screens) and character portraits. The time frame for release is early February 2018, with the beta being ready in mid November.
Goal and Stretch Goals
$1,374 is a bit of a strange number but it breaks down as follows:
$150 for a refurbished Mac mini, which I need to export my code into Xcode in order to create the game for iPhone
$99 - to put the game on apple's app store
$0 to create the game for Android and put it on the google play store
$500 to pay writers to write quests for game (~50 quests)
$500 to pay artists to create art assets for game (~15 backgrounds and 15 character portraits)
$125 to cover kickstarter fees
This allows for an easy release for android and iPhone, and creates a decent amount of content. I would honestly like hundreds of quests, but with this we should be okay, as I will also be writing quests to make up for any lacking numbers.
enough to add ~60 additional quests , for additional fun and reduced repetition! plus this puts us at a nice round number now. As an incentive to get people to this point, I will create an additional class for the game, which backers will be able to vote on after the kickstarter is over.
If we make it this far, I will update the character creation process to add a "race" category (e.g human, dwarf, elf, halfling, etc) that will provide attribute modifiers to your character.
Audio narration added to game: quests and other in-game story will be professionally voice-acted
This money is all just going to be used towards more quests and artwork, really, but as an incentive to get people to this point, I will create yet another additional class for the game, which backers will be able to vote on after the kickstarter is over.
Again, more quests and more artwork! But if you still need further incentive to give this game great content, I will add not one, but TWO additional game modes: "Knights of the Round Table", which will be similar in nature to another Arthurian-inspired bluffing game, and "Throw of the Dice", a game mode for smaller groups of people that will be focused on fast-paced solo questing and have an additional “gamble” mechanic, and a twist on the bluffing aspect of the original game mode. (More details to follow if this stretch goal is reached).
Basically any extra money at this point will be used to enhance the game in whatever ways I can; there would probably be too many quests at this point, but there's always room for more backgrounds, character portraits, and even NPC visuals to go along with the background. Ambient sounds & background music would also be something I would like to add. I will ask the community for feedback on things they would like to see added or improved upon and basically just continue focusing on this game for a long time to make it as great as possible before moving on to future projects.
Help spread the word about Divided Pursuit and be rewarded in the process! Tell people about the kickstarter using a custom link (generate your link here: http://dividedpursuit.com/referral.php) which will track how many backer pledges your referrals make. Every dollar backed by people you referred gives you 1 referral point. You will be rewarded based on the number of referral points you attain at the end of the kickstarter! Unlike backer rewards, you do not get all previous tier's rewards when you reach a goal, though you can exchange your reward in for a reward of a lower tier. Reward list below:
100 points - NPC will be named after you or your organization.
300 points - landmark will be named after you or your organization.
600 points - Create a fully realized NPC that should in some way represent you or your organization
1,500 points - Create a quest that should in some way represent your interests or your organization
4,000 points - First referral to reach this mark gets to create a new class. Any subsequent referrals that make it this far can both create an NPC and a storyline of quests (up to 3 quests)
8,000 points - Get your 4,000 point reward, and I will also throw a Divided Pursuit launch pizza/food party for you and your friends/organization. I probably won't be there or anything, but I'll call and order a reasonable amount of food from some sort of establishment near you.
In addition, any referrer that makes over 100 points will also be included as a special thanks in the credits (if they want).
Now that you've read about the App itself, if you're still here and interested to hear about the creator: Hi, I’m Justin. I have been a professional programmer/developer for 7+ years. My life has been steeped in gaming (video, board, and Dungeons & Dragons) ever since I was a young child. I was the president of the Gaming club during my time at college, and from this, I have made many friends and networked with people in different gaming communities, from content creators to content critics. I love games and for a long time have had a strong desire to create something of my own. I’ve created many of my own worlds for various D&D campaigns I’ve run over the years and the whole reason I became a programmer in the first place was because I wanted to make video games (I love creating my own worlds and bringing my ideas to fruition). Well, that didn’t quite happen (yet) - instead I work for companies creating databases, internal software, and web applications - but it has helped me hone my skills at developing and coding projects!
My favorite video games have always been RPGs - the experience grinds, the character development, the journeys, I love it all. And it's not just video game RPGs that I love - I've been playing Dungeons and Dragons since I was 12, which really expands upon that personal character development and is just a great way to spend time with friends. As such, my favorite board games themselves are ones that have a role-playing element to them: bluff games. Games like Mafia, Werewolf, Avalon, Coup - the kind of game where you lie to your friends and loved ones, so you can trick your way to victory. So, one day, when some friends and I were about to play a game of Avalon on a table far too small to fit the number of people who wanted to play, I thought to myself how much easier this would be if we didn’t need the table. The wheels started spinning in my head that day, and I began coming up with an idea for a mobile App that people could use instead of a board and cards, which eventually turned into “I should make my own game! With Experience points, role-playing, intrigue, and plots! And all the game data will fit in the palm of your hand, no need for pieces or clutter!”.
I welcome any and all feedback from the community. Got any ideas about the project or thoughts you want to share? You can use the comments section or send something my way directly at firstname.lastname@example.org!
Risks and challenges
I have a good amount of experience managing people and projects, but there are always risks when it comes to the finding, hiring, and managing of numerous people. Luckily, I know many professional writers, artists, and content creators whom I can count on (as long as I can pay them). You never know what type of emergencies may delay work, but since this work will be remote and the Internet has no shortage of talented people, I'm confident any risks and delays can be easily mitigated. Even in the worst case scenario, I will always be working personally on any and all project issues that arise.Learn about accountability on Kickstarter
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